Patch Notes - 1.0.3

11 posts / 0 new
Last post
#1 Mon, 11/17/2014 - 14:33
thello's picture
Offline
Last seen: 9 years 3 months ago
Joined: 08/07/2009 - 23:00

Patch Notes - 1.0.3

1.0.3 : The one about Iron Banner and Voice.

 

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

 

Voice

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

 

Classes

  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

 

Weapons

General
  • Reduced camera shake when being hit with explosive rounds
Perks
  • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
  • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

 

Activities

Missions
  • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
  • Winter's Run: Fixed an exploit zone in the Aksor boss encounter
  • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
  • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

 

Event: Iron Banner

  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

 

Cinematics

  • Fixed several issues with the synchronization of cinematic subtitles in various languages

 

Destinations

Combatants
  • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
  • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events 
  • Public Events will occur 10-15% more frequently in all public spaces

 

Vendors

  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante's stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens

 

PVP

General
  • Enabled revive scoring for Skirmish and Salvage
  • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
  • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
  • Added new functionality to match pre-formed fireteams against each other
    • This will slowly roll out to all playlists over time, but willstart with the 3v3 playlists
    • In 3v3 games, Fireteams of 2 or more players will match together more frequently
    • In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
  • Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit 
  • Mark of the Unbroken no longer requires a minimum player count 
  • Sum of All Tears no longer requires a minimum player count
  • Sum of All Tears should now trigger consistently 

Maps

First Light
  • Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
  • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
  • Adjusted landing and respawn points to accommodate new geometry changes
  • Added protection to prevent players from getting  on top of a pipe high above the intended playable space
Firebase Delphi
  • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
  • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
  • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
  • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
  • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
  • Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
  • Adjusted landing points to keep players from fighting too soon in Rumble matches
  • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
  • Added geometry to fill in small gaps that let players see out of the world

 

HUD

  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing 
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

 

Orbit

  • Destiny version number added to the Character Login screen 
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

 

Menus

General
  • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
  • Network Connection Quality Indicators now added to the Roster
  • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
  • Added support for direct fireteam joins from the roster on the Xbox One
Inventory
  • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
  • Fixed and updated several inventory icons
  • Fixed and updated several talent tree icons

 

Audio

  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

 

Technical

  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would  cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit
Game: 
Mon, 11/17/2014 - 15:44
Thom293's picture
Offline
Last seen: 4 years 9 months ago
Joined: 09/09/2010 - 23:00
Currently Playing: 

They fixed the Askor cheese.  Good.

Mon, 11/17/2014 - 16:48
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

Directly join Fireteams straight from the roster. Nice enhancement.

Tue, 11/18/2014 - 09:01 (Reply to #3)
GO_BLUE's picture
Offline
Last seen: 9 years 1 month ago
Joined: 08/30/2005 - 23:00

DEEP_NNN wrote:

Directly join Fireteams straight from the roster. Nice enhancement.

Agreed; this is gold & worked well last night.  

Tue, 11/18/2014 - 08:59
Bluestar's picture
Offline
Last seen: 7 years 10 months ago
Joined: 04/21/2005 - 23:00
Currently Playing: 

We noticed a few framerate issues last night after patch.  It was bad in the tower and the beginning of the raid.  it seemed to clear up when we left the party chat and just used the fireteam chat.  I also had reduced damage on my icebreaker for criticals.  Was getting 12K last week, last night was only registering 8K for criticals on Atheon.  There's apparently some exotic damage issues going on with the patch.

http://www.bungie.net/en/Forum/Post/79157865/0/0

Tue, 11/18/2014 - 09:20
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

I think I noticed my Patience and Time was not having as much damage as I remember. The invis was still working though.

Tue, 11/18/2014 - 10:22
Thom293's picture
Offline
Last seen: 4 years 9 months ago
Joined: 09/09/2010 - 23:00
Currently Playing: 

I was in a raid for about 10 mins last night.  Atheon was running about 15 fps.  They need to fix this.

 

On the plus side, legendary guns now have new (way better) sounds.  It was really noticeable on Vanquisher and Atheon's Epilogue.  Lots of the other sounds in the game were slightly different in a better sort of way. e.g. Rusted Lands pvp map you can now hear the Hive Tombships and landers.  I dont know for sure, but it is such a difference that is seems like they turned on surround sound or the Dolby codec where it wasnt present before.  My surrond sound headphones went from good to "wow" last night.  Really good stuff. Lots of new icons and tiny graphical enhancements too.  I havent used the new matchmaking party chat yet.  Hopefully that works too.  

 

For me, I have about two weeks of playing Dragon Age III.  I should be back just in time for expansion.  I might come back to just raid or farm coins for a nice Xur item, but otherwise I will be on a break.

Tue, 11/18/2014 - 10:50
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

I noticed some of those sounds too. I think the lighting was jigged in a few places. Spinmetal is much more obvious now, I think.

Tue, 11/18/2014 - 14:02
Duke12's picture
Offline
Last seen: 3 years 2 months ago
Joined: 11/28/2012 - 14:47
Currently Playing: 

If you haven't done so already, I recommend downloading the patch well before any planned scheduled Raids or Weekly/Nightfall strikes. Depending on your download speed, the 1G download may take longer than you think: mine took well over 30 minutes.

Thu, 11/20/2014 - 08:17
SoulTerror's picture
Offline
Last seen: 7 years 2 months ago
Joined: 12/13/2012 - 15:28
Currently Playing: 

Mine downloaded pretty quickly. I noticed a huge sound difference of a Hive ship while doing Patrol's on the moon. Game started to lag really bad when I was Mars that same night. Haven't played since Monday, but will be on tonight.

Thu, 11/20/2014 - 10:11
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

I think some of the lag people are experiencing are the new attempts to keep you from being kicked to orbit. I've experienced it once. It's not pleasant but went away after a few minutes, for me.

Join our Universe

Connect with 2o2p