Rumors

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#1 Thu, 02/19/2015 - 11:06
Minotaur's picture
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Rumors

Heard from an xbl friend last evening that a rumored expansion for Destiny will include a third subclass for each Warlock, Hunter and Titan. For example, a Warlock will get an arc subclass, a Hunter will get a void subclass and the Titan will get a solar subclass. One of them will be able to build an arc fence around himself - a defensive subclass. One will be able to project a solar beam to cut down foes - an offensive subclass. And the third....

Last year we were told that all of the PS3/4 exclusive guns, maps and missions will become available to xbox users upon the anniversary date of the game's release.

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Thu, 02/19/2015 - 13:25
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The third subclass rumor has been out there since release, when folks started notcing there was a third spot there for one.

Thu, 02/19/2015 - 15:45
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Bungie claims that it's stuck there from the beta and there it's more work to get ride of then it's worth. That was back when you picked a subclass and you where locked to it.

Thu, 02/19/2015 - 16:03
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It would need to be something really badass for me to give up my bladedancer. Golden gun really sucked imo. 

Fri, 02/20/2015 - 07:44
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I agree golden gun does suck. I feel it's the weakest special.

Fri, 02/20/2015 - 09:11 (Reply to #5)
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SoulTerror wrote:

I agree golden gun does suck. I feel it's the weakest special.

golden gun would be fine if the super didn't take a ridiculous amount of time to load and if it could do critical hits to headshots. i've found myself playing bladedancer more and more.

I really hope they improve GG. 

Fri, 02/20/2015 - 09:09
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I'm glad to hear of a third subclass, finally something new to play with.

Arc fence would have to be warlock. Solar beam = titan.

it would be nice if the hunter got some kind of trap, like a void trap so mobs are stuck in the trap for a period of time

 

Mon, 02/23/2015 - 09:57
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I feel like I'm taking crazy pills with all the Bladedancers here.  Golden Gun is a crapton more useful in campaign, especially against any enemy of consequence.  Its a mixed bag in multiplayer, but I feel that Golden Gun is more consistent.

Mon, 02/23/2015 - 11:34 (Reply to #8)
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Dixon_Tufar wrote:

I feel like I'm taking crazy pills with all the Bladedancers here.  Golden Gun is a crapton more useful in campaign, especially against any enemy of consequence.  Its a mixed bag in multiplayer, but I feel that Golden Gun is more consistent.

If I am a Hunter, I usually chose Golden Gun. But I can see the virtues of Bladedancer. With the right armor, you can get four kills with GG. A good bladedancer can wipe a team or mob and live. At least that is my experience.

Mon, 02/23/2015 - 12:19 (Reply to #9)
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Blue_Stiehl wrote:

Dixon_Tufar wrote:

I feel like I'm taking crazy pills with all the Bladedancers here.  Golden Gun is a crapton more useful in campaign, especially against any enemy of consequence.  Its a mixed bag in multiplayer, but I feel that Golden Gun is more consistent.

If I am a Hunter, I usually chose Golden Gun. But I can see the virtues of Bladedancer. With the right armor, you can get four kills with GG. A good bladedancer can wipe a team or mob and live. At least that is my experience.

So, you're looking more at the Crucible side of the equation where it makes more sense.

Its not necessarily a "good" Bladedancer that can wipe a team and live.  That's completely situational.  That same "good" Bladedancer that can do that is the same "good" Warlock or Titan that can wipe a team with their super abilities as well.  A more aware player can identify those times where you can get three or more kills with a Bladedancer and pop it then, but that's only if the situation lets it happen.  Hell, with Golden gun and Combustion, you can wipe a team out if they're all standing together; the same situation you would need to wipe a team out with Space Magic/Hulksmash.  Golden Gun is much more consistent, I think.  You're more likely to get your 2-4 kills each time you pop it than with any other super ability.

Mon, 02/23/2015 - 11:52
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Hunters using blink can get across the VoG jump puzzle pretty easily - at least it looks really easy. Bladedancers can get through the light maze in CE solo pretty easily using invis. Of the three characters, a Bladedancer can also get across the second bridge solo the easiest, without building it first. Alas, I don't have a Hunter...

Mon, 02/23/2015 - 12:08 (Reply to #11)
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Minotaur wrote:

Hunters using blink can get across the VoG jump puzzle pretty easily - at least it looks really easy. Bladedancers can get through the light maze in CE solo pretty easily using invis. Of the three characters, a Bladedancer can also get across the second bridge solo the easiest, without building it first. Alas, I don't have a Hunter...

Every class can get across the jump puzzle after three platforms.  I've never finished the puzzle to completion; I've either taken the left route or jumped after the third platform to the ledge.

Mon, 02/23/2015 - 13:05
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Rumours?

Tue, 02/24/2015 - 17:12
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If used with the talent that extends blade duration for each kill, I can rack up 8 -10 kills. If used in the correct situation. Then I can pop invisible and sneak away quietly. 

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