Enter your 2old2play - The Site for Older Gamers username.
Enter the password that accompanies your username.
Spaces are allowed; punctuation is not allowed except for periods, hyphens, apostrophes, and underscores.
A valid e-mail address. All e-mails from the system will be sent to this address. The e-mail address is not made public and will only be used if you wish to receive a new password or wish to receive certain news or notifications by e-mail.
What year were you born? Obvious Question for an older gamer site right?
I finally felt confident enough about this map to publish it on Forgehub.
Thanks for playing on it and giving feedback.
I like it DEEP. Nice work!
Due to the recent patch, I have to do a few emergency repairs to this map.
Your Bookmark should still work.
Not sure if I'll get the flag spawn volume fixed right away.
Doubt I'll get to Wheezin's Gungoose. ;)
They changed the brightness of some objects. The blocks I used for the henge were now very bright. It caused the decals I had applied to virtually disappear. So I had to reduce the brightness. The bonus is I could now chose a varity of brightness settings to better differentiate the different structures.
Since a month or so ago I kept hearing people say they were spawning on the wrong side of my map during CTF. I've since found out the Halo 5 spawn volumes work in reverse to what I was used to.
Chk this. https://www.halowaypoint.com/en-us/forums/92b5c5cfee994e7299608301a6b2eb...
Quote: CTF Spawn Zones
- Placement of two Spawn volumes which create a central overlap of the volumes.
- Red Spawn volume to encompass BLUE side of map
- Blue Spawn volume to encompass RED side of map
I reviewed the game film from last night and all seems to be well with ctf respawning.
I adjusted the mancannons a little bit and they seemed to work well too.
Sniper was reduced to 1 clip. Sword reduced to 50%.
Sigh, 343i changed aspects of lighting again. Back in for repairs.
© 2007 Media Crumb Inc. All rights reserve Media Crumb Inc.