What needs to be done to save H4?

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Thu, 01/10/2013 - 21:12 (Reply to #91)
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Dixon_Tufar wrote:

LegendcalledJim wrote:

I thought 343 had a good blue print of how to make a great Halo game and what not to do, but I guess I forgot that this is 343 first game and they did do a good job on it. If they can get TU out and good maps this game will be really good. As gamers we just want more, we want that feeling we had when we first played HaloCE at a LAN or Halo2 online with friends and thats not ever going to happen again its like your first kiss there is only one.

 

So, it's acceptable to not demand what a previous developer has done with a game made previously in the series, and sometimes, is on the previous console?  That's a floor, not a ceiling.  It's a damned video game crime that the lobby system from Halo 2 isn't standard in every game's online offering.  You'll always get disappointed if you set yourself up for it.  Instead, demand better, or at least demand consistency.

 

I didn't say that its not acceptable to demand more, but what game has come out on console in the past 5 years that has been either truely innovative or provided revolutionary gameplay. I can't think of any. Isn't that what we are looking for in out AA titles? I've just resigned myself to the fact that this is where the gaming industry is and as long as people keep buying the games nothing will change. I'm just tired of complaining about it, I just want to enjoy the game and when I done with it I will find something else to do.

Fri, 01/11/2013 - 21:02 (Reply to #92)
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LegendcalledJim wrote:
what game has come out on console in the past 5 years that has been either truely innovative or provided revolutionary gameplay. I can't think of any.

Portal 2

Limbo

LA Noire

Red Dead Redemption

Full House Poker

Bio Shock (I actually may be fudging the five year rule there, but, what evs- shooting red hot rivets at muties is fun)

Left 4 Dead

Plants vs Zombies

Mirror's Edge (they tried something different but execution might have needed some work)

Halo Wars

GTA IV

Orcs Must Die

Borderlands (and BL2)

And this is just a partial list of games that raised the bar in terms of how a video game is executed.  Some of them totally recreated the way stories are told, or how co-op is merging into MMO, or how the line between genres is blurring or which genres are "PC" and which are "Console."

I've been console gaming for closing in on four full decades (fuck- that's depressing) and if you don't think that this is a golden age for video game development then you are in the same boat with that miserable prick dixon. 

Casting about for something to bitch about. 

Sorry if the latest iteration of Halo doesn't blow your skirt up around your ears, but don't fall for his trap of "all games suck."

PS: this discussion rocks.  I'm not trying to derail it with snarkiness, it's just my default mode.  I also like Halo 4, as much as any since H2, but mostly for reasons that have nothing to do with gameplay.  I like the community I play with.  If we lived close enough to play lawn darts together I'd do that too.

 

 

Fri, 01/11/2013 - 21:05 (Reply to #93)
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FreynApThyr wrote:

Portal 2

Limbo

LA Noire

Red Dead Redemption

Full House Poker

Bio Shock (I actually may be fudging the five year rule there, but, what evs- shooting red hot rivets at muties is fun)

Left 4 Dead

Plants vs Zombies

Mirror's Edge (they tried something different but execution might have needed some work)

Halo Wars

GTA IV

Orcs Must Die

Borderlands (and BL2)

I never thought about it before but those really are inovative games and not just on the console either.

Fri, 01/11/2013 - 22:51 (Reply to #94)
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FreynApThyr wrote:

LegendcalledJim wrote:
what game has come out on console in the past 5 years that has been either truely innovative or provided revolutionary gameplay. I can't think of any.

Portal 2

Limbo

LA Noire

Red Dead Redemption

Full House Poker

Bio Shock (I actually may be fudging the five year rule there, but, what evs- shooting red hot rivets at muties is fun)

Left 4 Dead

Plants vs Zombies

Mirror's Edge (they tried something different but execution might have needed some work)

Halo Wars

GTA IV

Orcs Must Die

Borderlands (and BL2)

And this is just a partial list of games that raised the bar in terms of how a video game is executed.  Some of them totally recreated the way stories are told, or how co-op is merging into MMO, or how the line between genres is blurring or which genres are "PC" and which are "Console."

I've been console gaming for closing in on four full decades (fuck- that's depressing) and if you don't think that this is a golden age for video game development then you are in the same boat with that miserable prick dixon. 

Casting about for something to bitch about. 

Sorry if the latest iteration of Halo doesn't blow your skirt up around your ears, but don't fall for his trap of "all games suck."

PS: this discussion rocks.  I'm not trying to derail it with snarkiness, it's just my default mode.  I also like Halo 4, as much as any since H2, but mostly for reasons that have nothing to do with gameplay.  I like the community I play with.  If we lived close enough to play lawn darts together I'd do that too.

 

 

 

You suck at Minecraft.

Sat, 01/12/2013 - 11:28 (Reply to #95)
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FreynApThyr wrote:

 I also like Halo 4, as much as any since H2, but mostly for reasons that have nothing to do with gameplay.  I like the community I play with.  If we lived close enough to play lawn darts together I'd do that too.

 

 

 

This.  It's part of what made H2 great, even though people were getting kicked off the site left and right at that time.  But we liked it that way.  We loved it.

Thu, 01/17/2013 - 15:56 (Reply to #96)
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birdseye wrote:

FreynApThyr wrote:

 I also like Halo 4, as much as any since H2, but mostly for reasons that have nothing to do with gameplay.  I like the community I play with.  If we lived close enough to play lawn darts together I'd do that too.

 

 

 

This.  It's part of what made H2 great, even though people were getting kicked off the site left and right at that time.  But we liked it that way.  We loved it.

 

I think if 343 has failed anywhere it is how they have been to the community. I wish they where more open about communicating what they are doing. 

Thu, 01/17/2013 - 16:00 (Reply to #97)
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LegendcalledJim wrote:

birdseye wrote:

FreynApThyr wrote:

 I also like Halo 4, as much as any since H2, but mostly for reasons that have nothing to do with gameplay.  I like the community I play with.  If we lived close enough to play lawn darts together I'd do that too.

 

 

 

This.  It's part of what made H2 great, even though people were getting kicked off the site left and right at that time.  But we liked it that way.  We loved it.

 

I think if 343 has failed anywhere it is how they have been to the community. I wish they where more open about communicating what they are doing. 

 

Damned skippy.  Hell, that alone would help squelch a lot of the Chicken Littles running around.

Thu, 01/17/2013 - 16:04 (Reply to #98)
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LegendcalledJim wrote:

I think if 343 has failed anywhere it is how they have been to the community. I wish they where more open about communicating what they are doing. 

I felt they were quite open and informative for a year or so. Particularly on NeoGAF. That strategy seems to have blown up in their face, of late. 343i has been frustratingly quiet since release and skirt many hot issues.

It's either because everything is going to be okay and just following MS rules or they can't say Halo 4 is all that we currently see.

Fri, 01/11/2013 - 00:54
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I know I'm on less than I was for all prior versions of Halo, I don't know why.  I seem to suck more often than not in Halo 4, so maybe that's impacted my enjoyment of it as I'm worse in it than prior games.  Customs are still fun, but when I get home from work I don't have much of an itch to fire up halo 4.  I don't really have the time or motivation to pick up other games, so I guess I'm a captive audience, but I don't see myself being on as much as I had been historically.

Fri, 01/11/2013 - 10:38
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Fri, 01/11/2013 - 11:05
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I feel like another point that should be brought up is the now standard "pre-planned DLC" - so planned that you can buy it when you buy the game.  The map packs are already set in stone and will be released all within maybe 6-8 months of the game, and then done.  This is in stark contrast to Halo 3:

H3 Released = 9/25/07

Heroic Pack = 12/11/07

Legendary Pack = 4/15/08

Cold Storage = 7/7/08

Mythic Pack = 4/9/09

Mythic Pack II = 2/2/10

 

I mean, that spanned 2.5 years for map packs.  not 6 months and done.  And these packs were created with love and care over time, responding to the needs and wants of the community.  Throwback maps and new tight competitive maps as well.  Also got a free one!  And then Heroic went free, which will never happen anymore.

I know it was a different game and different time, but it wasn't that long ago.  And it made it feel like Halo 3 was a game that was made to last, instead of a yearly series like CoD.  It gave people time to really get good at the game while still receiving new DLC periodically.

Fri, 01/11/2013 - 13:40 (Reply to #102)
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Shadow wrote:

 And it made it feel like Halo 3 was a game that was made to last, instead of a yearly series like CoD.

 

I don't like your tone.

Fri, 01/11/2013 - 14:06 (Reply to #103)
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birdseye wrote:

Shadow wrote:

 And it made it feel like Halo 3 was a game that was made to last, instead of a yearly series like CoD.

 

I don't like your tone.

LOL about which?

Fri, 01/11/2013 - 14:44 (Reply to #104)
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Shadow wrote:

birdseye wrote:

Shadow wrote:

 And it made it feel like Halo 3 was a game that was made to last, instead of a yearly series like CoD.

 

I don't like your tone.

LOL about which?

Speaking ill of COD maybe? wink

Fri, 01/11/2013 - 15:02
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All I said is that it is a yearly series, which is a fact. 

Fri, 01/11/2013 - 15:06 (Reply to #106)
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Shadow wrote:

All I said is that it is a yearly series, which is a fact. 

 

You're also insinuating that it's not made to last.  Whatever "made to last" means is up to the discretion of the person reading it.

Fri, 01/11/2013 - 15:08 (Reply to #107)
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Dixon_Tufar wrote:

Shadow wrote:

All I said is that it is a yearly series, which is a fact. 

 

You're also insinuating that it's not made to last.  Whatever "made to last" means is up to the discretion of the person reading it.

Made to last = made to be played for years without a new iteration coming out.

Fri, 01/11/2013 - 16:49
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Not sure if anyone say the tweet I forwarded to the site, but Bravo (formed MLG pro and commentator) who is now working at 343 has said that Harvest was incorrectly classified as a small to medium map AND he said that the new maps are definately small, small and medium.

 

Now what he or anyone else so far has yet to do is to compare them in size to current or existing Halo maps, so basically the only thing they have clarrified is that Harvest should not have been classified as a small to medium map...AND that we are supposed to be happy with the new maps.

 

I mean this is the crap I am talking about, they either think they are being cute by leaving out more info or they know the new maps are NOT what a lot of people are screeming for. Evading details is not helping them with the community.

 

We know how many maps are coming out, we know the names, we know when. So why can't they the next three maps are equivilant in size (smaller, nearly the same, slightly larger) then map x,y and z. Not to mention what is or is not in the TU schedualed for late FEB.  IMO they need specific details out in the next 2 weekly updats and not beet around the bush.

Fri, 01/11/2013 - 17:36 (Reply to #109)
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Lbsutke wrote:

Not sure if anyone say the tweet I forwarded to the site, but Bravo (formed MLG pro and commentator) who is now working at 343 has said that Harvest was incorrectly classified as a small to medium map AND he said that the new maps are definately small, small and medium.

 

Now what he or anyone else so far has yet to do is to compare them in size to current or existing Halo maps, so basically the only thing they have clarrified is that Harvest should not have been classified as a small to medium map...AND that we are supposed to be happy with the new maps.

 

I mean this is the crap I am talking about, they either think they are being cute by leaving out more info or they know the new maps are NOT what a lot of people are screeming for. Evading details is not helping them with the community.

 

We know how many maps are coming out, we know the names, we know when. So why can't they the next three maps are equivilant in size (smaller, nearly the same, slightly larger) then map x,y and z. Not to mention what is or is not in the TU schedualed for late FEB.  IMO they need specific details out in the next 2 weekly updats and not beet around the bush.

I feel sorry for BravoMLG. Some people haven't wasted anytime condemning him for being the latest 343i stooge.

I don't expect Bravo has much chance for creative output affecting MM anytime soon. He hasn't been at 343i long enough to get through the beaurocracy and time to process loop. He certainly (in my opinion)  won't be going face to face with software engineers to get changes made.

If you think about it, the Halo Test MM hopper is announced for February but Bravo was calling for maps only a few weeks back. Sure there will be a couple of good maps make it in but most of the maps will not be well tested at all. Not enough time. So I expect a shitload of crap that we get to vote on in the lobby.

Fri, 01/11/2013 - 18:37 (Reply to #110)
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DEEP_NNN wrote:

Lbsutke wrote:

Not sure if anyone say the tweet I forwarded to the site, but Bravo (formed MLG pro and commentator) who is now working at 343 has said that Harvest was incorrectly classified as a small to medium map AND he said that the new maps are definately small, small and medium.

 

Now what he or anyone else so far has yet to do is to compare them in size to current or existing Halo maps, so basically the only thing they have clarrified is that Harvest should not have been classified as a small to medium map...AND that we are supposed to be happy with the new maps.

 

I mean this is the crap I am talking about, they either think they are being cute by leaving out more info or they know the new maps are NOT what a lot of people are screeming for. Evading details is not helping them with the community.

 

We know how many maps are coming out, we know the names, we know when. So why can't they the next three maps are equivilant in size (smaller, nearly the same, slightly larger) then map x,y and z. Not to mention what is or is not in the TU schedualed for late FEB.  IMO they need specific details out in the next 2 weekly updats and not beet around the bush.

I feel sorry for BravoMLG. Some people haven't wasted anytime condemning him for being the latest 343i stooge.

I don't expect Bravo has much chance for creative output affecting MM anytime soon. He hasn't been at 343i long enough to get through the beaurocracy and time to process loop. He certainly (in my opinion)  won't be going face to face with software engineers to get changes made.

If you think about it, the Halo Test MM hopper is announced for February but Bravo was calling for maps only a few weeks back. Sure there will be a couple of good maps make it in but most of the maps will not be well tested at all. Not enough time. So I expect a shitload of crap that we get to vote on in the lobby.

 

Agreed. We talked about this on a TnT show. I think he is a good dude, but we do not know how or even if they will use him in a capacity a lot of people would like to see his input used and like you said he has not been there long enough to have any input on this dlc pack. So we will have to gauge if he has gone full "company man" and is just toeing the company line right now or if his assessment is on the mark when the DLC comes out.

Sat, 01/12/2013 - 10:14 (Reply to #111)
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DEEP_NNN wrote:

Lbsutke wrote:

Not sure if anyone say the tweet I forwarded to the site, but Bravo (formed MLG pro and commentator) who is now working at 343 has said that Harvest was incorrectly classified as a small to medium map AND he said that the new maps are definately small, small and medium.

 

Now what he or anyone else so far has yet to do is to compare them in size to current or existing Halo maps, so basically the only thing they have clarrified is that Harvest should not have been classified as a small to medium map...AND that we are supposed to be happy with the new maps.

 

I mean this is the crap I am talking about, they either think they are being cute by leaving out more info or they know the new maps are NOT what a lot of people are screeming for. Evading details is not helping them with the community.

 

We know how many maps are coming out, we know the names, we know when. So why can't they the next three maps are equivilant in size (smaller, nearly the same, slightly larger) then map x,y and z. Not to mention what is or is not in the TU schedualed for late FEB.  IMO they need specific details out in the next 2 weekly updats and not beet around the bush.

I feel sorry for BravoMLG. Some people haven't wasted anytime condemning him for being the latest 343i stooge.

I don't expect Bravo has much chance for creative output affecting MM anytime soon. He hasn't been at 343i long enough to get through the beaurocracy and time to process loop. He certainly (in my opinion)  won't be going face to face with software engineers to get changes made.

If you think about it, the Halo Test MM hopper is announced for February but Bravo was calling for maps only a few weeks back. Sure there will be a couple of good maps make it in but most of the maps will not be well tested at all. Not enough time. So I expect a shitload of crap that we get to vote on in the lobby.

 

I don't feel bad for him at all.  He is a dude who gets to play games for a living, and he chose to take the job.  It's all on him, and there are worse jobs.

Fri, 01/11/2013 - 18:09
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Isn't console gaming in general declining numbers wise?

Sat, 01/12/2013 - 09:39
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More promising tidbits. 

Quote:
Just tested a few hours worth of forge maps. Can't wait to start bringing the awesome ones into Matchmaking.

Thu, 01/17/2013 - 11:46
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Latest activity report from Major Nelson. Fifa 13 has taken over the third spot. The 13th edition of the game, that was released the week after Halo 4.

 

The 13th version of a game about soccer has more UU then Halo 4...

 

Nope it is definately just a temporary thing..nothing to see here..

 

Hopefully a lifesaver will be thrown in next week when we get the community forge maps playlist.

Thu, 01/17/2013 - 12:38 (Reply to #115)
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Lbsutke wrote:

Hopefully a lifesaver will be thrown in next week when we get the community forge maps playlist.

More likely Spartan Ops will have the biggest effect. With MLG dropping hints about no Halo again, communities like The Halo Council are unlikely to flood back to MM for what some imagine to be a saving grace.

Thu, 01/17/2013 - 12:43 (Reply to #116)
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DEEP_NNN wrote:

Lbsutke wrote:

Hopefully a lifesaver will be thrown in next week when we get the community forge maps playlist.

More likely Spartan Ops will have the biggest effect. With MLG dropping hints about no Halo again, communities like The Halo Council are unlikely to flood back to MM for what some imagine to be a saving grace.

 

lloydchristmas.mpg

Thu, 01/17/2013 - 13:04 (Reply to #117)
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DEEP_NNN wrote:

Lbsutke wrote:

Hopefully a lifesaver will be thrown in next week when we get the community forge maps playlist.

More likely Spartan Ops will have the biggest effect. With MLG dropping hints about no Halo again, communities like The Halo Council are unlikely to flood back to MM for what some imagine to be a saving grace.

 

Thu, 01/17/2013 - 13:07 (Reply to #118)
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Lbsutke wrote:

Latest activity report from Major Nelson. Fifa 13 has taken over the third spot. The 13th edition of the game, that was released the week after Halo 4.

 The 13th version of a game about soccer has more UU then Halo 4...

 

 

Yeah, that's really lame. The more these H4 population numbers drop, the more I think that Bungie was smart to stop making Halo games. I'm not sure it can be saved at this point. Maybe we just need a new Bungie game.

Thu, 01/17/2013 - 13:23
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If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

Thu, 01/17/2013 - 14:12 (Reply to #120)
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Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

 

Preach it Pastor Tufar

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