CrypticCat's blog

CrypticCat

Shared on Sat, 06/22/2013 - 10:29

I couldn't help myself...

...but everytime I typed his name I had to keep myself from typing Asshat. ^^

CrypticCat

Shared on Fri, 06/21/2013 - 05:52

State of Decay to get pure sandbox-mode.

Undead Labs have in a recent interview revealed that State of Decay will be getting an extra mode of play through DLC. This mode will be a pure sandbox. They do so after fan-pressure, claiming that we asked and that they listened. Extra game-modes never hurt, but what would a pure sandbox add to State of Decay?

From the storymode there are several things that could be cut:

  1. Story missions
  2. non-respawning resources
  3. non-respawning cars
  4. companion ineptitude missions

 

CrypticCat

Shared on Thu, 06/20/2013 - 12:58

Borderlands 2 five key codes.

For all systems. Time-limited, so hurry it up a little if you want them. ^^ Have fun!

CrypticCat

Shared on Wed, 06/19/2013 - 01:05

Goodie code, Borderlands 2 PC.

The following code gives a shields and a very rare Bandit weapon and is creditted to the first character you load after redeeming. Make sure you load a character that is maxed out if you want, or don't care and just have fun with the stuff with any character you feel should have the goodies.

CB5JB-WBHK9-5CHT6-KXB3B-TBJSX

Again, PC only. Have fun!

CrypticCat

Shared on Mon, 06/17/2013 - 07:29

State of Decay; Why patch1 didn't work.

Undead Labs ran into a snafoo with patch 1 which is basically out of their control. While the patch is actually downloaded, it doesn't get applied. According to Undead Labs, this is in Microsoft's court and is being investigated at the moment, but as one developer, Undead Jeff, puts it: They're looking at combining patch 1 and 2 for the next title-update.

Here's to hoping that they can finally bring the infestations under control! ^^

CrypticCat

Shared on Sat, 06/15/2013 - 02:19

State of Decay, post-patch.

-NEW: Playable characters can no longer be killed by the simulation
-Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
-Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
-NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
-The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.

CrypticCat

Shared on Fri, 06/14/2013 - 09:30

State of Decay, a look at fighting and outfitting.

In State of Decay there's no specific class-system. Everybody who isn't a zombie is a survivor. However, each survivor may have a set of skills that puts him or her in a specific arche-type. There are three.

  • Powerhouse
  • Reflex
  • Average

These are just the skills to look for when training up your survivors. Average is no skill, it just means that the survivor isn't a Powerhouse or a Reflex.

Outfitting your survivors should now not be mystery anymore.

CrypticCat

Shared on Wed, 06/12/2013 - 12:32

State of Decay, disected Spencer's Mill.

The Church

Build a workshop and a bunkhouse, upgrade the tower and the infirmary. Don't bother with the one hour sniper-buff, it's better to have a chef in the crew and treat the crew with grand feasts. Also, the location of the church makes the expanded circle of influence pointless. Why cover more nothing? The expenditure in ammo-resource is wasteful if you realise that this resource has a better yield if you use it for trading.

Spencer's Mill

CrypticCat

Shared on Tue, 06/11/2013 - 01:17

State of Decay, a review.

[This review is written after one day of heavy research into the title using Undead Labs official site and forums and watching hours of let's plays. My personal hands-on is well over ten hours.]

  • Game: State of Decay.
  • Studio: Undead Labs.
  • Publisher: Microsoft Game Studio.
  • Platform: XBLA.
  • Pricing: 1600Msp.
  • Filesize: 2Gb.

 

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