I'll go the adapter route as well. I like my older TB's and they do the job just fine on the 360. I will probably get a dedicated headset if they ever get Digital going.
FYI, headsets can only have simulated 5.1. If XB1 passes simulated Surround, thats what the headset will deliver. Any headset will do. That's partly why this is a big deal. Theoretically this could drive down the price of headsets.
FYI, headsets can only have simulated 5.1. If XB1 passes simulated Surround, thats what the headset will deliver. Any headset will do. That's partly why this is a big deal. Theoretically this could drive down the price of headsets.
however, past wireless headsets don't benefit at all from that, since they don't pass audio through a cable.
FYI, headsets can only have simulated 5.1. If XB1 passes simulated Surround, thats what the headset will deliver. Any headset will do. That's partly why this is a big deal. Theoretically this could drive down the price of headsets.
however, past wireless headsets don't benefit at all from that, since they don't pass audio through a cable.
Perfectly true. All this new adapter will do is pass chat for many existing headsets. Impedance matching will control how well it works.
I'll be watching MS comments to see if they are going to pass simulated 5.1 surround sound through the audio adapter. In the mean time, 3rd party headset manufacturers can still sell powered headsets for a fuller richer sound, with more tone controls.
I have no idea how hard on batteries the TB XO SEVEN will be. I may even cancel my pre-order until the dust settles. Got to read more on the matter.
Since we first launched Xbox One, we have been thrilled to see our fans spending millions of hours on Xbox Live. Your enthusiasm reinforces our commitment to making Xbox One and Xbox Live the best place for gamers and entertainment fans.
This week marks a big week for Xbox One as we will start to roll out our first product update for Xbox One. As previously shared, this update offers many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.
This is step one on our journey and commitment to deliver continuous innovation to Xbox One customers. Xbox One is a platform designed to offer the best games and entertainment experience and we are committed to delivering more and more features to our customers.
While we’re thrilled to launch the February update this week, we’re already looking ahead to March. We’ve prided ourselves on having the best multiplayer service for Xbox 360 and we’ve listened to your feedback about the features you want to see on Xbox One and Xbox Live. We’ve heard your feedback and the team has been working overtime to deliver updates that will significantly improve the multiplayer and party experience on Xbox One. Here are more details on what’s coming for parties and multiplayer in March:
Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
Chat with friends playing different games. Partychat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.
Our March Xbox One system update will start rolling out in early March. We’re excited to get these multiplayer and party improvements out in time for the March 11 launch of “Titanfall,” the highly anticipated team-based online multiplayer game.
The March update includes many more great features. The improvements to multiplayer and parties are just a few of the features that will be included, and we’ll continue to share more details in the days and weeks ahead, including in-depth videos so you’re all ready to take advantage of the new features in March. We’re lucky to have a passionate community that shares feedback. Thanks for helping us make Xbox One even better.
Follow these steps to update your controller to support the Xbox One Stereo Headset Adapter:
Note It’s important to connect to Xbox Live because your console will need the latest system update, which contains the newest controller software. If you’ve connected recently, your Xbox One is probably already up to date, but you should connect anyway just to be sure. If your console needs an update, you’ll be prompted to install one.
Note You only need to update your controller one time, but if you plan to use the Stereo Headset Adapter with other Xbox One Controllers, you’ll need to do this process for each controller.
Make sure your console is on and you’re signed in and connected to Xbox Live.
Open the battery compartment on the back of the controller and remove the batteries.
Plug the Stereo Headset Adapter into the bottom of your controller. (You can also plug in a headset but that’s not required.)
Plug the big end of the included USB cable into the port on the side of the console.
Plug the small end of the USB cable into the top of the controller.
Instructions to install the update should automatically be displayed. Follow the instructions, and don’t disconnect the USB cable while the update is in progress.
When the update is complete, put the batteries back into your controller.
Press the Xbox button on the Wireless Controller to turn it on. Your controller is now up-to-date, and you’re ready to use your Xbox One Stereo Headset Adapter.
On the downside of this super happy XB1 story, I've read of people cancelling their XO SEVEN and FOUR pre-orders because of the "stereo" listing. MS has another debaucle building because they haven't provided clear information on whether or not simulated surround sound will come through the adapter. The Xbox forums are on scheduled maintenance too.
Cancelled my XO SEVEN order. I have never cancelled a pre-order or any order before today. I usually am so sure of my research, I just stick with it.
I'll probably go with the MS Stereo headset with Audio Adapter. That way, I'll be able to cheaply afford to test different headsets I already have. Supposedly phone headsets will work too and I just love the sound of my new Nokia phone earbuds.
My biggest concerns for a massive headset like the XO SEVEN were battery usage, no bass/treble controls and completely unknown surround capability from the XB1 controller. After I read from people who have compared the XO SEVEN with other comparable Wireless Turtle Beach headsets like the XP SEVEN then maybe I can make a more informed decision.
I strongly suspect we will soon see headset manufacturers flogging XB1 Audio Adapter compatible self powered headsets with appropriate audio controls.
probably a good call. Since the adapter itself is $25, really you're getting the headphones for $55. And you can use any other headphones, then.
MN updated the post:
I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:
Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,
New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.
Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
Thought there was supposed to be a system update today. I powered up and it did not happen. Checked console info and op system reflects last update -- 12/10/13 -- WTF?
Edit: Found this out on the interwebz -- of course this was not anywhere to be found on Xbox.com --
Picked one up today. Now I need to pick a 50" 1080p TV to buy. Both of my TVs are 720p Panasonic plasma. On the fence about going plasma again or LED.
Not too many Panasonic Plasmas remaining. If you go plasma now, a top end Samsung is recommended as an alternate to Panasonic..
I know a guy that can get me one, but depends on the price. The Samsung plasmas look like crap next to a Panasonic. Plasmas suck a lot of power so I guess I have to dive into researching a good LED for gaming.
plasmas don't suck that much power. it's all relative, but the power bill for my whole condo is like $50 a month and I have two plasmas and a TON of electronics. it's not something you need to factor in, if you can afford a 50" tv.
Turtle One = slow Xbone, god it's a frigin' dog. Not really concerned about plasma power draw at a nickel a KW/hr. Been sticking a load tester on stuff and the plasmas are the juice suckers. True, relative, buying a TV that uses less power has an ROI that exceeds my life expectancy..
I'll go the adapter route as well. I like my older TB's and they do the job just fine on the 360. I will probably get a dedicated headset if they ever get Digital going.
Stereo? Now THAT is next gen!
FYI, headsets can only have simulated 5.1. If XB1 passes simulated Surround, thats what the headset will deliver. Any headset will do. That's partly why this is a big deal. Theoretically this could drive down the price of headsets.
however, past wireless headsets don't benefit at all from that, since they don't pass audio through a cable.
I'll be watching MS comments to see if they are going to pass simulated 5.1 surround sound through the audio adapter. In the mean time, 3rd party headset manufacturers can still sell powered headsets for a fuller richer sound, with more tone controls.
I have no idea how hard on batteries the TB XO SEVEN will be. I may even cancel my pre-order until the dust settles. Got to read more on the matter.
Since we first launched Xbox One, we have been thrilled to see our fans spending millions of hours on Xbox Live. Your enthusiasm reinforces our commitment to making Xbox One and Xbox Live the best place for gamers and entertainment fans.
This week marks a big week for Xbox One as we will start to roll out our first product update for Xbox One. As previously shared, this update offers many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.
This is step one on our journey and commitment to deliver continuous innovation to Xbox One customers. Xbox One is a platform designed to offer the best games and entertainment experience and we are committed to delivering more and more features to our customers.
While we’re thrilled to launch the February update this week, we’re already looking ahead to March. We’ve prided ourselves on having the best multiplayer service for Xbox 360 and we’ve listened to your feedback about the features you want to see on Xbox One and Xbox Live. We’ve heard your feedback and the team has been working overtime to deliver updates that will significantly improve the multiplayer and party experience on Xbox One.
Here are more details on what’s coming for parties and multiplayer in March:
Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
Chat with friends playing different games. Partychat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.
Our March Xbox One system update will start rolling out in early March. We’re excited to get these multiplayer and party improvements out in time for the March 11 launch of “Titanfall,” the highly anticipated team-based online multiplayer game.
The March update includes many more great features. The improvements to multiplayer and parties are just a few of the features that will be included, and we’ll continue to share more details in the days and weeks ahead, including in-depth videos so you’re all ready to take advantage of the new features in March. We’re lucky to have a passionate community that shares feedback. Thanks for helping us make Xbox One even better.
http://news.xbox.com/2014/02/xbox-one-multiplayer-update
Pretty amazing. Even the XB1 controllers can be updated now.
On the downside of this super happy XB1 story, I've read of people cancelling their XO SEVEN and FOUR pre-orders because of the "stereo" listing. MS has another debaucle building because they haven't provided clear information on whether or not simulated surround sound will come through the adapter. The Xbox forums are on scheduled maintenance too.
Cancelled my XO SEVEN order. I have never cancelled a pre-order or any order before today. I usually am so sure of my research, I just stick with it.
I'll probably go with the MS Stereo headset with Audio Adapter. That way, I'll be able to cheaply afford to test different headsets I already have. Supposedly phone headsets will work too and I just love the sound of my new Nokia phone earbuds.
My biggest concerns for a massive headset like the XO SEVEN were battery usage, no bass/treble controls and completely unknown surround capability from the XB1 controller. After I read from people who have compared the XO SEVEN with other comparable Wireless Turtle Beach headsets like the XP SEVEN then maybe I can make a more informed decision.
I strongly suspect we will soon see headset manufacturers flogging XB1 Audio Adapter compatible self powered headsets with appropriate audio controls.
probably a good call. Since the adapter itself is $25, really you're getting the headphones for $55. And you can use any other headphones, then.
MN updated the post:
I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:
Thought there was supposed to be a system update today. I powered up and it did not happen. Checked console info and op system reflects last update -- 12/10/13 -- WTF?
Edit: Found this out on the interwebz -- of course this was not anywhere to be found on Xbox.com --
http://winsupersite.com/xbox/xbox-one-system-accessory-updates-coming-march
http://www.titanfall.com/beta
It's up.
Deep, while researching headsets did you come across any mention of when the optical output from the Xbox One is going to support Dolby Digital?
MS is yet to say if the same thing will come true for the controller and audio adapter. I think definitely yes but total spec.
Picked one up today. Now I need to pick a 50" 1080p TV to buy. Both of my TVs are 720p Panasonic plasma. On the fence about going plasma again or LED.
I know a guy that can get me one, but depends on the price. The Samsung plasmas look like crap next to a Panasonic. Plasmas suck a lot of power so I guess I have to dive into researching a good LED for gaming.
They should have named it Turtle One.
turtle one?
plasmas don't suck that much power. it's all relative, but the power bill for my whole condo is like $50 a month and I have two plasmas and a TON of electronics. it's not something you need to factor in, if you can afford a 50" tv.
Turtle One = slow Xbone, god it's a frigin' dog. Not really concerned about plasma power draw at a nickel a KW/hr. Been sticking a load tester on stuff and the plasmas are the juice suckers. True, relative, buying a TV that uses less power has an ROI that exceeds my life expectancy..
really? X1 isn't slow for me. No slower than 360 (better actually)
I hope the next Xbone game I play, hopefully Titanfall, doesn't have this terrible COD Ghosts framerate issue.
Yeah, from what I've read it's the patch. I was getting pretty steamed, thought I got a bad console.
Anyone ever see a good manual for the One? Like a Wiki of all the features, apps, cool how to's, voice commands, gestures, etcc..
??
http://ec.libsyn.com/p/4/4/c/44c89c7f273167b4/Xbox_One_Kinect_Voice_Gest...
Titanfall Beta available on the home screen on the XBONE.
Spend lots of time in the Training simulator. Then do some more.
Great game but lots going on.
I got an Xbone for my birthday and I love it!