Have these become harder than the Fm4 traffic challenges? Are the cars just following a line or are they actively blocking like in a race?
Because in the Fm4 rivals traffic challenges, I just settled back into a rhythm of sorts and slid right through, but there was rarely any move to block, except the odd AI trying to pass the one in front of it, which could be a royal pain sometimes.
Drifting sucks, traffic requires patience (which I do not have), but I have always liked the Autocross events...it would be nice to have more in the game.
Have these become harder than the Fm4 traffic challenges? Are the cars just following a line or are they actively blocking like in a race?
Because in the Fm4 rivals traffic challenges, I just settled back into a rhythm of sorts and slid right through, but there was rarely any move to block, except the odd AI trying to pass the one in front of it, which could be a royal pain sometimes.
Yea the AI tries to pass each other which causes some problems. That and the odd braking for no reason.
What Kat said!!!
They seem a bit more predictable and drive cleaner to me in FM5 compared to FM4.
Still a pain in the ass, but the seem to drive slightly better than the driveatards.
I hate every rival that isn't just regular hotlapping by yourself. Drift, traffic, "autocross", fuck all of them.
+1
+2
Drifting sucks, traffic requires patience (which I do not have), but I have always liked the Autocross events...it would be nice to have more in the game.
I would love to be able to set the cones for an autocross event. I think it would add to that aspect of the game tremendously.
Simply being able to set it up, save it and open a lobby with it would be nice.
An LB would be pushing it, there's a lot of LB stuff that WOULD be nice.
I always thought real autocross was in a large open area not just swerving left and right going down the road?
yup, so cones at benchmark parking lot would be more accurate