E3 - Drop your Halo news and comments here.

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Mon, 06/16/2014 - 01:37
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posted it above, but that one is down.

Mon, 06/16/2014 - 09:30
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Mon, 06/16/2014 - 09:54
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someone on NeoGAF made this page as an outline of what's in the set:

http://derflatulator.com/halocollection/

Mon, 06/16/2014 - 10:34
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I ordered an XB1 from Amazon yesterday, and preordered this game. It's FINALLY a reason to buy an XB1! At least in my mind.

I doubt the Halo community will be split for long come November. Only the die-hard Halo fans are still playing H4 anyway. And if you're a die-hard fan, then you're going to want the Master Chief collection, no doubt. Especially for multiplayer.

Mon, 06/16/2014 - 10:56
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It will definitely be interesting to see how the populations play out, especially with HCE online. HCE multiplayer is one, if not the most, skill based of all the halo games. If you think some scoring in H3, Reach, or H4 were bad, wait until you come across a great team in HCE. People can be ruthless. I've been apart of 50-0 games in HCE both on console and pc. The pistol is not forgiving. Weapons spawn every 30-60 seconds, regardless how many are currently on the map or when it was last picked up. The younger crowd or anyone that never really experienced HCE online will be in for a rude awakening.
Mon, 06/16/2014 - 11:08 (Reply to #156)
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OMGaLaserPewPew wrote:
It will definitely be interesting to see how the populations play out, especially with HCE online. HCE multiplayer is one, if not the most, skill based of all the halo games. If you think some scoring in H3, Reach, or H4 were bad, wait until you come across a great team in HCE. People can be ruthless. I've been apart of 50-0 games in HCE both on console and pc. The pistol is not forgiving. Weapons spawn every 30-60 seconds, regardless how many are currently on the map or when it was last picked up. The younger crowd or anyone that never really experienced HCE online will be in for a rude awakening.

I never played the original or H2 in multiplayer, so I'm really looking forward to this! It will be quite different from H4 and Reach, no doubt :)

I still wonder how matchmaking can possibly work with so many game engines... It will be interesting.

Mon, 06/16/2014 - 12:00 (Reply to #157)
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OMGaLaserPewPew wrote:
It will definitely be interesting to see how the populations play out, especially with HCE online. HCE multiplayer is one, if not the most, skill based of all the halo games. If you think some scoring in H3, Reach, or H4 were bad, wait until you come across a great team in HCE. People can be ruthless. I've been apart of 50-0 games in HCE both on console and pc. The pistol is not forgiving. Weapons spawn every 30-60 seconds, regardless how many are currently on the map or when it was last picked up. The younger crowd or anyone that never really experienced HCE online will be in for a rude awakening.

 

Even in 2, a weapon wouldn't respawn unless you dropped it, even if it was empty.  That was a crafty to control weapons even if you got pushed out of map control.

Mon, 06/16/2014 - 13:25 (Reply to #158)
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OMGaLaserPewPew wrote:
It will definitely be interesting to see how the populations play out, especially with HCE online. HCE multiplayer is one, if not the most, skill based of all the halo games. If you think some scoring in H3, Reach, or H4 were bad, wait until you come across a great team in HCE. People can be ruthless. I've been apart of 50-0 games in HCE both on console and pc. The pistol is not forgiving. Weapons spawn every 30-60 seconds, regardless how many are currently on the map or when it was last picked up. The younger crowd or anyone that never really experienced HCE online will be in for a rude awakening.

I very much agree with this.

I also think no timmy will be prepared for the power of the hand grenades in CE.  One will do it if placed directly underneath the spartans feet.  They are also more plentiful than in any other halo game.

 

 

Bring on Hang em High!

Mon, 06/16/2014 - 11:25
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P.S. Nevermind :)

Mon, 06/16/2014 - 12:23
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Yeah, I'd roll with empty rockets or sniper whenever I thought of it. Some people didn't like that. I still do it too and it works the same but Ordinance messes it up a bit. Weapon timers can have a max count greater than the spawn location count too. I.E. 2 snipers spawn but max count = 3. So a third one can exist even if two are held.

Mon, 06/16/2014 - 12:32
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Reach, at launch, was like that. I would get rather annoyed if a randie grabbed our sniper, used all bullets, then ran around the map without dropping it for 3+ minutes. Betrayals were in order for that type of play. If it was the enemy's sniper, that's fine, but pulling that stunt with our sniper put us at a disadvantage.
Mon, 06/16/2014 - 14:18
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Mike, Laser, and other gentle Clanfolk:

So do you guys think this game will be enough to bring those from The-Clan-Formerly-Known-As-2old2playHalo back to Halo again? Or do you think when they swore to never again play Halo until hell froze over and such, that they really meant it? 

I much prefer the attitude of "Halo 4 sucked but Master Chief Collection? Yeah okay, I'll give it a shot" to the attitude of "I'll play Halo again when they stick the controller in my cold, dead hands." (Or something to that effect :)

Mon, 06/16/2014 - 15:22
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Vix, many of the clannies tha no longer play Halo loved H2 and H3 back in the day. I think many will get it, mainly for H2, simply because you can still play H3 online if so desired. How long they continue to play remains another matter. P.S. Halo 4 killed our clan. Thank you 343.
Tue, 06/17/2014 - 12:14 (Reply to #164)
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OMGaLaserPewPew wrote:
Vix, many of the clannies tha no longer play Halo loved H2 and H3 back in the day. I think many will get it, mainly for H2, simply because you can still play H3 online if so desired. How long they continue to play remains another matter. P.S. Halo 4 killed our clan. Thank you 343.

I would say Reach killed our clan.

Tue, 06/17/2014 - 12:22 (Reply to #165)
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Shadow wrote:

OMGaLaserPewPew wrote:
Vix, many of the clannies tha no longer play Halo loved H2 and H3 back in the day. I think many will get it, mainly for H2, simply because you can still play H3 online if so desired. How long they continue to play remains another matter. P.S. Halo 4 killed our clan. Thank you 343.

I would say Reach killed our clan.

Reach was definitely a letdown. Many in my various clans gave up on it. Some only played during clan night, and a few tried to ride it out hoping Bungie would deliver a great TU. So while Reach started the downward spiral, Halo 4 was the straw that broke the camel's back.
Tue, 06/17/2014 - 12:29 (Reply to #166)
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OMGaLaserPewPew wrote:
Shadow wrote:

OMGaLaserPewPew wrote:
Vix, many of the clannies tha no longer play Halo loved H2 and H3 back in the day. I think many will get it, mainly for H2, simply because you can still play H3 online if so desired. How long they continue to play remains another matter. P.S. Halo 4 killed our clan. Thank you 343.

I would say Reach killed our clan.

Reach was definitely a letdown. Many in my various clans gave up on it. Some only played during clan night, and a few tried to ride it out hoping Bungie would deliver a great TU. So while Reach started the downward spiral, Halo 4 was the straw that broke the camel's back.

personally I liked H4 a lot more than reach, MP-wise.  the BR was back, less AA's with no armor lock.  The maps weren't great but at least they weren't just pulled from campaign.

Tue, 06/17/2014 - 19:27 (Reply to #167)
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Shadow wrote:

personally I liked H4 a lot more than reach, MP-wise.  the BR was back, less AA's with no armor lock.  The maps weren't great but at least they weren't just pulled from campaign.

 

The BR's return was nice.  Actually, it was bad until after the TU.  But I would take armor lock over the following:

Camo

Glitched camo

Boltshot

Ordinance

Instant respawn

Insanse amount of power weapons.

Huge maps

Default sprint

No punishment for leaving a game after voting has locked in

Little to no map control

Few weapons on the map 

No de-scope

DMR is a mini-sniper due to no-descope

Large hit-boxes for weapons

Spawning with PP and/or stickies

And I'm sure there's plenty that I missed.  Nothing against you liking H4 more than Reach, I just couldn't stand H4 for the items listed above.  :/

Wed, 06/18/2014 - 00:02 (Reply to #168)
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OMGaLaserPewPew wrote:

Shadow wrote:

personally I liked H4 a lot more than reach, MP-wise.  the BR was back, less AA's with no armor lock.  The maps weren't great but at least they weren't just pulled from campaign.

 

The BR's return was nice.  Actually, it was bad until after the TU.  But I would take armor lock over the following:

Camo

Glitched camo

Boltshot

Ordinance

Instant respawn

Insanse amount of power weapons.

Huge maps

Default sprint

No punishment for leaving a game after voting has locked in

Little to no map control

Few weapons on the map 

No de-scope

DMR is a mini-sniper due to no-descope

Large hit-boxes for weapons

Spawning with PP and/or stickies

And I'm sure there's plenty that I missed.  Nothing against you liking H4 more than Reach, I just couldn't stand H4 for the items listed above.  :/

 

Asking me to accept Armor Lock under any circumstances is a non starter.  I'm surprised your list didn't list the lack of punch vehicles had because everyone and their mother could take them out with their starting loadout.

Wed, 06/18/2014 - 06:27 (Reply to #169)
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Dixon_Tufar wrote:

Asking me to accept Armor Lock under any circumstances is a non starter.  I'm surprised your list didn't list the lack of punch vehicles had because everyone and their mother could take them out with their starting loadout.

Those were just the reason why I disliked H4 over Reach.  I mainly played BTB in Reach, so armor lock did not affect the outcome of the game.  The maps were wide open, so anyone popping into armor lock would typically result in insta-death when popping out.  However, I can see how it would change the course of a game in the smaller playlists, especially up against an entire team running it.

 

As far as vehicles in Reach and H4 go, the banshee was OP'd beyond belief in Reach.  I didn't mind the damage dmrs did to it.  The warthog was useless in Reach as far as killing, but was a decent transport vehicle if you were able to control it's moon gravity.  But...

H4's btb is bad.  You know there's something wrong when I, lover of all things btb, hate it.  On the bright side, the hogs in H4 are more powerful (not as much as 3 though, which I thought was perfect), but those are easily countered by spawning with PP and stickies.  Oh, the enemy team has used the nearly non-existence of map control to steal your vehicles like a good team would?  No worries, just have 4 or more people spawn with PP and stickies and that map control will now be useless.

Tue, 06/17/2014 - 23:54 (Reply to #170)
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Shadow wrote:

OMGaLaserPewPew wrote:
Vix, many of the clannies tha no longer play Halo loved H2 and H3 back in the day. I think many will get it, mainly for H2, simply because you can still play H3 online if so desired. How long they continue to play remains another matter. P.S. Halo 4 killed our clan. Thank you 343.

I would say Reach killed our clan.

 

I would say Reach pretty much killed this site.  That, possibly in conjunction with the rise of Call Of Duty.  The two titles just demand a completely different skillset, and the one needed for Call Of Duty is a lot more accessible.  The matchmaking is more accessible.  The subject matter is even more accessible.

Mon, 06/16/2014 - 15:33
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Do you really think Halo 4 is the problem though? I mean, people in the group were endlessly bitching about Reach long before Halo 4 came along. The complaints got more vocal, but they weren't anything particularly new - other than the complaints about Ordinance drops. (I love both games, by the way, being the contrarian that I am :)

To me, my thought is that it's not the game, it's the overexposure. When Halo is the ONLY game you play, day in day out, how is a person not going to get sick of that? And while somebody like me can just step away and play something else or not play anything at all for a few weeks, the clan leaders are responsible for hosting a clan night twice a week. How is that not going to get old at some point, no matter what game it is?

Mon, 06/16/2014 - 17:39
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If you are lighting a candle for old Halo players to return for MCC, you'd better make damn sure it's a warm one, to keep you from freezing on those lonely empty maps. 

I can well remember the voices saying they were done with Halo near the end of H2. True to their word, many never returned or did so only for a very short time. Same thing happened after H3, Reach and all thoughout Halo 4's reign.

I remember the call to arms for Halo 2 after Halo 3. Fleeting at best.

I remember the call to arms for Halo 3 after REACH. Did it ever get off the ground?

I remember the more serious call to arms for Halo 3 after Halo 4. I think the activity lasted about a month.

MCC will bring in more players than previous nostalgia driven efforts but for all of its one stop shopping, it will ultimately usher in the functional death of Halo MM. The Halo population is going to be split between two platforms and 10 versions of Halo multiplayer. HCE, H2, H3, REACH and H4 on various older platforms. All that will still be in place when MCC MM offers, HCEA, H2A, H2 HYBRID, H3 and H4. Just when this is all getting off the ground, H5 Beta comes in and sucks all those players away. By the time the Beta is done people will be looking at newer games.

MCC comes out after Destiny, a game literally designed to scab away Halo players for a considerable length of time.

The writing is all over the wall for Halo MM.

Customs might be able to hold some people together but fuck damn, it's going to be very difficult.

MS may get what they want out of it though. More gamers buying XB1 ans games for it. I don't blame them. I want to unplug my 360 right now.

Mon, 06/16/2014 - 18:46 (Reply to #173)
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DEEP_NNN wrote:

If you are lighting a candle for old Halo players to return for MCC, you'd better make damn sure it's a warm one, to keep you from freezing on those lonely empty maps. 

I can well remember the voices saying they were done with Halo near the end of H2. True to their word, many never returned or did so only for a very short time. Same thing happened after H3, Reach and all thoughout Halo 4's reign.

I remember the call to arms for Halo 2 after Halo 3. Fleeting at best.

I remember the call to arms for Halo 3 after REACH. Did it ever get off the ground?

I remember the more serious call to arms for Halo 3 after Halo 4. I think the activity lasted about a month.

MCC will bring in more players than previous nostalgia driven efforts but for all of its one stop shopping, it will ultimately usher in the functional death of Halo MM. The Halo population is going to be split between two platforms and 10 versions of Halo multiplayer. HCE, H2, H3, REACH and H4 on various older platforms. All that will still be in place when MCC MM offers, HCEA, H2A, H2 HYBRID, H3 and H4. Just when this is all getting off the ground, H5 Beta comes in and sucks all those players away. By the time the Beta is done people will be looking at newer games.

MCC comes out after Destiny, a game literally designed to scab away Halo players for a considerable length of time.

The writing is all over the wall for Halo MM.

Customs might be able to hold some people together but fuck damn, it's going to be very difficult.

MS may get what they want out of it though. More gamers buying XB1 ans games for it. I don't blame them. I want to unplug my 360 right now.

 

^ This. Like you say, it's proven to be this way time and again, and unless the gameplay experience is something totally different, I don't see how we'll have any other result. Now, the gameplay *could* be totally different... like what we loved about the old, but better... but I'll stick to being a realist over that kid-by-the-christmas-tree feeling. After H4: Never. Again.

 

Any word on if co-op campaign is going to work better on the Xbone for the older Halos? I tried to co-op over LIVE in Halo: CE with w0rm and it was a definite no go. There was like a second of lag between when I hit a control and my Spartan responded. It were painful O.o Same with Halo 3 in a lot of parties, someone always had the bad response lag. Oh, but the out of map parties....

Mon, 06/16/2014 - 18:56 (Reply to #174)
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AddiCt3d_2CHa0s wrote:

Any word on if co-op campaign is going to work better on the Xbone for the older Halos? I tried to co-op over LIVE in Halo: CE with w0rm and it was a definite no go. There was like a second of lag between when I hit a control and my Spartan responded. It were painful O.o Same with Halo 3 in a lot of parties, someone always had the bad response lag. Oh, but the out of map parties....

I haven't seen anything except "dedicated servers". That alone should be a huge improvement. A lot depends on the implementation. If Peer to Peer lock step is still in the code then some stinky stuff may still happen.

I'm confident on this issue, the improvements will make it work.

The HCEA experience was so nauseating I litterally stopped playing with Stephen Loftus one time because I was going to blow chunks if I didn't. We're only 140 miles apart too.

Tue, 06/17/2014 - 12:30 (Reply to #175)
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DEEP_NNN wrote:

MCC comes out after Destiny, a game literally designed to scab away Halo players for a considerable length of time.

This rings very true.  The more I read about Destiny, the more it sounds like the MMO aspect will be a lot more prevalent than previously indicated.  If you have ever played a MMO you know what a time suck they can be. Just hanging around town going to the virtual shops upgrading weapons and armor is time intensive.  If Destiny is good, it will do serious damage to the potential Halo population.

Tue, 06/17/2014 - 13:33 (Reply to #176)
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James wrote:

DEEP_NNN wrote:

MCC comes out after Destiny, a game literally designed to scab away Halo players for a considerable length of time.

This rings very true.  The more I read about Destiny, the more it sounds like the MMO aspect will be a lot more prevalent than previously indicated.  If you have ever played a MMO you know what a time suck they can be. Just hanging around town going to the virtual shops upgrading weapons and armor is time intensive.  If Destiny is good, it will do serious damage to the potential Halo population.

Yeah, Destiny has a lot of optional gameplay beyond the MMO aspect too. It may well be my next main title, but I'm not really thinking like that about it yet.

It's just going to be so damn long to wait for Halo 5. I can offer what I have been for Halo but I won't blame people for moving on. In fact, I encourage it, if the fun has gone out of Halo for them.

Wed, 06/18/2014 - 09:05 (Reply to #177)
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DEEP_NNN wrote:

James wrote:

DEEP_NNN wrote:

MCC comes out after Destiny, a game literally designed to scab away Halo players for a considerable length of time.

This rings very true.  The more I read about Destiny, the more it sounds like the MMO aspect will be a lot more prevalent than previously indicated.  If you have ever played a MMO you know what a time suck they can be. Just hanging around town going to the virtual shops upgrading weapons and armor is time intensive.  If Destiny is good, it will do serious damage to the potential Halo population.

Yeah, Destiny has a lot of optional gameplay beyond the MMO aspect too. It may well be my next main title, but I'm not really thinking like that about it yet.

It's just going to be so damn long to wait for Halo 5. I can offer what I have been for Halo but I won't blame people for moving on. In fact, I encourage it, if the fun has gone out of Halo for them.

Halo 2 = 2004
Halo 3 = 2007
Halo Reach = 2010
Halo 4 = 2012
Halo 5 = 2015

On average it's 3 years between main titles.  It's no longer that usual.

Mon, 06/16/2014 - 17:09
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Damn, Deep! Calling it like you see it! I hope you are wrong but I'm afraid you might be right. I am kind of concerned about how the matchmaking is going to work when some people only care about playing H2 and not the others, or whatever. It doesn't help that this will be coming out at the same time as the new COD. But then again, aren't people getting sick of seeing the same old reskinned COD year over year? 

Mon, 06/16/2014 - 17:34
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BTW, I wouldn't mind being completely wrong about what I just wrote.

Tue, 06/17/2014 - 07:47
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I think 343 is really just rolling the dice with the MCC in November and the H5 Beta coming out at the end of December.

IF H5 is actually good, by some miracle of the gods, then it could get people excited about playing Halo again. The MCC is pretty much the one game to rule them all when you consider all of the MM options. IF 343 can somehow pull off what they are telling us with the MCC and have figured out a way to make H5 good - well we may have hope.

Yeah I know - those are some big "IF" statements. Plus we've been burned before, so it's hard to stay positive.

 

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