E3 - Drop your Halo news and comments here.

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Fri, 06/20/2014 - 13:15
DEEP_NNN's picture
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Thanks, I got lucky and scored an answer. ;)

Fri, 06/20/2014 - 14:32
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Q: Can we still play local co-op and campaign?
-GravemindX2401

A: Yes, campaign co-op play will be supported across all four titles, both online and split-screen. In addition, we will be changing to a horizontal view for the split-screen multiplayer for Halo 2: Anniversary. The campaign co-op breakdown is as follows:

  • Halo: CE Anniversary – 2 players max, split-screen or online
  • Halo 2: Anniversary – 2 players max, split-screen or online
  • Halo 3 – 4 players max online, 2 players max split-screen
  • Halo 4 – 4 players max online, 2 players max split-screen
Fri, 06/20/2014 - 16:23
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No join-in-progress for the previous games.  Hooray!

Fri, 06/20/2014 - 17:57
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I like JIP. Especially in BTB. I bet 80% of BTB games in H2 and H3 would have quickers on the losing team. I can understand not getting put into a game that is half over, but I've JIP'ed into games more than a few times and pulled out a win.

Fri, 06/20/2014 - 18:05
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I'd rather get into a game quick with JIP than care about the win or loss. TITANFALL has it too and I like it there also. Sitting in the lobby for a more perfect match is kind of boring.

I can see JIP as being detrimental to getting a 50/50 but that's not on my horizon.

I don't mind that it wasn't added to the old Halo titles either.

Mon, 06/23/2014 - 10:17 (Reply to #246)
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DEEP_NNN wrote:

I'd rather get into a game quick with JIP than care about the win or loss. TITANFALL has it too and I like it there also. Sitting in the lobby for a more perfect match is kind of boring.

I can see JIP as being detrimental to getting a 50/50 but that's not on my horizon.

I don't mind that it wasn't added to the old Halo titles either.

TF is a really solo game.  It's almost impossible to use call outs or duke it out with friends considering how fast you kill/die.  So, wins matter less.  In Halo, wins are the thing.  So, joining in the middle of a losing game - or fighting a team whose players keep swapping out - makes the games feel much less important.

Fri, 06/20/2014 - 18:59
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I have more bad experiences getting Jipped than good ones, so I say hooray! They need to just implement an "I give" vote option when a team is way down players, or even if they're getting griefed.

Fri, 06/20/2014 - 21:03
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Typically, if you're searching solo, you'll be put in a game where one team was down by a significant margin and quit because of it.  So you're thrown into a losing situation.  Not only that, JIP basically allows anyone to quit without repurcussions.  I mean, the chances of somebody replacing you are fairly high, so why not?  What do I have to lose?  Don't like who MM paired you up against in the voting screen?  Back out.  Don't like that a randy grabbed the sniper/rockets/bazooka gun?  Quit.  Somebody will replace you.  At least in previous Halos, people could feel the impact of quitting, maybe having them think twice about quitting on their teammates.  And I agree with addicted, there should be a 'I surrender' vote.  If the majority of your team votes to surrender, the game ends.  No more 100-22 games.

Sat, 06/21/2014 - 09:19
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Someone already stated this above but I will say this anyway.  For BTB only I did not mind JIP.  There was nothing worse in Big Team games where you or the other team would have someone quit and like dominoes more would follow.  Leaving a 4 vs 8 situaton on a huge map, thus making it a slow and one sided match.

Sat, 06/21/2014 - 09:20
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On a positive note, I'm excited for the return of flag juggling. *flag taken, flag dropped, flag taken, flag dropped* Music to my ears.
Sat, 06/21/2014 - 09:27
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I hope the ranking system will take into account quitters again like it did with Halo 3, give a penalty for leaving a game. The ranking system spans all 4 games so I don't see why it shouldn't be in in some sort of fashion.

Sat, 06/21/2014 - 11:19
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Let's tally this up.

JIP is okay.

JIP is okay for BTB.

JIP allows for the come from behind scenario.

JIP alleviates quitting issues.

JIP encourages quitting.

Get rid of JIP globally.

Quitters are bad.

Punish the shit out of quitters.

Short handed teams should be offered a resign (quit) option.

My opinion, quitters have been in every Halo title. Being short handed is not fun. Waiting in the lobby is not fun. Options to resign are not what I'm playing for and I accept loss. JIP should exist for every playlist that benefits from it and non-JIP playlists should exist where it makes a difference (skill ranked I guess). Quitters in JIP games should have minimal punishment. Quitters in non-JIP games should be more severely punished. Habitual quitters should be most severely punished no matter whether they are in JIP games or not.

 

Sat, 06/21/2014 - 19:17
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BTB on Zanzibar.  CTF.  My team quits out.  I decide to turn it into slayer,  as I make my way into the base I see no one guarding flag, grab flag.  When I get outside a guy pulls up and honks.  I get in and he drives slow around the map with the rest of his team following.....lol.  Quitters should be drawn and quarterd.

JIP is better than the 1 on 8 scenario.

Mon, 06/23/2014 - 07:20
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JIP is such a touchy scenario. I've had good and bad experiences, but for the most part I'd rather wait a little longer in the lobby than JIP. 

 

Mon, 06/23/2014 - 07:47
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I'm still rather peeved that 343 promised us we could disable jip before H4 was released. Never did fulfill that promise.
Mon, 06/23/2014 - 08:10
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I think the next game should allow options to set personnaly acceptable wait times before being forced to Join In Progress (JIP).

We could call it Wait Time Formula. (WTF)

Then when a certain time elapses WTF, JIP'ed.

Mon, 06/23/2014 - 08:36
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I think Reach had an insentive program where if you didn't quite for so many games you would get a big bonus. I maybe wrong. Of course the ease of getting to 130 made getting bonuses kinda pointless.

I think if you can JIP players into close games or games that are no more than 2 min. in than I'm all for it  with the exception of true ranked games. I also think you should get full credit for entering a JIP game.

Mon, 06/23/2014 - 14:36
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I think DEEP's solution would work: JIP in social playlists, not in ranked. Also, I think there should be options that people can choose like there have been in previous installments such as "Prefer Good Connection" and same language. I used to use those two in Halo 3 all the time to avoid what I called "Green Bar Lag". That was the lag you got playing people over seas.

But what I'd like to have today besides that is a longer wait to get matched fairly. Nothing worse than coming up against a team full of Lasers when I'm rolling with several neg K/D's and we don't train together on top of that. Something seriously aint right with the matchmaking system when that happens.

Alternatively, they really shouldn't be partying me up with a team full of neg K/D's when I'm rolling with a team I play regularly with, either. Not a good way to keep people playing your game. Not a good user experience. It also discourages mixed skill parties, because lesser-skilled don't like it when the higher skilled are in there and bring in the big hitters, and higher skilled get frusterated too.

So I'd like the option to wait longer if I wish to be matched fairly, and to play people in my own country. AND prefer good connection. Because I should have these things if I wish to stand the wait.

But the #1 thing I seriously hope that they MUST do, is freakin' separate out the goofy shit from the plain stuff. I don't want crazy gametypes mixed in with regular team stuff. If I want to go play something like Richochet, don't mix Quickochet and Shotgun-o-chet or whatever the freak it's called in there, keep that stuff in a separate playlist. Make ranked objective and put Ricochet in there if you have to, but let me have my games sans the "FUN" because what's fun for one person aint necessarily fun for me. That way if I FEEL like playing something goofy I can go do it, but if I want my plain-jane-just-freakin-let-me-shoot-some-faces I can do that without getting frustrated by being subjected to goofy crap.

whew, good to get that out ;)

Tue, 07/01/2014 - 13:11 (Reply to #259)
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AddiCt3d_2CHa0s wrote:

I think DEEP's solution would work: JIP in social playlists, not in ranked. Also, I think there should be options that people can choose like there have been in previous installments such as "Prefer Good Connection" and same language. I used to use those two in Halo 3 all the time to avoid what I called "Green Bar Lag". That was the lag you got playing people over seas.

But what I'd like to have today besides that is a longer wait to get matched fairly. Nothing worse than coming up against a team full of Lasers when I'm rolling with several neg K/D's and we don't train together on top of that. Something seriously aint right with the matchmaking system when that happens.

Alternatively, they really shouldn't be partying me up with a team full of neg K/D's when I'm rolling with a team I play regularly with, either. Not a good way to keep people playing your game. Not a good user experience. It also discourages mixed skill parties, because lesser-skilled don't like it when the higher skilled are in there and bring in the big hitters, and higher skilled get frusterated too.

So I'd like the option to wait longer if I wish to be matched fairly, and to play people in my own country. AND prefer good connection. Because I should have these things if I wish to stand the wait.

But the #1 thing I seriously hope that they MUST do, is freakin' separate out the goofy shit from the plain stuff. I don't want crazy gametypes mixed in with regular team stuff. If I want to go play something like Richochet, don't mix Quickochet and Shotgun-o-chet or whatever the freak it's called in there, keep that stuff in a separate playlist. Make ranked objective and put Ricochet in there if you have to, but let me have my games sans the "FUN" because what's fun for one person aint necessarily fun for me. That way if I FEEL like playing something goofy I can go do it, but if I want my plain-jane-just-freakin-let-me-shoot-some-faces I can do that without getting frustrated by being subjected to goofy crap.

whew, good to get that out ;)

 

Now, it'll come from what server the majority of folks in the room are connecting to.  At about 11:30ish Eastern, I can tell the quality of my connection to people in Titanfall is a little worse because presumably, the location of the server we're connecting to is going further and further West.

Mon, 06/23/2014 - 16:16
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Keep in mind, two of the biggest problems with skill matching in any playlist are lack of population and new-to-playlist players. Lack of population will always give the poorest results and new-to-playlist only makes the situation worse. Waiting for a good match is not a reasonable solution under these conditions.

The only Halo 4 playlists with enough Pop to give a decent skill match right now are BTB, Team Slayer, Heavies and SWAT. Proving Ground is the lowest populated of all.

 

Tue, 06/24/2014 - 07:23
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I seem to remember in all the hype leading up to H4, 343 was asked about if we could choose "prefer good connection", "same language", etc. Their answer was that these parameters were already in the game to automatically run - "behind the scenes". However, after a set amount of search time, the parameters would widen to find a match - basically meaning it would just put you in a game.

 

Wed, 06/25/2014 - 12:03
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http://rtxevent.com/news/entry.php?id=4302864

343 Industries at RTX 2014Back again at RTX, we're elated to have 343 Industries join us to make the event AWESOME! 
This means that Halo: The Master Chief Collection will be featured for consumers! Not only that, fans will have their first ever opportunity to try out the Halo 2: Anniversary gameplay demo. You'll be able to find 343 Industries on the exhibition floor at booth #707, as well as at their panel at 12 PM CT in the Main Theater!

Excited? You should be. Just over 1 week to go!

Thu, 06/26/2014 - 00:54
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https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bull...

Skulls will all eventually be unlocked for everyone, but they are timed exclusives to each retailer.

 

So stupid.

Thu, 06/26/2014 - 06:54 (Reply to #264)
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Shadow wrote:

https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bull...

Skulls will all eventually be unlocked for everyone, but they are timed exclusives to each retailer.

 

So stupid.

It worked this way for HCEA. I've forgotten if there was much outcry about it.

Thu, 06/26/2014 - 07:03 (Reply to #265)
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DEEP_NNN wrote:

...It worked this way for HCEA. I've forgotten if there was much outcry about it.

This is the Halo community we're talking about - of course there was "outcry". cheeky

Thu, 06/26/2014 - 09:42 (Reply to #266)
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DarthTabasco wrote:

This is the Halo community we're talking about - of course there was "outcry". cheeky

Too Funny!! - LOL yes

Thu, 06/26/2014 - 05:21
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Assuming the skull is tied to each game, you're asking me to choose between those 3 while I try to beat every game on Legendary, in the quickest and easiest manner?  That's not a difficult choice. lol

Thu, 06/26/2014 - 07:05
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In the end, the skulls could reduce the longevity of campaign activity more than I was thinking. Then again, it could keep  the tricking community more active. Of course that would be followed by purists ranting about the good old days.

Thu, 06/26/2014 - 07:45
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I could see how the SLASO community would have a problem with this. Until all the skulls are unlocked, they didn't truly complete the game with all skulls on. Not only that, typically skulls are either fun (grunt birthday party, more talking among marines, etc) or create a handicap in the computer's favor. The unlimited ammo skull diminishes the difficultly that all skulls on sets to achieve.
Thu, 06/26/2014 - 08:54
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The Bandana skull in particular created issues in the SLASO community for HCEA and will probably have a similar effect for MCC.  Pinata had little effect basically because of Bandana.  Grunt Funeral could be used to wipe out clustered enemies but also was a risk.  I remember going "oh sh*t" when one exploding Grunt killed another one and sent it flying in my direction.  The question I have is which campaigns will these be available for?  It was very difficult to even set up SLASO in the original H2 campaign since each skull was generally mission specific.  I am curious how the skulls will be set up for H2A.  I have already done 6 of the 9 missions SLASO in HCEA.  MCC may spur me to finish the final 3.  If these are available for H3 and H4 it may be a hoot to go back thru those campaigns with the new skulls and see how tactics will change, but the campaigns will not be truly Mythic.

Regardless, at least 343 is upfront about the skulls being available a little later for everyone, unlike the H4 Limited fiasco. 
 

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