Social Skirmish discusses issues with Halo 4

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Tue, 11/27/2012 - 18:11 (Reply to #61)
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Dixon_Tufar wrote:

wamam87 wrote:

sleepInsom wrote:
You're notice more poor connections because they're matchmaking you with people with similar skill and not considering connection quality unlike previous halo games that did the opposite. Wish they gave people the ability to choose for themselves. The fact that I had time to do my bills in between matches is not a good thing.

 

 

then why am i still getting my ass kicked all over the place? is there nobody as bad as i am?

 

This might be a bad time to tell you, but you're also adopted.

 

 

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Tue, 11/27/2012 - 21:39
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So you can set the voice chat to team and party so you don't have to hear the other team or randoms. But between games and in the lobby the game often decides to make everyone the same team so you get to hear them anyway. Right now it feels like Halo 4 is diet Halo. Basically the same and for the most part it's great, but there's that nasty aftertaste that keeps it from being perfect. And 343 is the Splenda.

Wed, 11/28/2012 - 10:13
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I understand where you're coming from, and I get frustrated too.  But to say it takes zero skill is overstating it.  Rather, there are just MANY more one shot kills - but most have a weakness and you can exploit those with good shooting and thinking.

Wed, 11/28/2012 - 18:37 (Reply to #64)
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Shadow wrote:

I understand where you're coming from, and I get frustrated too.  But to say it takes zero skill is overstating it.  Rather, there are just MANY more one shot kills - but most have a weakness and you can exploit those with good shooting and thinking.

 

That's funny, even the pro's are commenting about the immense amount of aim assist with each weapon.  Turn on friendly fire and try to snipe your teammates.  Then you will see how much aim assist there is in this crapshoot.

 

This game is too easy.  Until the bursts are spaced farther, or weapons get bloom.  It will take no skill.

Wed, 11/28/2012 - 19:45 (Reply to #65)
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Double T wrote:

This game is too easy.  Until the bursts are spaced farther, or weapons get bloom.  It will take no skill.

 

Wait, WHAT?  I thought Bloom was the Devil?   

Wed, 11/28/2012 - 10:34
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Aren't all of these new 'powerful' weapons essentially different versions of the infamously overpowered pistol from Halo:CE?  Yet people argued it was balanced because everyone had access to it?  By making all of the weapons more powerful, they make all of the weapons less powerful relative to each other.  

 

Yet now, there is no 'one weapon to rule them all.'  (Though DMR might have some claim here).  They are all useful in their own situations.  No more just Pistol or just BR.  I personally love the variety.  

 

I guess it's why I always thought MLG was kinda boring.  Sure, the players are super skilled, but the game types themselves were boring as hell because everyone used the same weapons over and over and over.  IMHO, more weapons and AAs in a bigger sandbox allows for more possibilities and thus requires more strategy and counters.  That is more interesting to me.   Constant BR or Pistol or DMR game types are just stale.  And there is always slayer pro or customs or the certain MLG playlist if that is your thing.  

 

I know lots of people won't agree, but that is my opinion.  

Wed, 11/28/2012 - 10:39 (Reply to #67)
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Thom293 wrote:

Aren't all of these new 'powerful' weapons essentially different versions of the infamously overpowered pistol from Halo:CE?  Yet people argued it was balanced because everyone had access to it?  By making all of the weapons more powerful, they make all of the weapons less powerful relative to each other.  

 

Yet now, there is no 'one weapon to rule them all.'  (Though DMR might have some claim here).  They are all useful in their own situations.  No more just Pistol or just BR.  I personally love the variety.  

 

I guess it's why I always thought MLG was kinda boring.  Sure, the players are super skilled, but the game types themselves were boring as hell because everyone used the same weapons over and over and over.  IMHO, more weapons and AAs in a bigger sandbox allows for more possibilities and thus requires more strategy and counters.  That is more interesting to me.   Constant BR or Pistol or DMR game types are just stale.  And there is always slayer pro or customs or the certain MLG playlist if that is your thing.  

 

I know lots of people won't agree, but that is my opinion.  

 

The mix needs a little tweaking still, although I appreciate what they've done with the four primary headshot weapons.  I still blame the maps, and it all started with fucking Ghost Town.  

Wed, 11/28/2012 - 10:48 (Reply to #68)
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Thom293 wrote:

Aren't all of these new 'powerful' weapons essentially different versions of the infamously overpowered pistol from Halo:CE?  Yet people argued it was balanced because everyone had access to it?  By making all of the weapons more powerful, they make all of the weapons less powerful relative to each other.  

 

Yet now, there is no 'one weapon to rule them all.'  (Though DMR might have some claim here).  They are all useful in their own situations.  No more just Pistol or just BR.  I personally love the variety.  

 

I guess it's why I always thought MLG was kinda boring.  Sure, the players are super skilled, but the game types themselves were boring as hell because everyone used the same weapons over and over and over.  IMHO, more weapons and AAs in a bigger sandbox allows for more possibilities and thus requires more strategy and counters.  That is more interesting to me.   Constant BR or Pistol or DMR game types are just stale.  And there is always slayer pro or customs or the certain MLG playlist if that is your thing.  

 

I know lots of people won't agree, but that is my opinion.  

 

To bolded #1 - no.  The pistol took the same shots as the DMR or BR takes to kill.  The new power weapons are one shot kills.  This isn't a good comparison.

To bolded #2 - Depends on the type of game you like.  I like map strategy and skilled shootouts over random SPLOSION!!11!!1! one shot kills and anarchy.  I feel like you may be more of an Unread Tournament or Doom type gamer than Halo, if you enjoy that.  Or maybe now that Halo is like this, I guess it also is in that camp.

Wed, 11/28/2012 - 11:51 (Reply to #69)
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Shadow wrote:

Thom293 wrote:

Aren't all of these new 'powerful' weapons essentially different versions of the infamously overpowered pistol from Halo:CE?  Yet people argued it was balanced because everyone had access to it?  By making all of the weapons more powerful, they make all of the weapons less powerful relative to each other.  

 

Yet now, there is no 'one weapon to rule them all.'  (Though DMR might have some claim here).  They are all useful in their own situations.  No more just Pistol or just BR.  I personally love the variety.  

 

I guess it's why I always thought MLG was kinda boring.  Sure, the players are super skilled, but the game types themselves were boring as hell because everyone used the same weapons over and over and over.  IMHO, more weapons and AAs in a bigger sandbox allows for more possibilities and thus requires more strategy and counters.  That is more interesting to me.   Constant BR or Pistol or DMR game types are just stale.  And there is always slayer pro or customs or the certain MLG playlist if that is your thing.  

 

I know lots of people won't agree, but that is my opinion.  

 

To bolded #1 - no.  The pistol took the same shots as the DMR or BR takes to kill.  The new power weapons are one shot kills.  This isn't a good comparison.

To bolded #2 - Depends on the type of game you like.  I like map strategy and skilled shootouts over random SPLOSION!!11!!1! one shot kills and anarchy.  I feel like you may be more of an Unread Tournament or Doom type gamer than Halo, if you enjoy that.  Or maybe now that Halo is like this, I guess it also is in that camp.

 

i don't think I have ever played UT or Doom MP.  I've played Halo since CE.  And it's been a while, but the CE pistol is 3 or 4 shot I am pretty sure...  I am no pro, but I enjoy watching skilled players.

 

the only new common one shot kill weapon I can guess you are talking about is the boltshot.  Like the CE pistol, it is available to everyone.  Regardless, it and the scattershot are really not 'new' weapons - they are essentially just a reskinned shotty.  I.e. their abilities already existed in the sandbox.  Same with inferno - rockets, sticky - GL or PL.   the boltshot is only really new because it is a starter weapon.  Again, like the CE pistol, I don't see a problem.

 

The only real 'new' weapons that didn't appear in the game before that I can think of are the SAW and Binary rifle.  The SAW is an upgraded AR.  The Binary is a true one shot kill and a real 'new' power weapon.  It's so rare, I don't see it as game breaking.

 

But what you say about map strategy and skilled shoot outs still exist.  Where did they go?  What weapons in the game defeats them that wasn't already there?  Binary Rifle is the only one that MIGHT qualify.  I'm pretty sure MLG used Rockets, Shotty and Snipers already.  I join a lot solo, and I can tell you when facing a real team map control and shooting prowess still matter - even in infinity slayer.   I have been curb stomped in Abandon (Top Center), Haven (2 or 3 stairwell crossmapping) and Complex (Computer Room and its Roof mostly, but there are others ) by teams.   Honestly, I think people complaints stem from unfamiliarity with the maps and weapons.  Once the game matures, shoot outs and map control will become more evident.  And my kdr will go down even more, sadly.  ;)

 

And if you don't like splosions, there is the MLG or slayer pro playlist.  If people want to use 3 weapons there, that is fine.  But that's not a reason to make the rest of the weapons in the sandbox useless, which was largely the case before.  

 

IMHO, of course.  

 

 

Wed, 11/28/2012 - 12:26 (Reply to #70)
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Thom293 wrote:
The only real 'new' weapons that didn't appear in the game before that I can think of are the SAW and Binary rifle.  The SAW is an upgraded AR.  The Binary is a true one shot kill and a real 'new' power weapon.  It's so rare, I don't see it as game breaking.

 

 

Shadow wrote:

One huge complaint I have is there are far too many one shot kill weapons.  In Halo 3 there were the two snipers, rockets, laser, and shotty from close range.  Sword and hammer close range.  I don't think they used the fuel rod cannon much in matchmaking - maybe on Sand Trap.  They've kept all those and added the Incineration cannon, bolt shot, binary rifle, rail gun, sticky detonator, scattershot close range.  Pretty much every other weapon is a one shot kill weapon.  This makes BR shootouts pretty much endangered.  If you want that all you can do is play Slayer Pro.

I'm just sick of trying to play classic Halo 1v1 and getting one shot across the map from someone not even involved in the fight.

 

All my bolded are new one shot kill guns.  And it doesn't matter that some are clones of old guns - adding them into rotation means it's a double chance of that type of weapon coming up.

 

I didn't realize there was an MLG playlist in Halo 4?

Wed, 11/28/2012 - 11:20
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At least, this new brand of Halo, which is Fiesta Halo, just sold to us now as "the new default".

Wed, 11/28/2012 - 13:36 (Reply to #72)
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Dixon_Tufar wrote:

At least, this new brand of Halo, which is Fiesta Halo, just sold to us now as "the new default".

 

Fiesta Halo is fun for a minute.

 

That MLG playlist is going to be fantastic, though.  Can't wait for some static weapon spawns.

Wed, 11/28/2012 - 11:38
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once I played REACH, I never looked back at H3. never even thought about it, and I LOVED H3!!! it brought me back from 15yrs of not gaming. every time I turn on the box now, the only reason I don't put REACH back in is all my friends are playing H4. every day it just gets worse. 4v4 is not fun when three guys have a sniper and one with an incineration Canon from their drops and I got to pick from a concussion rifle, needler, or speed boost. I've gotten one sniper drop since the game came out. fuck that. many complained about the random shit in REACH. that was nothing compared to this. dominion...garbage. I watched my son squat a base the entire game with all power weapons. his team got destroyed, but he went 28-0. he held that base by himself with endless rockets and sniper ammo the whole match. I would go back to REACH in heartbeat. this is supposed to be fun and it isn't. sorry to be a downer, but I gave it my all. this game's not for me. if it weren't for my friends I'd be done with this. and the way things are going, soon nobody will tolerate playing with me because of the way I act from being so pissed off.
Wed, 11/28/2012 - 11:47 (Reply to #74)
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wamam87 wrote:

once I played REACH, I never looked back at H3. never even thought about it, and I LOVED H3!!! it brought me back from 15yrs of not gaming. every time I turn on the box now, the only reason I don't put REACH back in is all my friends are playing H4. every day it just gets worse. 4v4 is not fun when three guys have a sniper and one with an incineration Canon from their drops and I got to pick from a concussion rifle, needler, or speed boost. I've gotten one sniper drop since the game came out. fuck that. many complained about the random shit in REACH. that was nothing compared to this. dominion...garbage. I watched my son squat a base the entire game with all power weapons. his team got destroyed, but he went 28-0. he held that base by himself with endless rockets and sniper ammo the whole match. I would go back to REACH in heartbeat. this is supposed to be fun and it isn't. sorry to be a downer, but I gave it my all. this game's not for me. if it weren't for my friends I'd be done with this. and the way things are going, soon nobody will tolerate playing with me because of the way I act from being so pissed off.

 

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Wed, 11/28/2012 - 13:03
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There is no MLG playlist.  But their wasnt one at launch for H3 or Reach either.  I'd bet my SAW that one will be added.  ;)

 

I did forget the Railgun.  I think It would qualify along with the SAW and Binary as "new" weapons.  I see the rest of your list of weapons.  I think those are just re-skins, but you dont and thats fine.  Regardless, your complaints seem to stem from an "availability" factor which can easily be fixed by going to another playlist.  I just dont think its a good reason to nerf the rest of the weapons so the BR/DMR rules with absolute power again in all play lists.  That, IMHO, is boring.  (And the DMR might rule against all anyway).  Basically, there are people that like infinity slayer and the weapon drops.  There are people that like Slayer Pro.  I happen to like both.  But they arent mutually exclusive and can co-exist without changing the whole sandbox back to "classic" Halo. 

 

IMHO.

Wed, 11/28/2012 - 13:19
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I like both as well.  I just wish they would tone down the power weapon drops.  But like I mentioned, reskinned or not - as you said, it's the availability.  I don't think BR/DMR should rule all.  But starting weapons should be 75% of the game play, IMO.  The other 25% should be the bonus killing like rockets/snipe variants and others.  But when the game is all about dicerolls for power weapons and random deaths across the map without any chance to fight back, it's just chaos, not team shooting.

Wed, 11/28/2012 - 14:44
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All I want is the regular 4v4 modes without personal ordinance and a chance to play them on a map that isn't Haven. I don't think I'm asking for too much.

Wed, 11/28/2012 - 18:42
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it's hit scan, same as H2.  If you say this is easy, then all the hardcores who loved H2 are going to have to admit the same...

Wed, 11/28/2012 - 19:19 (Reply to #79)
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Shadow wrote:

it's hit scan, same as H2.  If you say this is easy, then all the hardcores who loved H2 are going to have to admit the same...

 

Hitscan has nothing to do with aim assist.  Aim assist is increased more than any other previous game (think CoD campaign snap to aiming), Hit boxes are larger, and weapons provide instant kills.  Not much skill involved.

 

Halo 2 and Halo 4 are two completely different animals.

Wed, 11/28/2012 - 20:24
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If the game is not skillful, then why do some players come out on top consistently?

Why do people like me do so poorly? In fact, I played the worst games of my experience in the Over 40 tournament. Although anecdotal, it suggests skill is playing an even bigger part than in the past.

The tools are the same for everyone. Skill, both mental and physical was, is and will always be the great divider. I never truly begrudge a better player for out playing me. (Yes, I will bitch out loud. ;))

The only evidence that skill as a vehicle to win is removed will be when the average scores of all players is compressed to the point of no discernable difference exists and luck comes into play.

 

Wed, 11/28/2012 - 21:52 (Reply to #81)
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DEEP_NNN wrote:

If the game is not skillful, then why do some players come out on top consistently?

Why do people like me do so poorly? In fact, I played the worst games of my experience in the Over 40 tournament. Although anecdotal, it suggests skill is playing an even bigger part than in the past.

The tools are the same for everyone. Skill, both mental and physical was, is and will always be the great divider. I never truly begrudge a better player for out playing me. (Yes, I will bitch out loud. ;))

The only evidence that skill as a vehicle to win is removed will be when the average scores of all players is compressed to the point of no discernable difference exists and luck comes into play.

 

 

Exactly.  Well said.

Thu, 11/29/2012 - 06:37 (Reply to #82)
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16 

DEEP_NNN wrote:

If the game is not skillful, then why do some players come out on top consistently?

Why do people like me do so poorly? In fact, I played the worst games of my experience in the Over 40 tournament. Although anecdotal, it suggests skill is playing an even bigger part than in the past.

The tools are the same for everyone. Skill, both mental and physical was, is and will always be the great divider. I never truly begrudge a better player for out playing me. (Yes, I will bitch out loud. ;))

The only evidence that skill as a vehicle to win is removed will be when the average scores of all players is compressed to the point of no discernable difference exists and luck comes into play.

 

16 Yes!

Thu, 11/29/2012 - 09:30 (Reply to #83)
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DEEP_NNN wrote:

If the game is not skillful, then why do some players come out on top consistently?

Why do people like me do so poorly? In fact, I played the worst games of my experience in the Over 40 tournament. Although anecdotal, it suggests skill is playing an even bigger part than in the past.

The tools are the same for everyone. Skill, both mental and physical was, is and will always be the great divider. I never truly begrudge a better player for out playing me. (Yes, I will bitch out loud. ;))

The only evidence that skill as a vehicle to win is removed will be when the average scores of all players is compressed to the point of no discernable difference exists and luck comes into play.

 

 

Counterpoint.  Singlewing won the over 40.  That is all.

Thu, 11/29/2012 - 10:32 (Reply to #84)
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Ghost92 wrote:

DEEP_NNN wrote:

If the game is not skillful, then why do some players come out on top consistently?

Why do people like me do so poorly? In fact, I played the worst games of my experience in the Over 40 tournament. Although anecdotal, it suggests skill is playing an even bigger part than in the past.

The tools are the same for everyone. Skill, both mental and physical was, is and will always be the great divider. I never truly begrudge a better player for out playing me. (Yes, I will bitch out loud. ;))

The only evidence that skill as a vehicle to win is removed will be when the average scores of all players is compressed to the point of no discernable difference exists and luck comes into play.

 

 

Counterpoint.  Singlewing won the over 40.  That is all.

 

QFT. laugh

Wed, 11/28/2012 - 21:17
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^ what depends said.

Thu, 11/29/2012 - 10:56
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If I can get 400 head shots already, the aim assist is too much.  I hope they at least tone it down a little.

Thu, 11/29/2012 - 14:49 (Reply to #87)
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buckeye75 wrote:

If I can get 400 head shots already, the aim assist is too much.  I hope they at least tone it down a little.

This. Idk what my headshot number is, but I do know I'll just shoot in some guy's general direction and it wil say "headshot!"

Thu, 11/29/2012 - 13:43
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Dammit you guys.  Just spit out my soda all over my screen5421

Thu, 11/29/2012 - 15:42
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Well I am having fun with this game. Since 343 is only in the Halo business I am pretty sure they will tweek the game for the better, whatever better is. But in the end not everyone will be happy because it just takes no skill to die to a gaus hog/tank/banshee/canon/binary rifle/sniper rifle/grenades/DMR/BR/bolt shot/splatter/falling off the map/assasination/loss connection.

Thu, 11/29/2012 - 15:57
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Halo2 had strong auto aim and Halo2 and CE both had very quick kill times. Maybe the hit boxes for the head are to big I know the sniper is very forgiving when it comes to head shots.

 

 

 

 

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