My review.

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Fri, 11/09/2012 - 10:14
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Somebody posted earlier about the Sniper being less forgiving with the hit box.  I respectfully disagree.  It seems this sniper is quick to reward "snap shots"  which I consider the game just giving you one.  I'm getting used to it still but it seems placing the reticle center mass the pulling up and firing usually results in a headshot.

Fri, 11/09/2012 - 10:41 (Reply to #32)
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BigBadMike wrote:

Somebody posted earlier about the Sniper being less forgiving with the hit box.  I respectfully disagree.  It seems this sniper is quick to reward "snap shots"  which I consider the game just giving you one.  I'm getting used to it still but it seems placing the reticle center mass the pulling up and firing usually results in a headshot.

 

Gotta agree with that.  I was a crappy sniper in Reach, but am consistently getting kills with it in H4.

Also, I think the mystery of starting off dead in a Regicde game is solved.  Apparently H4 will JIP you into that game as well.  Regicide is a 6 person game, but noticed that everytime I started off dead, there was a player list of more than 6 with at least one person quitting.  Makes it tougher to win the damn game or finish high when you come in already behind in the scoring (and dead),

Also, instant respawn doesn't work in objective games.  Noticed that in a CTF game last night.  Respawn is quicker than Reach though.

Fri, 11/09/2012 - 21:53 (Reply to #33)
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BigBadMike wrote:

Somebody posted earlier about the Sniper being less forgiving with the hit box.  I respectfully disagree.  It seems this sniper is quick to reward "snap shots"  which I consider the game just giving you one.  I'm getting used to it still but it seems placing the reticle center mass the pulling up and firing usually results in a headshot.

 

So far, I love this game. Weapons feel crisp. Vehicles are fast and feel good. Grenades are weaker to prevent grenade spamming. The DMRs, greatly reduced bloom makes it feel really accurate at longer ranges.

I have never been able to snipe in any Halo game. Now I can pick one up and get kills, perhaps the game is "giving me one" but I couldn't use the weapon at all before.

I hope my experience stays like this. =)

Fri, 11/09/2012 - 13:11
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the sniper comment was made by laser, and we all know he can't hit the broad side of a frigate.
Mon, 11/12/2012 - 18:11
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@ Doodi if you do join I'll try to avoid flagging your forum posts as offensive LOL

Mon, 11/12/2012 - 22:50 (Reply to #36)
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zombiekitten wrote:

@ Doodi if you do join I'll try to avoid flagging your forum posts as offensive LOL

Then I'll having nothing to do all day!

Tue, 11/13/2012 - 08:22 (Reply to #37)
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admin wrote:

zombiekitten wrote:

@ Doodi if you do join I'll try to avoid flagging your forum posts as offensive LOL

Then I'll having nothing to do all day!

Lol! 

Mon, 11/12/2012 - 19:42
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The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

Mon, 11/12/2012 - 22:50 (Reply to #39)
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KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Tue, 11/13/2012 - 00:45 (Reply to #40)
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admin wrote:

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Awful AA.  Changes the game that Halo has always been, which is crouch to get off radar and use it strategically.  Now everyone can see you anywhere, and there's no sneaking.

Tue, 11/13/2012 - 01:08 (Reply to #41)
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Shadow wrote:

admin wrote:

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Awful AA.  Changes the game that Halo has always been, which is crouch to get off radar and use it strategically.  Now everyone can see you anywhere, and there's no sneaking.

 

i personally don't have any load outs with it, but it is a useful tool to discourage camping.  It also has a pretty significant weakness (submarine sonar ping).   I prefer hard light myself.

Tue, 11/13/2012 - 08:27 (Reply to #42)
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Shadow wrote:

admin wrote:

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Awful AA.  Changes the game that Halo has always been, which is crouch to get off radar and use it strategically.  Now everyone can see you anywhere, and there's no sneaking.

It has taken crouch out of the game. I'm not a fan of that either. Why do we even have crouch now? 

Do holograms show up on PV? If not, it makes that a useless AA too.

Tue, 11/13/2012 - 08:28 (Reply to #43)
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zombiekitten wrote:

Shadow wrote:

admin wrote:

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Awful AA.  Changes the game that Halo has always been, which is crouch to get off radar and use it strategically.  Now everyone can see you anywhere, and there's no sneaking.

It has taken crouch out of the game. I'm not a fan of that either. Why do we even have crouch now? 

 

I am appalled at your statement kitty!  

 

http://www.youtube.com/watch?v=ukaHCDIuUPM

Tue, 11/13/2012 - 03:44 (Reply to #44)
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admin wrote:

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Promethean vision...  Don't run around corners without checking it out first.  Profit.

Yeah, nothing quite like announcing yourself to the world. It's not the corner campers that'll get you with that thing, it's the guys who come running full tilt down a hall way charging it. You can charge it faster than the DMR can shoot 5 times, and it's got pretty decent range.

I'm just glad swat is back. It's nice to be able to play the game instead of Call of Duty: Halo Edition.

Tue, 11/13/2012 - 08:01 (Reply to #45)
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KamakazeTaco wrote:

 It's not the corner campers that'll get you with that thing, it's the guys who come running full tilt down a hall way charging it. You can charge it faster than the DMR can shoot 5 times, and it's got pretty decent range.

 

 

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Which is it?

Tue, 11/13/2012 - 08:19 (Reply to #46)
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.

admin wrote:

KamakazeTaco wrote:

 It's not the corner campers that'll get you with that thing, it's the guys who come running full tilt down a hall way charging it. You can charge it faster than the DMR can shoot 5 times, and it's got pretty decent range.

 

 

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Which is it?

Boltshot is the Forerunner pistol. Semi-automatic plus charge up blast. I do not see any problems with it but that is just my opinion.

Tue, 11/13/2012 - 09:30 (Reply to #47)
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DEEP_NNN wrote:

...I do not see any problems with it but that is just my opinion.

Have you seen the recently discovered Boltshot glitch?

http://www.youtube.com/watch?v=_y0hfCBD52E&feature=g-crec-u

Tue, 11/13/2012 - 12:11 (Reply to #48)
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DarthTabasco wrote:

DEEP_NNN wrote:

...I do not see any problems with it but that is just my opinion.

Have you seen the recently discovered Boltshot glitch?

http://www.youtube.com/watch?v=_y0hfCBD52E&feature=g-crec-u

Only just saw that video before reading your post. Might be a problem. Still difficult to know. It should get fixed anyway. I see these things differently. More than half the MM population are usually like me so that fast reload isn't much of an advantage if everything else I do is wrong. Skilled players will all learn it so when matched properly it should balance out somewhat. Time will tell.

Tue, 11/13/2012 - 19:51 (Reply to #49)
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admin wrote:

KamakazeTaco wrote:

 It's not the corner campers that'll get you with that thing, it's the guys who come running full tilt down a hall way charging it. You can charge it faster than the DMR can shoot 5 times, and it's got pretty decent range.

 

 

KamakazeTaco wrote:

The pocket shotgun needs to go. That's all any close map turns into, running around corners with the boltshot charged trying for a cheap kill.

 

Which is it?

Think ya misunderstood me there. By corner campers I mean the dudes who do nothing but crouch and never move from behind a box and happily spend 2 minutes waiting for that one sword kill they can get. As opposed to the guys with mobility who just run around the entire map.

Tue, 11/13/2012 - 08:14
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The boltshot is horrible.  I think I may have gotten one kill with it?  and that was using it like a pistol and not overclocking it.

 

My favorite loadout is promethean vision (against camo whores) and the thruster pack.  TP makes for some fun times luring in people :)

Tue, 11/13/2012 - 08:29
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Lol Laser 

Tue, 11/13/2012 - 08:42
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I really dig the MP, played it all weekend at the LAN.  I had a blast.  Lots of fun gametypes and some pretty good maps to start. 

 

By the way, Doodi cheats, he's a screen looker.

Tue, 11/13/2012 - 09:07 (Reply to #53)
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Lala Calamari wrote:

By the way, Doodi cheats, he's a screen looker.

fact

Tue, 11/13/2012 - 09:39
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That bolt shot glitch is saddening.  The jetthrust in the lift only makes sense.

Tue, 11/13/2012 - 10:08
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So, I like the game so far, a lot.  It's a lot like Left 4 Dead 2, to me, in that it's the game that Left 4 Dead should have been.  Sure, Left 4 Dead was a good game, but it had some obvious flaws and problems that ultimately detracted from some of the gameplay.  This is the game that Reach should have been.  I like some of the subtleties of the Armor Abilities.  Some of the maps I didn't think I would like, I've ended up liking a lot (like Settler), and I still dislike the vehicles.  Infinity Slayer, with the ordnance drops is a decent little idea, but I do miss having a set weapon group on the map.  If you know there's only one shotgun that spawns on the map, for instance, you can play the map a little differently (Boltshot notwithstanding).  Infinity Slayer is a decent way to get to know the weapons in the sandbox without having to unlock them all.  Also, is it me, or do weapon respawns take forever?  I played this game nonstop at the LAN and enjoyed every second of it, and have only encountered a handful of kills online that I would/could/should have had on LAN, the connections are pretty damned solid so far, especially with the crush of people playing the game.

 

Back to maps, though.  Abandon is the new Sword Base, where if you don't control the top middle, you're going to get smoked.  You'll get doubly smoked if you spawn on the cliff side.  You're constantly shooting uphill and pretty helpless.  Interesting idea for a map, but ends up poorly.  Adrift is decent.  It plays decently for flag and oddball, but it's a camper's paradise.  Complex is a huge map.  It seems pretty easy to lock down in slayer games, but flag is a pain in the ass.  I think 30 seconds for flag respawns might be too much.  We outplayed and outclassed a couple of teams on this map in flag last night, and they just kept meatbagging the flag, and with the 30 second timer, they kept pushing the flag over the goal line.  Exile is monstrous.  Way too many vehicles.  That's definitely a Big Team map, though.  Haven belongs in the pantheon of amazing Halo maps, though.  So many angles and firing lanes, it plays good for slayer, and objective gametypes, I imagine.  Longbow is another massive map, and playing Domination on it is a massive chore.  Holding B means you get to pick whichever base you want to capture next.  Bad design for that gametype, I think.  Meltdown is another monstrous map.  It's okay, I guess, if you love vehicle play.  Ragnarok, without the vehicles, plays very well.  With the vehicles, it's the same olf Valhalla you know and love (now with more Mantis!)  Solace is a great map that plays pretty well for objective games, too.Vortex is another massive map that's borderline useless to me.  Too big, too many vehicles, all that stuff.

 

So, let's get some good Forge maps up and running (I've seen a Lockout remake already) and get to playing.  

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