Recently it came to my attention some people believe dancing speeds up control point capture. I didn't believe it and I still don't believe it. My testing, measured to hundredths of a second, do not support dancing as a method to speed up control point capture.
I'll post my measurements soon. In the mean time, if you have evidence to a method that supports the rumor about dancing, please post it here so I can test it.
Update: Statistics added.
I started off measuring just the capture cycle but realized neutralize plus capture would yield better results if the dancing effect was small.
The Circle Glide dance held a particular fascination for some folks so I included it too.
In game, I would have considered differences of less than a second to be inconsequential. The results of my measurements are far less than that at hundredths of a second.
Conclusion, except for alleviating boredom, dancing does not speed up control point capturing.
No Dancing 10.09, 10.05, 9.75, 10.07, 9.89, 9.99 - Avg 10.07 - Max variation 0.34
Primary Dancing 9.93, 9.73, 10.07 - Avg 9.91 - Max variation 0.34
Secondary Dancing 9.78, 9.92, 9.98 - Avg 9.89 - Max variation 0.2
Neutralize and Capture.
No Dancing 20.02, 19.97, 19.83 - Avg 19.94 - Max variation 0.19
Primary Dancing 19.93, 19.94, 19.99 - Avg 19.95 - Max variation 0.06
Secondary Dancing 19.89, 20.15, 19.99- Avg 20.01 - Max variation 0.26
Circle Glide Dancing 19.93, 20.06, 20.07 - Avg 20.02 - Max variation 0.14
Maximum difference between the average of:
No Dancing 19.94 - Primary Dancing 19.95 = 0.01
No Dancing 19.94 - Secondary Dancing 20.01 = 0.07
No Dancing 19.94 - Circle Glide Dancing 20.02 = 0.08