Something is going on with MLG and Halo.

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#1 Wed, 04/11/2012 - 15:36
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Something is going on with MLG and Halo.

I don't have time for the research. I'll put up a link to something later.

Sounds Nasty. (clown colours for doodi)

Wed, 04/11/2012 - 16:53
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They're telling Cyren not to post any links to "TheHaloCouncil" content on the FORUMS.

At least that's what im getting from it. I dont know, I dont want to sound like an unappreciative douchebag, but with no front page coverage, and a small banded together community that is the MLG Halo community and the impressive work that Cyren does covering all the incredible stuff that you guys from 343i give to us.. it's fairly ridiculous to ask him to not post stuff related to people who not only are in MLG but also it's factual information to show to the MLG Halo community.

I'm in rant mode so that probably came out incoherently.. also, thank you very much David and Frank and all of 343 for the awesome content today.

Calling it right now, no MLG playlist in H4. And I dont really care either. 343 is more than capable creating a competitive playlist themselves without the "help" of these tools( I've been slowly hating Sundance more and more over the last year or so)

 

 

Well around Christmas time (2011) MLG let go (fired) all of their content team and cut all of their shows in studios. With the decline of competitive Halo and that it really put a dent in "our community". Then TheHaloCouncil started up, had quite a few shows and following, showed up strong to MLG Columbus (thanks again Frankie/Ellis/343i for NB/Map Codes) and we had what would be considered a successful event.

Just before the event Nexy and Animal approached me wondering if I could get a Halo news hub going for competitive people to go to, thought cool why not. So we did our thing and I got a PM today from the moderating staff and was told to cease covering everything about TheHaloCouncil besides the podcast on their site. The irony of the thing is MLG DOESN'T cover Halo in any aspect anymore.
Check their homepage and look at Sundance and Clap on twitter. So a lot of the Halo community on MLG is a bit mad about that that.

Can't say I didn't see it coming but it's disappointing. If you are wondering why MLG had such a stronghold on Halo players this is why below

Here's a writeup from reddit (2xNoodle) about competitive Halo:

Halo was going fairly strong in the the last year of Halo 3, but when Reach came out, two things happened to the community: participation declined because the game settings and maps weren't fun and competitive and the community had to deal with the fact that their game, which had built MLG and had always been the flagship game there, was no longer the biggest, with SC2 on the scene in full force and receiving more money. With smaller crowds, Halo got bumped from the center stage and the community began to shrink. I myself stopped caring about Halo, which I had been watching with a passion as the first and only esport I followed for three years, and started watching things like SC2 and other games.

This year, MLG has made it clear that they won't keep Halo around for the sake of nostalgia, and that the community would need to start returning to former levels to keep the game on the circuit. Halo is a game whose faith as an esport pretty much rests on MLG, since the league drove out other Halo leagues and pampered their players with stipends and sponsorships so they didn't have to get them on their own (another thing that lead to Halo's decline was the inability of the community to respond to MLG ending this system).

Towards the end of last season, there was a patch that allowed removal of a flawed game mechanic and figures in the community urged players to help test settings for tournament play (unlike many games, the latter Halo games have default settings not suited for competitive play at all). Cbus is a big deal because the most successful Halo player of all time, who is still winning events, is from there and Cbus has a fairly big Halo scene. MLG also hired real strong commentators, including a recently retired legend of a player, all of whom have been urging the community to both compete and spectate in full force.

The chant is the Halo community's way of showing it's not dead, although we still don't if it'll be enough to get the game picked up for Spring (Anaheim participation for Halo is usually lowest there compared to the other cities), although most are optimistic about the game getting picked up for at least for Fall.

 

 

Wed, 04/11/2012 - 18:56
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I never found Reach MLG all that interesting to watch.  ZB games helped, but I'd rather watch people rank tags to 50 in H3 than watch MLG events and customs.

Thu, 04/12/2012 - 08:48
Thu, 04/12/2012 - 09:34
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Correct me if I'm wrong, Halo REACH is not in Anaheim.

 

http://twitter.com/#!/MLGSundance/status/190204179795558400

Thu, 04/12/2012 - 12:22
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no MLG Halo!? win.

Thu, 04/12/2012 - 13:35
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Well, there's really no MLG Reach to speak of.  How's that working for the game as a whole?

Thu, 04/12/2012 - 15:33
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Honestly it maybe a good think to see MLG leave Halo. It will open the doors for other competitive leagues to start up without the harsh restrictions of MLG maps and gametypes.

Thu, 04/12/2012 - 15:48 (Reply to #8)
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LegendcalledJim wrote:

Honestly it maybe a good think to see MLG leave Halo. It will open the doors for other competitive leagues to start up without the harsh restrictions of MLG maps and gametypes.

 

If you thought the userbase was fragmented already...

Thu, 04/12/2012 - 17:00 (Reply to #9)
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Dixon_Tufar wrote:

LegendcalledJim wrote:

Honestly it maybe a good think to see MLG leave Halo. It will open the doors for other competitive leagues to start up without the harsh restrictions of MLG maps and gametypes.

 

If you thought the userbase was fragmented already...

Not sure what you mean. Most of the user base is not into MLG.

Anyway, there's not a lot we can do about it. MLG the company will select the games they need to make the money they feel they deserve.

I can't see Halo 4 having a specialised MLG playlist if REACH isn't on the circuit in the months leading up to its release. That would be like 343i begging to MLG to accept the game before it's proven. Let Halo 4 make its own way into the history books.

Fri, 04/13/2012 - 09:20 (Reply to #10)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

LegendcalledJim wrote:

Honestly it maybe a good think to see MLG leave Halo. It will open the doors for other competitive leagues to start up without the harsh restrictions of MLG maps and gametypes.

 

If you thought the userbase was fragmented already...

Not sure what you mean. Most of the user base is not into MLG.

Anyway, there's not a lot we can do about it. MLG the company will select the games they need to make the money they feel they deserve.

I can't see Halo 4 having a specialised MLG playlist if REACH isn't on the circuit in the months leading up to its release. That would be like 343i begging to MLG to accept the game before it's proven. Let Halo 4 make its own way into the history books.

 

Gamer 1: Hey guys, paly with my settings.  They're competitive!

Gamer 2: No, I've got settings that are for real competitive people.

Gamer 3: No, let's play with these settings instead!  They're as close to vanilla as you can get!

Gamer 4: I like vehicles. Where do I sign up?

Gamers 1, 2, and 3: Pfft.  Make up your own vehicle competitive settings, you noob.

 

And so on, and so on.

Fri, 04/13/2012 - 14:41 (Reply to #11)
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Dixon_Tufar wrote:

Gamer 1: Hey guys, paly with my settings.  They're competitive!

Gamer 2: No, I've got settings that are for real competitive people.

Gamer 3: No, let's play with these settings instead!  They're as close to vanilla as you can get!

Gamer 4: I like vehicles. Where do I sign up?

Gamers 1, 2, and 3: Pfft.  Make up your own vehicle competitive settings, you noob.

 

And so on, and so on.

I wonder if Halo has become too customizable.  Not so much in the ability to change weapon layouts and vehicles, but movement speeds, gravity, jump height, bloom (via MM saves), etc.  The debate of optimal settings never ends.

I think 343 made a mistake with their TU.  It should have been pushed out across all of MM at once, save MLG, or not at all.  Too many differences from playlist to playlist.

Fri, 04/13/2012 - 14:54 (Reply to #12)
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w0rm wrote:

I think 343 made a mistake with their TU.  It should have been pushed out across all of MM at once, save MLG, or not at all.  Too many differences from playlist to playlist.

I almost agree. Almost.

 

A few reasons why they didn't need it at all.
1. I was recording the population at the time and no change occurred that couldn't have easily been accounted for by Halo CEA and the map sales from November 15 through January.

2. They knew about the bug in head health regeneration affected by bleed-through. Ultimately that was why it got removed and why it should not have been applied globally.

3. The TU/Vanilla vote proved 343i was pushing around too many Vanilla players for their own good.

Fri, 04/13/2012 - 15:21 (Reply to #13)
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DEEP_NNN wrote:

w0rm wrote:

I think 343 made a mistake with their TU.  It should have been pushed out across all of MM at once, save MLG, or not at all.  Too many differences from playlist to playlist.

I almost agree. Almost.

 

A few reasons why they didn't need it at all.
1. I was recording the population at the time and no change occurred that couldn't have easily been accounted for by Halo CEA and the map sales from November 15 through January.

2. They knew about the bug in head health regeneration affected by bleed-through. Ultimately that was why it got removed and why it should not have been applied globally.

3. The TU/Vanilla vote proved 343i was pushing around too many Vanilla players for their own good.

 

I agree that the TU did not save Reach's population, holiday sales did.

The health bug was known during the time of the beta playlist.  If they thought it was a problem, why was it not squashed then?

I don't know about pushing Vanilla players around.  The TU's slow implementation fractured some of the community into TU vs Vanilla.  Had it been included globally (without bleedthrough?), I think folks would have accepted it quickly. 

Did Bungie give the community any say in its TU's to H2 and H3?

Fri, 04/13/2012 - 16:09 (Reply to #14)
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w0rm wrote:

DEEP_NNN wrote:

w0rm wrote:

I think 343 made a mistake with their TU.  It should have been pushed out across all of MM at once, save MLG, or not at all.  Too many differences from playlist to playlist.

I almost agree. Almost.

 

A few reasons why they didn't need it at all.
1. I was recording the population at the time and no change occurred that couldn't have easily been accounted for by Halo CEA and the map sales from November 15 through January.

2. They knew about the bug in head health regeneration affected by bleed-through. Ultimately that was why it got removed and why it should not have been applied globally.

3. The TU/Vanilla vote proved 343i was pushing around too many Vanilla players for their own good.

 

I agree that the TU did not save Reach's population, holiday sales did.

The health bug was known during the time of the beta playlist.  If they thought it was a problem, why was it not squashed then?

I don't know about pushing Vanilla players around.  The TU's slow implementation fractured some of the community into TU vs Vanilla.  Had it been included globally (without bleedthrough?), I think folks would have accepted it quickly. 

Did Bungie give the community any say in its TU's to H2 and H3?

I do not know why 343i allowed bleed-through to continue considering the health regenaration bug. From what they have said, it was kind of like they bet the benefits outweighed the negatives and the community would embrace it.

I agree that if bleed-through had not been included (MLG excluded) then global implementation of the TU might have been successful. It's not as clear cut as that because 343i also made other changes to the Pistol and AA after Nov. 14  that were controlled by the gametypes.

Bungie did not give the community any choice. That scenario has been described as being the necessary thing to do by people who know more about it than me. The situation just wasn't the same.

Fri, 04/13/2012 - 14:50
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I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

Fri, 04/13/2012 - 22:13 (Reply to #16)
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jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

Sat, 04/14/2012 - 19:16 (Reply to #17)
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Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

Sat, 04/14/2012 - 19:33 (Reply to #18)
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jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

Says you.

Sat, 04/14/2012 - 20:19 (Reply to #19)
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Dixon_Tufar wrote:

jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

Says you.

 

And the majority of the Halo population.

Sat, 04/14/2012 - 20:43 (Reply to #20)
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jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

what makes MLG boring?

 

the only thing i think is boring about MLG is the grey maps, but you can't really get away from that.

i have some hang ups with MLG, but boring isn't one of them. i think it's fast paced and exciting to watch and play.

Sat, 04/14/2012 - 21:23 (Reply to #21)
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wamam87 wrote:

jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

what makes MLG boring?

 

the only thing i think is boring about MLG is the grey maps, but you can't really get away from that.

i have some hang ups with MLG, but boring isn't one of them. i think it's fast paced and exciting to watch and play.

Boring is a subjective term. MLG's playstyle means something different for each of us. I want to see a Halo game be successful professionally. It's good for Halo and in turn that should be good for the rank and file as well as developer confidence in building new Halo games. I don't have confidence the current MLG Halo process is the correct one.

It's my hope whatever organization takes Halo on as a Professional sport can find a way to bring more to the competitive sandbox and not alienate the rank and file players. On one hand they need audiences and on the other they want the best players to win. Audiences need to be entertained. Players need money for incentives. I don't believe a few weapons and faster speed is going to capture the big audience for long. No money no players.

So, I believe there must be a way found to bring vehicles, interesting weapons and something more than arena maps in the competitive process.  In preparation for all of this the sandbox has to use as much of the base player sandbox as possible. Increase the number of players who care to play competitively and give a wider audience some eye candy to feed on.

Sat, 04/14/2012 - 21:40 (Reply to #22)
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DEEP_NNN wrote:

wamam87 wrote:

jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

what makes MLG boring?

 

the only thing i think is boring about MLG is the grey maps, but you can't really get away from that.

i have some hang ups with MLG, but boring isn't one of them. i think it's fast paced and exciting to watch and play.

Boring is a subjective term. MLG's playstyle means something different for each of us. I want to see a Halo game be successful professionally. It's good for Halo and in turn that should be good for the rank and file as well as developer confidence in building new Halo games. I don't have confidence the current MLG Halo process is the correct one.

It's my hope whatever organization takes Halo on as a Professional sport can find a way to bring more to the competitive sandbox and not alienate the rank and file players. On one hand they need audiences and on the other they want the best players to win. Audiences need to be entertained. Players need money for incentives. I don't believe a few weapons and faster speed is going to capture the big audience for long. No money no players.

So, I believe there must be a way found to bring vehicles, interesting weapons and something more than arena maps in the competitive process.  In preparation for all of this the sandbox has to use as much of the base player sandbox as possible. Increase the number of players who care to play competitively and give a wider audience some eye candy to feed on.

 

well, you touched on my biggest hang up with MLG. they only support 4v4.

 

i would like to see:

1v1, 2v2, 4v4, 6v6, 8v8

 

just becuase some excel at one type of team matchup doesn't mean they will excel at another. good players are good players, but some do better at dubs or BTB than 4v4.

Sun, 04/15/2012 - 00:07 (Reply to #23)
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DEEP_NNN wrote:

wamam87 wrote:

jtgjr007 wrote:

Dixon_Tufar wrote:

jtgjr007 wrote:

I think this illustrates that not everyone can agre on what "good" settings are. Providing the ability to customize everything and even build your own maps was the solution tothis problem, but it also fragmented the player base and we now have 73 different playlists. I don't know what the answer is...

 

MLG-ify the entire experience.

You mean make it boring?

 

what makes MLG boring?

 

the only thing i think is boring about MLG is the grey maps, but you can't really get away from that.

i have some hang ups with MLG, but boring isn't one of them. i think it's fast paced and exciting to watch and play.

Boring is a subjective term. MLG's playstyle means something different for each of us. I want to see a Halo game be successful professionally. It's good for Halo and in turn that should be good for the rank and file as well as developer confidence in building new Halo games. I don't have confidence the current MLG Halo process is the correct one.

It's my hope whatever organization takes Halo on as a Professional sport can find a way to bring more to the competitive sandbox and not alienate the rank and file players. On one hand they need audiences and on the other they want the best players to win. Audiences need to be entertained. Players need money for incentives. I don't believe a few weapons and faster speed is going to capture the big audience for long. No money no players.

So, I believe there must be a way found to bring vehicles, interesting weapons and something more than arena maps in the competitive process.  In preparation for all of this the sandbox has to use as much of the base player sandbox as possible. Increase the number of players who care to play competitively and give a wider audience some eye candy to feed on.

 

So, in order to bring competitive players back to the fold, you want to give them nothing to grab onto?  Vehicles are a deal breaker*.  Blame the lack of weapon diversity on the people making the game, and I'm fine with less arena style maps, so long as they play good.  Countdown, Construct, The Pit, Narrows, Guardian, and Blackout weren't arena style maps. Your fatal flaw comes with increasing the number of players to play competitively.  I want to see the very best.  It shouldn't be diluted at all.  

 

*They're a deal breaker in the same way you'd have a problem talking the NBA into issuing a 7-point shot that moves around spots on the floor like NBA Jam.  It's difficult to balance what a tank can do, because if you build it, you know, like a tank, it should be pretty impervious to most weapons, yet if it's harmed by the weapons, it's useless.  Not to mention the fact that skill comes out of the equation with vehicles.  Man on man is the key, not man on man-on-man-on vehicle.

Sun, 04/15/2012 - 06:58 (Reply to #24)
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Dixon_Tufar wrote:

So, in order to bring competitive players back to the fold, you want to give them nothing to grab onto?  Vehicles are a deal breaker*.  Blame the lack of weapon diversity on the people making the game, and I'm fine with less arena style maps, so long as they play good.  Countdown, Construct, The Pit, Narrows, Guardian, and Blackout weren't arena style maps. Your fatal flaw comes with increasing the number of players to play competitively.  I want to see the very best.  It shouldn't be diluted at all.  

 

*They're a deal breaker in the same way you'd have a problem talking the NBA into issuing a 7-point shot that moves around spots on the floor like NBA Jam.  It's difficult to balance what a tank can do, because if you build it, you know, like a tank, it should be pretty impervious to most weapons, yet if it's harmed by the weapons, it's useless.  Not to mention the fact that skill comes out of the equation with vehicles.  Man on man is the key, not man on man-on-man-on vehicle.

Well, it comes to audience, players and money.

Where is the biggest audience? Who will play for that audience and under what circumstances?

In my world, the gameplay would include vehicles, more interesting weapons and a greater variety of game play.

It really seems as if the current MLG model is not working well for FPS of any flavour, so I believe it's time to look at change. Changing to another game besides Halo may be enough. Maybe there are only enough entertainment dollars for one FPS title?

Sun, 04/15/2012 - 15:31 (Reply to #25)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

So, in order to bring competitive players back to the fold, you want to give them nothing to grab onto?  Vehicles are a deal breaker*.  Blame the lack of weapon diversity on the people making the game, and I'm fine with less arena style maps, so long as they play good.  Countdown, Construct, The Pit, Narrows, Guardian, and Blackout weren't arena style maps. Your fatal flaw comes with increasing the number of players to play competitively.  I want to see the very best.  It shouldn't be diluted at all.  

 

*They're a deal breaker in the same way you'd have a problem talking the NBA into issuing a 7-point shot that moves around spots on the floor like NBA Jam.  It's difficult to balance what a tank can do, because if you build it, you know, like a tank, it should be pretty impervious to most weapons, yet if it's harmed by the weapons, it's useless.  Not to mention the fact that skill comes out of the equation with vehicles.  Man on man is the key, not man on man-on-man-on vehicle.

Well, it comes to audience, players and money.

Where is the biggest audience? Who will play for that audience and under what circumstances?

In my world, the gameplay would include vehicles, more interesting weapons and a greater variety of game play.

It really seems as if the current MLG model is not working well for FPS of any flavour, so I believe it's time to look at change. Changing to another game besides Halo may be enough. Maybe there are only enough entertainment dollars for one FPS title?

 

That's entirely possible, that Halo has simply run its course, and that may be the actual answer.  Assuming that it'll come back to be a solid MLG event, it's not going to take a crazy departure to bring it back.  If anything, it'll be a return to the roots. 

Sun, 04/15/2012 - 17:23
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starcraft 2 is and should be the only thing....well the fighting games are good so fighting games and starcraft 2 they have more of a following its sad but true

Sun, 04/15/2012 - 20:17 (Reply to #27)
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royalnightspore wrote:

starcraft 2 is and should be the only thing....well the fighting games are good so fighting games and starcraft 2 they have more of a following its sad but true

 

Yes, yes, yes.  When you take your dick out of Starcraft and come on back, let us know.

Sun, 04/15/2012 - 20:25 (Reply to #28)
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Dixon_Tufar wrote:

royalnightspore wrote:

starcraft 2 is and should be the only thing....well the fighting games are good so fighting games and starcraft 2 they have more of a following its sad but true

 

Yes, yes, yes.  When you take your dick out of Starcraft and come on back, let us know.

 

 

Mon, 04/16/2012 - 16:00 (Reply to #29)
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Dixon_Tufar wrote:

royalnightspore wrote:

starcraft 2 is and should be the only thing....well the fighting games are good so fighting games and starcraft 2 they have more of a following its sad but true

 

Yes, yes, yes.  When you take your dick out of Starcraft and come on back, let us know.

 

halo 4 if its any good i will come back my friend...im just saying that starcraft following and the fighting games have more of a following than the shooters do

Mon, 04/16/2012 - 20:17 (Reply to #30)
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royalnightspore wrote:

Dixon_Tufar wrote:

royalnightspore wrote:

starcraft 2 is and should be the only thing....well the fighting games are good so fighting games and starcraft 2 they have more of a following its sad but true

 

Yes, yes, yes.  When you take your dick out of Starcraft and come on back, let us know.

 

halo 4 if its any good i will come back my friend...im just saying that starcraft following and the fighting games have more of a following than the shooters do

 

I think folks here know and understand that too, which is one source of anxiety for Halo 4 being good and successful.

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