Boltshot Statistics - Do they support your impressions?

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Wed, 02/06/2013 - 12:20
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The only time I've normally quit a game is when the game locked up for whatever reason. Quitting because I'm destined to lose, is outside my norms. When I Curled, I knew ahead of time what my chances of winning were by looking at the opposition roster. I stayed and played and made made them earn every freaking point they got. Each game is at least two hard hours long. So I don't take to kindly to quitting, no matter how it's coloured. There was a time if you were a quitter you stood a good chance of getting beat up afterwards.

Wed, 02/06/2013 - 13:23 (Reply to #153)
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DEEP_NNN wrote:

The only time I've normally quit a game is when the game locked up for whatever reason. Quitting because I'm destined to lose, is outside my norms. When I Curled...

This explains a LOT!

Wed, 02/06/2013 - 14:31 (Reply to #154)
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DEEP_NNN wrote:

 There was a time if you were a quitter you stood a good chance of getting beat up afterwards.

Quitting is for losers.  Lag out or taking the lose like a real SPARTAN!!  :)

Wed, 02/06/2013 - 14:37 (Reply to #155)
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DEEP_NNN wrote:

The only time I've normally quit a game is when the game locked up for whatever reason. Quitting because I'm destined to lose, is outside my norms. When I Curled, I knew ahead of time what my chances of winning were by looking at the opposition roster. I stayed and played and made made them earn every freaking point they got. Each game is at least two hard hours long. So I don't take to kindly to quitting, no matter how it's coloured. There was a time if you were a quitter you stood a good chance of getting beat up afterwards.

Let's try this exercise.

What if the team you were curling against had better brooms or their rock was able to one hit your's out of the circle everytime, or land in the button no matter what you did? 

This is what people are dealing with with the boltshot. Doesn't work for me, works all the time for the other team. 

Wed, 02/06/2013 - 14:50 (Reply to #156)
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Hoplite wrote:

DEEP_NNN wrote:

The only time I've normally quit a game is when the game locked up for whatever reason. Quitting because I'm destined to lose, is outside my norms. When I Curled, I knew ahead of time what my chances of winning were by looking at the opposition roster. I stayed and played and made made them earn every freaking point they got. Each game is at least two hard hours long. So I don't take to kindly to quitting, no matter how it's coloured. There was a time if you were a quitter you stood a good chance of getting beat up afterwards.

Let's try this exercise.

What if the team you were curling against had better brooms or their rock was able to one hit your's out of the circle everytime, or land in the button no matter what you did? 

This is what people are dealing with with the boltshot. Doesn't work for me, works all the time for the other team. 

Well, that exercise doesn't really work because like in Halo 4, it's my responsibility to equip myself properly. (I wish I knew where to get those magic stones though.)

But lets say the situation really did exist and I went into the games knowing or not knowing the situation. As a member of a team I have to finish the game in progress. Then I'd have to complete my commitment to the season as well. After that I wouldn't join again.

Wed, 02/06/2013 - 18:03 (Reply to #157)
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Hoplite wrote:

This is what people are dealing with with the boltshot. Doesn't work for me, works all the time for the other team. 

I just don't see how that's possible.  I hate the thing because it ruins the game.  I don't even carry it on any map I don't have to -- I just keep my distance from everyone and small places.  BUT, when I use it it works.  Last night Eks and I took down a guy with a full brand new just picked up overshield INSTANTLY with simultaneous bolt-shots (or at least mine was a bolt shot -- his might have been a scattershot).  That thing is brutal.  The key to it is the timing.  Don't charge it all the way.  Once you learn the timing it's brutal.

What I hate is that you can now spawn and camp.  You don't even have to go get a power weapon first.  You just spawn with the most powerful shotgun in Halo history and then turn on the old Promethean vision and crouch in the nearest corner.  People do it all the time, especially on the crappy maps that shipped with the game, and it makes for a game that's not fun to play.  And now they removed those awesome forge maps that discouraged camping so we're back to the same old crap maps for 4v4.  (Doubles has some good maps though -- Dispatch and Rail come to mind.)

Wed, 02/06/2013 - 12:33
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Lol, I didn't quit because I was destined to lose, I quit because the game was destined for a 0-0 tie, with very few kills spread among everyone because their entire team decided to turtle.  Many people here have limited time to play the game.  Work, projects around the house, kids (not in my case), and additional hobbies also occupy our time.  I don't want to spend 12 or 15 minutes trying to capture a pixelated flag that's surrounded by players using every cheap tactic in the book.  Making reference to physical violence in the past for quitting is laughably pathetic, as this is a video game and your beloved company, 343, implemented JiP.  

Wed, 02/06/2013 - 12:52 (Reply to #159)
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OMGaLaserPewPew wrote:

Lol, I didn't quit because I was destined to lose, I quit because the game was destined for a 0-0 tie, with very few kills spread among everyone because their entire team decided to turtle.  Many people here have limited time to play the game.  Work, projects around the house, kids (not in my case), and additional hobbies also occupy our time.  I don't want to spend 12 or 15 minutes trying to capture a pixelated flag that's surrounded by players using every cheap tactic in the book.  Making reference to physical violence in the past for quitting is laughably pathetic, as this is a video game and your beloved company, 343, implemented JiP.  

I wasn't referencing you specifically. Nobody made you buy Halo 4. Own your mistakes.

Wed, 02/06/2013 - 14:22 (Reply to #160)
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OMGaLaserPewPew wrote:

Lol, I didn't quit because I was destined to lose, I quit because the game was destined for a 0-0 tie, with very few kills spread among everyone because their entire team decided to turtle.  Many people here have limited time to play the game.  Work, projects around the house, kids (not in my case), and additional hobbies also occupy our time.  I don't want to spend 12 or 15 minutes trying to capture a pixelated flag that's surrounded by players using every cheap tactic in the book.  Making reference to physical violence in the past for quitting is laughably pathetic, as this is a video game and your beloved company, 343, implemented JiP.  

This makes no sense to me.  Not trying to rile anyone up either.  Part of CTF is killing the people who guard the flag regardless of how they guard it.  If they have a mech standing on the flag then it is my part as the opponent to figure out how to overcome that.  Did you try sending them a message in game to ask if they could walk away from it for a minute?  :)

Wed, 02/06/2013 - 13:02
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What mistakes were those?  The mistake of believing 343?  The mistake of trusting 343?  The mistake of thinking 343 would fix the game in a shorter period of time?  The mistake of thinking 343 cared about the competetive crowd rather than just the casuals?  That 343 listened to the community?  Hmm, I'll get right on that.

Wed, 02/06/2013 - 13:59
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[img]http://static4.fjcdn.com/comments/343i+s+FW+_4d73342d04b19b04d60948e58c3...

 

everyone seems to get asshurt when lumped into the Comp camp, or the casual camp.  This is something that sucks.

 

To sell more games, 343 had to draw in the noobs.  The noobs that were already going to buy the game have miraculously gone from a 0.2 k/d to a 1.1 k/d.  It's still not awesome, but it is 5x better than previously.

The competitive players are bitching because this game is too easy, and the skill gap is far too narrow compared to any other game.  It used to be beneficial to know map layouts, weapon spawns, players spawn zones, etc.  Now, the power weapons are spree based.  There are really NO power weapon spawns on map after the initial drop.  Map chokepoints are pretty much NONexistant.

 

The game is broken, and a piece of shit.  I play it, because it resembles something that I used to love and I can have fun with my clanmates.  Beyond that, I have no inkling to compete in anything.  This game is too easy.  Don't believe me, go back and play reach, or H3, or H2 on LAN, or CE on LAN.

This game hands out medals and kills like a college MD hands out prophylactics.  It's ok to disagree with me, but don't defend this POS anymore please.  343 dropped the ball.  They dropped the wrong ball.  I dont even think they made it onto the field sadly :(

Wed, 02/06/2013 - 14:29 (Reply to #163)
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Double T wrote:

[img]http://static4.fjcdn.com/comments/343i+s+FW+_4d73342d04b19b04d60948e58c3...

The game is broken, and a piece of shit.  I play it, because it resembles something that I used to love and I can have fun with my clanmates.  Beyond that, I have no inkling to compete in anything.  This game is too easy.  Don't believe me, go back and play reach, or H3, or H2 on LAN, or CE on LAN.

This game hands out medals and kills like a college MD hands out prophylactics.  It's ok to disagree with me, but don't defend this POS anymore please.  343 dropped the ball.  They dropped the wrong ball.  I dont even think they made it onto the field sadly :(



Why don't we give them time to correct stuff?  Every Halo that Bungie put out had updates and patches.  The doubles list is pretty competitive so it shows me that the game is not as broken as people say it is.  Ordinance drops can be a real game changer.  I think I have been in maybe 20 double team games give or take a few, and out of those two or three were altered by a crazy ordinance drop.  The rest are simply determind by controlling the power items that drop on the map just like Halo has always been.  Dispatch and Rail are great examples.  Just about every single game Lanier and myself have played is either won or lost simply based on our teamwork.  Solarie or whatever it's called is really the only map I do not care for in doubles, and in all honesty it is not that bad.  I think it is better than Solace.

Wed, 02/06/2013 - 14:38 (Reply to #164)
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eksessiv wrote:

Double T wrote:

[img]http://static4.fjcdn.com/comments/343i+s+FW+_4d73342d04b19b04d60948e58c3...

The game is broken, and a piece of shit.  I play it, because it resembles something that I used to love and I can have fun with my clanmates.  Beyond that, I have no inkling to compete in anything.  This game is too easy.  Don't believe me, go back and play reach, or H3, or H2 on LAN, or CE on LAN.

This game hands out medals and kills like a college MD hands out prophylactics.  It's ok to disagree with me, but don't defend this POS anymore please.  343 dropped the ball.  They dropped the wrong ball.  I dont even think they made it onto the field sadly :(



Why don't we give them time to correct stuff?  Every Halo that Bungie put out had updates and patches.  The doubles list is pretty competitive so it shows me that the game is not as broken as people say it is.  Ordinance drops can be a real game changer.  I think I have been in maybe 20 double team games give or take a few, and out of those two or three were altered by a crazy ordinance drop.  The rest are simply determind by controlling the power items that drop on the map just like Halo has always been.  Dispatch and Rail are great examples.  Just about every single game Lanier and myself have played is either won or lost simply based on our teamwork.  Solarie or whatever it's called is really the only map I do not care for in doubles, and in all honesty it is not that bad.  I think it is better than Solace.

 

Time is up.  It's about time for the second map pack to come out.

Wed, 02/06/2013 - 14:37
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And part of ctf is trying to capture the opponent's flag. Can't really win if all 5 of you sit in the base. Unless you send a message to the flag itself and ask it to come over.
Wed, 02/06/2013 - 15:18 (Reply to #166)
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OMGaLaserPewPew wrote:
And part of ctf is trying to capture the opponent's flag. Can't really win if all 5 of you sit in the base. Unless you send a message to the flag itself and ask it to come over.

Ha, I think I will send a message to a guy I am playing and see how it goes.  Could be interesting.

Wed, 02/06/2013 - 14:52
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I'm not saying I condone the quitting, but I can sympathize.

Wed, 02/06/2013 - 18:17
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One thing I have not seen mentioned is connection.  I feel the bolt shot would be dead even for everyone on a LAN, but on x-box live I feel like people with stronger connections will get a heads up.  However, that has always been the case in Halo.  So say 343 did turn the power down on it some does it render is useless completely?  I use it frequently, do well with it, and then other times it does not work out.  H2 shotgun on host was more brutal than the BS ever will be.  You did not even have to wait for it to charge up.  To me prom vision is the worst thing you could add to Halo.  It completely removes getting the drop on someone completely removing the skill of outsmarting your opponent.  I mean why have walls?  Let's just have an open field with nothing in the way to obstruct vision.  If that one item was away I guarantee you camping would drastically decrease.

Also, I listen for footsteps.  Sometimes it is easy to forget about that when you are in a game, but it can really help you out.

Wed, 02/06/2013 - 20:00
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Once again quick scoping in COD, Bolt shot in H4, every game has it. Wwhy play if you admit to getting outplayed by a superior strategy. Not every strategy is to win, some strategies are to tie. If someone quits because the end result is in a tie, then you play into their strategy. So do you figure out a way to win or do you succomd to whatever superior strategy is put up against you. However if it is you game to quit when you want then that is what you will do, in the end it is your time and you will do with it what you will...and so you should.

Wed, 02/06/2013 - 20:31 (Reply to #170)
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FreeRadikal wrote:

Once again quick scoping in COD, Bolt shot in H4, every game has it. Wwhy play if you admit to getting outplayed by a superior strategy. Not every strategy is to win, some strategies are to tie. If someone quits because the end result is in a tie, then you play into their strategy. So do you figure out a way to win or do you succomd to whatever superior strategy is put up against you. However if it is you game to quit when you want then that is what you will do, in the end it is your time and you will do with it what you will...and so you should.

I agree with your points, but I still cannot justify quitting.  It's basically saying you do not want to try to overcome the obstacle to become better.  It get's back to your question of why play?  If it was me people who quit when the network connections are good would be penalized without a warning.  There is nothing more frustrating when you are winning a game for one of your teammates to quit the game and you get stuck 3v4 and lose.  It's like the person in basketball who does not want to play defense but wants to shoot the ball all the time.  Completely annoying.  I hate to leave teammates hanging in a team environment.  Goes against all concepts of team play.  Just play regicide if you want to quit a game so that it does not effect anyone else in the game. 

I mean honestly with the way the current matchmaking system works some kids are so outmatched that they feel they have to stay around the flag because they'll get ran over otherwise.  Been in plenty of games where the team defends their flag basically the whole game.  It's part of it.  I have been on both ends of it.  If they want to camp around it and sing sweet nothings to each other then it is my job to figure out how to ruin the moment. 

Kids also do annoying stuff in Halo to try to make people quit.  Betray you, hide.....even going back to H2 they would superbounce to who knows where on some maps.  Kill you once and hide the rest of the time.  Why quit though?  They want you to.  It's real easy to set down the controller and go get a drink and waste their time to.  :)

Just my two cents.

Wed, 02/06/2013 - 20:27
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if I'm playing with randoms as another random, I don't worry about quiting. It used to be a big deal to me but now there is no quit ban, JIP, it doesn't affect my rank, I don't know the people I'm playing with and they  probably piss me off.

 

spawning with a weapon like that just promotes that type of game.

 

I started using the boltshot a little bit ago. before I knew it, I was a camping little bitch (as I like to call them) because I could beat players better than me. 

 

in 2 weeks my kd went from 1.09 to 1.15

 

 

Wed, 02/06/2013 - 21:27
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i have quit 25 of 677 matches. 

probably half were due to lost connection. a handful of my wife comming home when i was supposed to be painting or some other honey do stuff.

so say   10 times i quit due to the game play. i don't just drop on a whim, but if it is not fun...

i don't quit when i am challenged, i quit when its boring. i would stay if there was some incentive. bring back quit bans and rank and I'm in for the long haul every time.

Wed, 02/06/2013 - 22:26 (Reply to #173)
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wamam87 wrote:

i have quit 25 of 677 matches. 

probably half were due to lost connection. a handful of my wife comming home when i was supposed to be painting or some other honey do stuff.

LOL!  That might be the only legit exception.

Thu, 02/07/2013 - 00:15 (Reply to #174)
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eksessiv wrote:

wamam87 wrote:

i have quit 25 of 677 matches. 

probably half were due to lost connection. a handful of my wife comming home when i was supposed to be painting or some other honey do stuff.

LOL!  That might be the only legit exception.

 

one time she caught me running from the living room. 

she was laughing at me.

 told me i was pathetic.

 she's probably right.

48

Thu, 02/07/2013 - 07:15 (Reply to #175)
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wamam87 wrote:

eksessiv wrote:

wamam87 wrote:

i have quit 25 of 677 matches. 

probably half were due to lost connection. a handful of my wife comming home when i was supposed to be painting or some other honey do stuff.

LOL!  That might be the only legit exception.

 

one time she caught me running from the living room. 

she was laughing at me.

 told me i was pathetic.

 she's probably right.

48

Sounds like you bolt shot out of the room.

Thu, 02/07/2013 - 07:34 (Reply to #176)
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DEEP_NNN wrote:

wamam87 wrote:

eksessiv wrote:

wamam87 wrote:

i have quit 25 of 677 matches. 

probably half were due to lost connection. a handful of my wife comming home when i was supposed to be painting or some other honey do stuff.

LOL!  That might be the only legit exception.

 

one time she caught me running from the living room. 

she was laughing at me.

 told me i was pathetic.

 she's probably right.

48

Sounds like you bolt shot out of the room.

 

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Mon, 02/18/2013 - 22:11
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I just played in a game where a guy had 14 boltshot kills, and that was just the direct boltshot kills.  Granted, the timmy I was playing with appeared to be a slower learner, but frustrating way to play a game regardless.  

Wed, 02/20/2013 - 09:58
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I find I'm playing now thinking the bolt shot has already been reduced. I get killed in a game by it and think whoops, not until next week.

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