E3 - Drop your Halo news and comments here.

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Tue, 06/10/2014 - 13:27
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I love Sprint.

It is my buddy.

Infinite Sprint is even better.

Everybody knows I'm terrible at Halo. Why do people want to take away the false hope I have in running away? When I respawn, why do people not want me running back to them for an easy kill?

Look, the choices in the MC Collection will be simple. Play what you like. That and the Beta will shape Halo 5.

Tue, 06/10/2014 - 14:09
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From 343i:

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@bradford_welch 3h

Arena means what you'd expect - competitive focus, level playing field, map control. Spartan abilities are player mechanics not loadout AAs.

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

Tue, 06/10/2014 - 15:30 (Reply to #93)
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DEEP_NNN wrote:

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

I just hope MP skill-matching is done well. The most fun games I've played were when everyone was more or less equal. Good matching, I'd bet, is a factor in maintaining a pop - even for leets.

Tue, 06/10/2014 - 16:57 (Reply to #94)
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DEEP_NNN wrote:

 

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

 

Of course the "competetive" playlists dropped quickly in Reach and H4.  Reach had bloom and AA's, making 1v1 fights random instead of skill based.  H4 had AA's and a non-removable sprint, ordinance, and unbalanced weapons.  Combine that with a snowball effect (fewer people join a certain playlist because of the reasons I mentioned, people see a small populated playlist so they don't join, so the population keeps shrinking) and you got yourself a dead playlist.  If the weapons are balanced and there's a visible ranking (not just online) that can change based off your performance, I think the competetive playlists will hold a decent population.  If the game (or beta) is borked, then the competetive players will leave just as fast as they did in Reach and H4.

Tue, 06/10/2014 - 17:41 (Reply to #95)
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OMGaLaserPewPew wrote:

DEEP_NNN wrote:

 

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

 

Of course the "competetive" playlists dropped quickly in Reach and H4.  Reach had bloom and AA's, making 1v1 fights random instead of skill based.  H4 had AA's and a non-removable sprint, ordinance, and unbalanced weapons.  Combine that with a snowball effect (fewer people join a certain playlist because of the reasons I mentioned, people see a small populated playlist so they don't join, so the population keeps shrinking) and you got yourself a dead playlist.  If the weapons are balanced and there's a visible ranking (not just online) that can change based off your performance, I think the competetive playlists will hold a decent population.  If the game (or beta) is borked, then the competetive players will leave just as fast as they did in Reach and H4.

I was playing H3 today and the MLG playlist had almost 700 people in it. Why? I don't know.

Tue, 06/10/2014 - 17:52 (Reply to #96)
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LegendcalledJim wrote:

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

 

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

 

Of course the "competetive" playlists dropped quickly in Reach and H4.  Reach had bloom and AA's, making 1v1 fights random instead of skill based.  H4 had AA's and a non-removable sprint, ordinance, and unbalanced weapons.  Combine that with a snowball effect (fewer people join a certain playlist because of the reasons I mentioned, people see a small populated playlist so they don't join, so the population keeps shrinking) and you got yourself a dead playlist.  If the weapons are balanced and there's a visible ranking (not just online) that can change based off your performance, I think the competetive playlists will hold a decent population.  If the game (or beta) is borked, then the competetive players will leave just as fast as they did in Reach and H4.

I was playing H3 today and the MLG playlist had almost 700 people in it. Why? I don't know.
I doubt that number. Those counters don't change much for days.

 

Tue, 06/10/2014 - 18:02 (Reply to #97)
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OMGaLaserPewPew wrote:

DEEP_NNN wrote:

 

Good news for the competitive types. The Beta will be most likely be heavily populated. Here's my prediciton on the outcome. The retail Arena playlist will be the fastest depopulated playlist in Halo history. This has been the trend since at least Reach. As soon as as you make it sound like it's full of leet players not even the leet players will play in it. Human nature, I'd guess.

 

Of course the "competetive" playlists dropped quickly in Reach and H4.  Reach had bloom and AA's, making 1v1 fights random instead of skill based.  H4 had AA's and a non-removable sprint, ordinance, and unbalanced weapons.  Combine that with a snowball effect (fewer people join a certain playlist because of the reasons I mentioned, people see a small populated playlist so they don't join, so the population keeps shrinking) and you got yourself a dead playlist.  If the weapons are balanced and there's a visible ranking (not just online) that can change based off your performance, I think the competetive playlists will hold a decent population.  If the game (or beta) is borked, then the competetive players will leave just as fast as they did in Reach and H4.

We'll just have to disagree on that. There are always some excuses but I believe it's simple human nature. I believe many players don't like losing to the point they won't pick a playlist where there stands a good chance to lose. Put something tangible on the line and maybe they'd risk losing but otherwise no. Human nature will have them prey on the weak first.

Time will tell. I expect when Arena playlists fail to draw the population yet again, it'll be a new bunch of silly excuses.

Tue, 06/10/2014 - 19:14 (Reply to #98)
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DEEP_NNN wrote:
We'll just have to disagree on that. There are always some excuses but I believe it's simple human nature. I believe many players don't like losing to the point they won't pick a playlist where there stands a good chance to lose. Put something tangible on the line and maybe they'd risk losing but otherwise no. Human nature will have them prey on the weak first.

Time will tell. I expect when Arena playlists fail to draw the population yet again, it'll be a new bunch of silly excuses.

Preying on the weak is fun...for a bit.  Sooner or later, people want a challenge.  Trust me in saying that while 100-40 games are fun (or 50-25ish in smaller gametypes), they grow old and boring REALLY quickly.  Arena style playlists won't draw a population because people have lost faith in Halo.  Reach and H4 let them down, immensely so.  And remember, when I stopped playing H4 MM there were teams running rampant in the btb playlist, so your chances of encountering them were fairly high, yet it remained  one of the top populated playlists.

Tue, 06/10/2014 - 15:58
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I think having a successful multiplayer was a lot easier during the glory days of Halo 2 because there wasn't really anything else available. Everybody with Xbox Live played Halo 2 because it was more-or-less the only game in town. It also happened to be a really great game. Nowadays the average console playerbase doesn't stick with the same game for 6-12 months anymore. The play a game for a few months and then move on to the next shiny object. Halo's community got dissemated by COD and you could say it never recovered. It could be that arena-style shooters are losing out to class-based shooters. It could be because Halo deviated to much from it's formula and in an effort to please everybody ended up losing its identity.

It will be a nice test to see if all the Halo 2 fanatics that claim that is the pinnacle of all multiplayer shooters will continue to love it or end up hating it when the rose-colored nostalgia glasses are taken off.

Tue, 06/10/2014 - 22:46 (Reply to #100)
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TCMooch wrote:

I think having a successful multiplayer was a lot easier during the glory days of Halo 2 because there wasn't really anything else available. Everybody with Xbox Live played Halo 2 because it was more-or-less the only game in town. It also happened to be a really great game. Nowadays the average console playerbase doesn't stick with the same game for 6-12 months anymore. The play a game for a few months and then move on to the next shiny object. Halo's community got dissemated by COD and you could say it never recovered. It could be that arena-style shooters are losing out to class-based shooters. It could be because Halo deviated to much from it's formula and in an effort to please everybody ended up losing its identity.

It will be a nice test to see if all the Halo 2 fanatics that claim that is the pinnacle of all multiplayer shooters will continue to love it or end up hating it when the rose-colored nostalgia glasses are taken off.

agreed.  Also can be said that young kids can't be bothered to put 18 months into a game and really get good at it.  They'd rather find a weakness and exploit it or camp and one shot over and over.

Tue, 06/10/2014 - 20:25
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I can't wait to play Grifball on my Xbone.

Tue, 06/10/2014 - 21:42
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I'm definitely super-excited for this. It's great to see Microsoft preserving the Halo legacy instead of just casting it aside. This will make the transition to the Xbone much easier for many including myself. I already have my Xbone, so I'm all ready to go.    :)

I'm surprised that they will have Forge for H2, H3, and H4. I wonder if H3 will have the old hard-to-use Forge or an updated one. I shudder at the thought trying to use that old H3 Forge again. I guess I'm spoiled now. I'm assuming that the H2 Forge will only be for the 6 updated H2 maps. I don't think they could create a new H2 Forge for all of the original H2 maps, but we'll see.

 

 

 

Wed, 06/11/2014 - 04:00
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has anyone been able to confirm if theater will be cross all games of still just a Halo 3/4 thing? I know early specualtion was no but no solid yes or no on the subject. Considering that theater is its own application in menu (acting more like a game reenactment than a actual recording) it should be possible.

Wed, 06/11/2014 - 06:29 (Reply to #104)
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FR_ISH_1371 wrote:

has anyone been able to confirm if theater will be cross all games of still just a Halo 3/4 thing? I know early specualtion was no but no solid yes or no on the subject. Considering that theater is its own application in menu (acting more like a game reenactment than a actual recording) it should be possible.

If I see confirmation, I'll post it. Might take all week before that detail hits.

Wed, 06/11/2014 - 07:35
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I'm also thinking the MCC will really help 343 decide the final direction to take H5 multiplayer. Yeah we'll have the Beta in December for H5 - which is really early - but you have expect they will be watching to see what is being played.

If numbers show people are obviously playing one game over another, that should give them a clue. I, for one, can't see me voting for H4 too often. H3 is where my multiplayer experience started, so that's what I love. Plus, I didn't really get to play much H2 multiplayer before the servers were shut down, so I want to check it out to see what all the hype is about...lol

Personally, I hope the H2/H3 maps get an overwhelming majority of the action. I don't think this is too far out of the realm of possibility either if all of the people that left becuase of Reach and H4 come back to play.

Wed, 06/11/2014 - 08:58 (Reply to #106)
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DarthTabasco wrote:

I'm also thinking the MCC will really help 343 decide the final direction to take H5 multiplayer. Yeah we'll have the Beta in December for H5 - which is really early - but you have expect they will be watching to see what is being played.

If numbers show people are obviously playing one game over another, that should give them a clue. I, for one, can't see me voting for H4 too often. H3 is where my multiplayer experience started, so that's what I love. Plus, I didn't really get to play much H2 multiplayer before the servers were shut down, so I want to check it out to see what all the hype is about...lol

Personally, I hope the H2/H3 maps get an overwhelming majority of the action. I don't think this is too far out of the realm of possibility either if all of the people that left becuase of Reach and H4 come back to play.

Frankie said they have all they need from HCE, 2, 3 and 4. The big experiment will be Halo 5 Beta.

Quote:
Ryan: What are people gonna be able to experience in the [Halo 5] beta?
Frank: The beta will be a curated slice of arena sort of competitive multiplayer. Quite kinda sort of a specific multiplayer experience and it'll be a small taste of the overall multiplayer experience. The good news is we're doing it early enough now so that the feedback that we get from the community - on everything from the netcode to the weapons, performance and movement speed and all that stuff - we'll have time to digest it and actually do something with it. I think that sometimes it takes so long to build a beta that even if you do it with the best of intentions, you don't necessarily get enough time to incorporate all the feedback. This time we will.

Ryan: If you find that the Master Chief Collection comes out, that people are going nuts for Halo 2, and it is just - you are seeing a ridiculous spike in Halo 2 numbers, will you guys look at that and make decisions about Halo 5's multiplayer based on that?
Frank: We're gonna support that game - the Halo Master Chief collection - properly, so it'll get full support in terms of Matchmaking support and so on. Certainly there will be lessons that we can learn from that, but the purpose -- really the main learning tool that we're putting in there -- we know how people feel about Halo 1, 2, 3 and 4. There's no new information from that and we've definitely learned some lessons from building Halo 4. But the Halo 5 beta is the tool we're really gonna use to get feedback about players about what works and what makes them tick.

Wed, 06/11/2014 - 08:53
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This what I expect to happen for multiplayer and campaign populations.
Christmas may restart the whole process. Halo 5 Arena Beta will take a big chunk out of all playlists.

MULTIPLAYER

HCEA, 2 and 3 will see heavy interest for the first 3 months.

Halo 4 will recede for the first three months. Barely even come out of the gates.

After the first month, HCEA will diminish considerably in relation to H2 and H3.

H2A's 6 enhanced maps will be that titles most popular by far.

Shortly after 3 months, Halo 4 will begin climbing in population. May even catch or surpass H2 and H3.

After 5 months all playlists will be faltering badly. Halo 4, on both 360 and XB1 will have the highest population but it will be pathetic on both consoles. People will rightfully say Halo is dead.

One or two months before Halo 5 releases, there will be a population resurrgence.

 

CAMPAIGN

Starting with HCEA, each title will have a burst of activity in order of their original release but H2 will grab the lion's share due to its new graphics.

Co-op will be highly populated for all titles depending on how well that functions. I.E. HCEA was a nauseating experience for many people.

While the first three months will see lots of activity it will diminish rapidly after that.

Co-op for all titles will maintain a steady grass roots population until a resurgence begins about 2 months before Halo 5.

Campaign, in all it's forms of activity, may be MCC's greatest population over the duration of its reign.

I doubt if any of this will be proveable since 343i is tending to publish fewer population stats with each title.

 

Wed, 06/11/2014 - 09:35
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No new information? This will really be the first chance to truly see how all those games stack-up against each other in the eyes of the players. I'd say that's some pretty important information. If people are flocking back, and staying in H2 - that should be some telling information. 

Wed, 06/11/2014 - 09:54 (Reply to #109)
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DarthTabasco wrote:

No new information? This will really be the first chance to truly see how all those games stack-up against each other in the eyes of the players. I'd say that's some pretty important information. If people are flocking back, and staying in H2 - that should be some telling information. 

I think the plans are set and locked. Frankie literally told us right there. Nobody should be expecting anything else. Such is the world of game development.

I think the biggest surprise out of all of this, will be the surprised expressions on the people's faces who thought 'they' were the core of all that is holy in Halo multiplayer.

 

Thu, 06/12/2014 - 15:53 (Reply to #110)
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DEEP_NNN wrote:

DarthTabasco wrote:

No new information? This will really be the first chance to truly see how all those games stack-up against each other in the eyes of the players. I'd say that's some pretty important information. If people are flocking back, and staying in H2 - that should be some telling information. 

I think the plans are set and locked. Frankie literally told us right there. Nobody should be expecting anything else. Such is the world of game development.

I think the biggest surprise out of all of this, will be the surprised expressions on the people's faces who thought 'they' were the core of all that is holy in Halo multiplayer.

 

I agree with Darth. This is 343 continuing to not instill faith in me. They still just don't get it. Where is the common sense? Where, I ask?! Yeah, I'm not holding my breath and remain skeptical on Halo 5. I'm not seeing anything to convince me otherwise, only more of the same blind mentality going on as far as any explanation into decision making. They've got soooo much talent, and so much at their disposal, yet some of the dumbest decisions can taint it all. Dense.

Wed, 06/11/2014 - 10:02
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Wed, 06/11/2014 - 10:36 (Reply to #112)
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DEEP_NNN wrote:

There is some kind of thatre/films for Halo 2.

http://www.joystiq.com/2014/06/11/the-fate-of-forge-in-halo-the-master-chief-collection/

I have never been to Paris. I have never driven a Ferrari. But with this new information I can truly say, I can die happy. They're are saying as of now there is some debate to send the files after you are done editing. IMO they should store the recent games locally as they have done so far and once you edit them allow you to send them right to Upload studio.
Wed, 06/11/2014 - 11:34
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I just saw this on the net. Nice little Easter egg during the Phantom dust trailer at E3. http://www.ign.com/boards/threads/halo-wars-spotted-in-phantom-dust-trai...
Wed, 06/11/2014 - 22:29
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from my friend who is at E3.  He asked questions in the Halo presentation:

 

Thu, 06/12/2014 - 09:18
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Out of all the questions you could have asked, you asked about achievements?

Thu, 06/12/2014 - 09:42 (Reply to #116)
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Dixon_Tufar wrote:

Out of all the questions you could have asked, you asked about achievements?

I despise Achievement notifications. Is there a way to selectively turn them off on XB1?

XBL Achievements have no meaning to my programming.

Thu, 06/12/2014 - 09:35
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Asking the important questions. That was sarcasm for the unaware.
Thu, 06/12/2014 - 09:53
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I like achievements, they give me something to aim for.

Thu, 06/12/2014 - 09:55 (Reply to #119)
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Lou_Keymia wrote:

I like achievements, they give me something to aim for.

Not the enemy's head?
Thu, 06/12/2014 - 10:21 (Reply to #120)
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Lou_Keymia wrote:

I like achievements, they give me something to aim for.

I won't judge you .......................................................much. ;)

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