Everything we know about MP

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#1 Thu, 06/13/2013 - 08:38
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Everything we know about MP

  • The Xbox One, PlayStation 4, and PC versions eac h support 64-player maps and run at a solid 60 frames per second. The Xbox 360 and PlayStation 3 versions, however, are still limited to 24-players per match and 30 frames per second. 
  • Squads can now include five soldiers instead of just four.
  • Given the larger squad size, Squad Deathmatch mode now includes more competitors. 
  • Like Battlefield 3, the soldier classes you can play as are assault, engineer, recon, and support. All classes now have more shared weapons so players have more versatility when selecting their loadout.
  • Each class and weapon has a deeper persistance tree than previous Battlefield games.
  • DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well. 
  • Gun and player customization are being broadened. You can now have multiple sights on your weapons and add optical magnifiers on the fly.
  • Vehicle progression is deeper as well. 
  • DICE has two new game modes it plans to reveal in the near future, and it plans to drop a few modes that were featured in Battlefield 3. The confirmed modes thus far are squad deathmatch, conquest, rush, and team deathmatch. 
  • Hardcore mode is returning.
  • The crazy wave technology featured in the E3 single-player demo is also coming to multiplayer. All the wave data is being pushed over the network, which means that every player will have the same sea experience at the same time.
  • Given the increased focus on naval combat, DICE is making sure you aren't a sitting duck if you lose your sea vessel or parachute into a body of water. Soldiers can now swim sprint, use sidearms in the water, hit the crounch button to dive underneath the surface of the water, and even deploy C4 to take out boats.
  • Players can rent their own Battlefield 4 servers on consoles from day one, and DICE plans to give them more server modifiers than were available in Battlefield 4.   
  • DICE knows the destruction in BF3 was disappointing so destructibility is coming back in a major way. Expect to see the microdestruction introduced in the Close Quarters map pack, plus large-scale destruction like the crumbling skyscraper in the E3 demo. 
  • You won't be able to completely flatten urban areas, which is a design choice rather than a technical limitation. 
  • Like Titanfall, DICE is using a proprietary matchmaking service instead of using the Xbox One native service.
  • DICE is also incorporating a skill level system on top of your player rank to help match you with players of a similar ability. You can set your rented server to only accept players of a certain ability.
  • DICE learned its lesson with Battlefield 3, and plans to keep a healthy amount of DICE sponsored servers for people who don't want to deal with the quirky rented servers.
  • Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
  • Battlefield 4 also includes a spectator mode.
  • Given the difficult learning curve for some of the more powerful vehicles like jets and helicopters, DICE is including a practice mode or tutorial system of sorts so you can learn the tricks of the trade without hurting your team in a ranked match.
  • Battlelog is being revamped to be more directly integrated into the game and to give console players the same experience as the PC version. DICE wants the console players to have the ALT-TAB experience just like PC players, so you can check your stats at any time.
  • You can alter your loadout directly from the Battlelog app so it will be ready for you when you jump into a match.

 

Commander Mode

  • You can play as a commmander on consoles, PC, and tablets.
  • Right now commanders are featured in two modes - conquest and rush. DICE also has some new modes that it isn't talk about yet.
  • Commanders gain experience and have a persistant skill tree just like other classes.
  • Unlike Battlefield 2, commanders don't have a physical presence on the battelfield. 
  • The commander roles are not counted against the player count. This means 64 soldiers will be on the battlefield with two commanders overseeing the battle.
  • DICE is aware that given the small number of commanders per server, there could be a supply/demand issue. To address this issue, it has created a gating system that prevents everyone from being allowed to play as commander.
  • If you are having trouble getting a commander role, you can always rent a server yourself and assume the role.
  • Commanders can issue orders to squads and deploy UAVs to spot troops. When the squads follow directives, the commander and soldiers are rewarded with XP. 
  • As they gain XP, commanders can use it to drop in ammo, med packs, and vehicles to their troops.
  • The more flags a team captures in conquest, the more weapons a commander has at his or her disposal. These offensive capabilities include tomahawk missiles and artillery strikes.
  • DICE views the commander mode as a game of chess between the two commanders. They are scored against one another. 
  • You can keep an eye on what the rival commmander is doing and counter their moves. For instance, if they scan an area you can try to jam their signals. If they drop in specific gear you can counter that in different ways. 
  • The commander's eye in the sky view is also used for respawns and spectator mode. It works the same way on all platforms.
  • DICE has rulesets to help populate maps with two commanders, but if one of the two commanders drops out the developer doesn't believe it will be a big issue for the guys on the ground.

Battlefield 4 is coming to PC, Xbox 360, and PlayStation 3 on October 29. The Xbox One and PlayStation 4 release dates have yet to be announced.

 

Thu, 06/13/2013 - 10:41
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Good collection of know info Yem!  Some minor clarification and additions:

Saquads are still 4 players.  The 5 person squad thing came from early screenshots showing 5 pepolpe listed in the squad.  The GT listed at the top of the squad list is actually the commander.

Spectator mode is presently only available for PC.  They are still working out how they can bring it to Next Gen.  no word on if they would bring it to current generation.

Limited ammo for all vehicles.  Resupply & Repair pads will be available as well as ammo air drops from commander. 

Wookie balls are back with Recon along with C4.  Variable zoom on scopes.

Two types of med packs.  The traditional big one that you drop on ground and the new mini-one that can be "attached" to player enabling him to walk off and heal.

 

http://www.youtube.com/watch?v=PvsDgoN_1AE&feature=player_embedded#at=13

 

 

Lots of good infor from Battlefiledo and the daily live streams.

 

I'm likely heading to PC for BF4.

 

Thu, 06/13/2013 - 16:54 (Reply to #2)
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bunsen27 wrote:

Good collection of know info Yem!  Some minor clarification and additions:

 Saquads are still 4 players.  The 5 person squad thing came from early screenshots showing 5 pepolpe listed in the squad.  The GT listed at the top of the squad list is actually the commander.

Well, I was just going by what GI said after their hands on time.

"At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned."

 

http://www.gameinformer.com/games/battlefield_4/b/pc/archive/2013/06/12/everything-we-know-about-battlefield-4-multiplayer.aspx

Fri, 06/14/2013 - 14:04 (Reply to #3)
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YEM wrote:

bunsen27 wrote:

Good collection of know info Yem!  Some minor clarification and additions:

 Saquads are still 4 players.  The 5 person squad thing came from early screenshots showing 5 pepolpe listed in the squad.  The GT listed at the top of the squad list is actually the commander.

Well, I was just going by what GI said after their hands on time.

"At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned."

 

http://www.gameinformer.com/games/battlefield_4/b/pc/archive/2013/06/12/everything-we-know-about-battlefield-4-multiplayer.aspx

Yeah, the MP video showed the player with 4 other "green" squadmate names running with him. I think the squad size did go up to 5, which will be a welcome addition.

Thu, 06/13/2013 - 11:19
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Thanks for the info Yem.  Game is looking good although I wish I could lay waste to an entire urban area, but more destruction than what was allowed in BF3 is good.  I really like that I can play commader from a tablet.  Wonder if it works from anywhere, maybe login to origin and lanuch it from there?  Will be cool to catch a game or two during lunch.

Thu, 06/13/2013 - 17:41
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Thanks YEM,

I was also under the impression that Squads went from 4 to 5 people.

I'm all for Vehicle's NOT having unlimited ammo - Unlimited vehicle ammo plus fast vehicle respawn = tank/heli whoring

per Levelcap - the Squad spec/perk system is also being revised - it will be based on getting Squad action points

http://www.youtube.com/watch?v=O-cJhOCd7GY

Aside from the FB visual upgrades,  it really seems DICE main focus is to revamp the mechanics which is good.

Now they just have to fix the cluster F** MAP design where all the action is funnelled into chokepoints.

I'm still holding out for a beta before I make a judgement to buy, and if I do,  it will definitely be for Next Gen ps4/Xbone (most likely ps4).

 

 

Fri, 06/14/2013 - 21:11
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I watched the EA live DEMO again and it is 5 per squad.  Commander is at the top of the list of six.  I just can't count, sorry. :)

 

Anybody staying on 360/PS3, switching to PC or Next Gen?  I'm going PC for this itteration.

Fri, 06/14/2013 - 23:35
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I was on both the 360 and PC for Battlefield 3 and I will probably stick with the PC on this go around although I am still undecided.

It will definitely be either PC or Next Gen console.  I definitely will not get it on the PC.  

Sat, 06/15/2013 - 11:31
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Per Levelcap - Vehicle Perks/Specs are now setup differently

http://www.youtube.com/watch?feature=player_embedded&v=a8Si9hWhGGc

He did say the pre-alpha Tank secondaries have infinite ammo - so not quite sure if vehicles will have infinite ammo again,

  maybe only the Secondaries have infinite ammo and Primary need resupply?

He said the Patrol boats are pretty powerful with the 30mm grenade launcher and ATGM guided missiles and 2 miniguns

and there is an option to upgrade to Anti-Air missiles

 

 

 

 

Sat, 06/15/2013 - 23:40
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Everything sounds good. 

I'm going PC for BF4. For BF3 I started on the 360 but, I just picked it up for the PC. Liking it way more on the PC except for voice chat, or lack thereof. Either that or I have no idea what I am doing.

Tue, 06/18/2013 - 13:03
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Why is it not here already?54

Thu, 06/20/2013 - 16:17 (Reply to #11)
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2fat wrote:

Why is it not here already?54

 

I like the cut of your jib

Mon, 06/24/2013 - 20:49
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Here is a new Frostbite 3 feature video that was just released today.  

 

http://www.youtube.com/watch?v=R9yVV6g3q7g

 

 

Wed, 06/26/2013 - 11:20 (Reply to #13)
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Cardiac_Wolf wrote:

Here is a new Frostbite 3 feature video that was just released today.  

 

http://www.youtube.com/watch?v=R9yVV6g3q7g

 

 

 

Think they will reuse that map featured in the initial screen grab for Endor in the new SW Battlefronts game? Just sayin...

Wed, 07/10/2013 - 15:13
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I would love to get it on PC, but can't afford to build one. So for now it will just be on the 360.

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