Xbox One specs change: GPU speed updated and graphics card detailed

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#1 Fri, 08/02/2013 - 09:19
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Xbox One specs change: GPU speed updated and graphics card detailed

And yes deep, this has been confirmed ;)

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Speaking on the Major Nelson Podcast, Xbox VP Marc Whitten revealed new specs for the Xbox One that have changed since the console's E3 showcase, including a new graphics driver and an increase in GPU speed.

The graphics card included in current development kits (which are being internally tested at Microsoft) have seen an upgrade, moving from the 800MHz clock speed on the originally-provided specs to 853MHz. For reference, the Xbox 360's GPU speed is 500MHz, while the PS3's is 550MHz (the PlayStation 4's clock speed is not currently listed).

In addition to the GPU upgrade, Whitten also described the new "mono driver," a graphics driver made from a DirectX core, but with all non-Xbox essential elements removed to make room for custom parts benefiting the Xbox One. "Almost all of our content partners have picked up on it" Whitten said, "and it's made a really nice improvement."

To hear the entire conversation, which includes information on matchmaking and community upgrades, check out the podcast.

Fri, 08/02/2013 - 09:31
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yeah so...... apparently they're not being mass produced yet?  They should probably get on that.

Fri, 08/02/2013 - 10:35 (Reply to #2)
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Shadow wrote:

yeah so...... apparently they're not being mass produced yet?  They should probably get on that.

 

No kidding.

Fri, 08/02/2013 - 10:34
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YEM wrote:

And yes deep, this has been confirmed ;)

Quote:
Speaking on the Major Nelson Podcast, Xbox VP Marc Whitten revealed new specs for the Xbox One that have changed since the console's E3 showcase, including a new graphics driver and an increase in GPU speed.

The graphics card included in current development kits (which are being internally tested at Microsoft) have seen an upgrade, moving from the 800MHz clock speed on the originally-provided specs to 853MHz. For reference, the Xbox 360's GPU speed is 500MHz, while the PS3's is 550MHz (the PlayStation 4's clock speed is not currently listed).

In addition to the GPU upgrade, Whitten also described the new "mono driver," a graphics driver made from a DirectX core, but with all non-Xbox essential elements removed to make room for custom parts benefiting the Xbox One. "Almost all of our content partners have picked up on it" Whitten said, "and it's made a really nice improvement."

To hear the entire conversation, which includes information on matchmaking and community upgrades, check out the podcast.

Kudos. I mean it. Real facts. I even gave you a point. :)

Fri, 08/02/2013 - 11:08
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well to be fair we are 3 months out. Lets say it takes 3-4 weeks to be shipped over, then another 3-4 weeks for distribution to individual warehouses for the final destination for each box. That gives you 4-6 weeks ( at the minimum) for manufactuering of the  boxes. The will be running around the clock 7 days a week. Plus they are not doing a world wide launch, so that means more stock.

 

The changes they are talking about are overclocks. They are not putting in new cards and procs. Which is a software adjustment, so this will not have a lot to do with delays in the product. To be fair I did not listen to the podcast and could be completely wrong, but I thought I read about this news a week or two ago and they said overclocks.

 

They will be ok. I mean do not get me wrong they are still going to run out of stock in the first week, but more will be on the way.

Fri, 08/02/2013 - 11:16
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LB is correct. It's driver changes/bios controlling hardware. It doesn't mean hardware production is affected.

Fri, 08/02/2013 - 11:19
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That's what it sounds like to me as well, LB.  There were rumors on NeoGAF (yeah, I know...take that with a grain of salt) that the GPU had to be underclocked, and while I'm not sure of the validity of those rumors, this definitely sounds like they've been able to either bring the GPU back to it's standard clock speed (again, if that rumor was true) or overclock it.  

I would figure that their ability to streamline the GPU drivers to functions that only the XB1 needs has helped with this.

Fri, 08/02/2013 - 12:27
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did anyone see the info the other day that the One is meant to be able to run 24/7 for 10 years?

Fri, 08/02/2013 - 12:49 (Reply to #8)
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Shadow wrote:

did anyone see the info the other day that the One is meant to be able to run 24/7 for 10 years?

I saw it somewhere yesterday.  I don't believe it is confirmed. Also included was how quiet the production consoles run since a firmware upgrade that allows the big fan to run at normal speeds instead of flat out like on the original Dev kits. All rumor, thougn in this case it makes a lot of sense.

Fri, 08/02/2013 - 13:03 (Reply to #9)
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Shadow wrote:

did anyone see the info the other day that the One is meant to be able to run 24/7 for 10 years?

http://www.eurogamer.net/articles/digitalfoundry-why-xbox-one-is-cool-and-quiet

Fri, 08/02/2013 - 13:04 (Reply to #10)
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Shadow wrote:

did anyone see the info the other day that the One is meant to be able to run 24/7 for 10 years?

When you consider that outside of taxing operating conditions, start-up and shutdown are among the more stressing times for electronics, it's not that impressive. 

For cheap people like me (I like to pretend I care about the environment, but really, I just hate spending money on things like utilities), the idea of leaving anything on 24/7 makes my asshole pucker.

Seriously, I have different powerbar setups for my electronics: modem and pvr are "always-on", everything else is on dedicated powerbars that get shut-off when not in use.  Yes, I'm that cheap.

 

Though, as MS obviously wants to replace your cable box long-term, the XB1 being on 24/7 for 10 years isn't that bad.  It's like my PVR now - it's been 3 years and counting.  If Canada ever catches up on the cost per GB for bandwidth usage (I get 250gb per month, which is considered "unlimited" - functionally, it is for me as I don't download or stream that much) than I could see me switching to the XB1 as a media centre if the programming is there and competitive with cable.  Outside of that happening, if the console remains a gaming centre, then it doesn't matter how long it can stay on continuiously.

Fri, 08/02/2013 - 12:59
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Here's the article from Eurogamer.

Inside sources makes it believable. Not. No link to MS confirmation equals rumour. I do believe most of this rumour though.  Nothing in it seems overblown. http://www.eurogamer.net/articles/digitalfoundry-why-xbox-one-is-cool-and-quiet

Fri, 08/02/2013 - 13:07
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Yeah my Tivo runs 24/7.  I'm sure it takes up more power than my Xbox for sure.  Not really that worried about it.

Fri, 08/02/2013 - 17:37
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The CPU Clock speed can be changed with a software patch i'm sure, just like you overclock your PC GPU via software as well.  The key is finding that sweet spot where it's stable for 100% of the production run.  I'm sure some of the GPUs will be capable of running faster than that, maybe up to 600 and be stable but from Microsoft side, they have to be very conservative. 


Either way though, it's good to see them pushing the specs a little harder.  Wonder if they can get more speed out of the CPU as well.

 

 

Sat, 08/03/2013 - 07:42 (Reply to #14)
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TANK wrote:

The CPU Clock speed can be changed with a software patch i'm sure, just like you overclock your PC GPU via software as well.  The key is finding that sweet spot where it's stable for 100% of the production run.  I'm sure some of the GPUs will be capable of running faster than that, maybe up to 600 and be stable but from Microsoft side, they have to be very conservative. 


Either way though, it's good to see them pushing the specs a little harder.  Wonder if they can get more speed out of the CPU as well.

They probably can. I think you hit the nail on the head when you said they will be very conservitave.They don't want to mimic the 360 launch or the PS2 launch.

Sat, 08/03/2013 - 21:40
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I'm betting this is just going to be a day one update.

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