Louis Wu (HBO) Hands on Halo 4 multiplayer synopsis

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#1 Tue, 05/01/2012 - 10:13
DEEP_NNN's picture
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Joined: 07/03/2005 - 23:00
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Louis Wu (HBO) Hands on Halo 4 multiplayer synopsis

This write up is very good.


Tue, 05/01/2012 - 12:16
Matt Likes Beer's picture
Last seen: 4 years 7 months ago
Joined: 01/17/2011 - 23:00

Everything im hearing so far points to this game being amazing. Thanks for posting this article Deep. Definitely a good read.

Wed, 05/02/2012 - 08:45
jonny12gauge's picture
Last seen: 3 years 9 months ago
Joined: 08/16/2006 - 23:00

Controls were similar enough to Reach's controls that switching was pretty easy - this may be trivial for younger players, but for ancient folks like me, this is huge. (The only new thing I had to get used to was that Sprint, an always-available armor ability, was mapped to the button that used to hold Crouch, while Crouch had been moved to my 'Switch Grenades' button.


COD anyone? lol


The second drop was mine - at some point during the game, I was confronted with a representation of my D-Pad, with three weapons attached to three of the four buttons. I hit D-Pad Left, which was linked to a Spartan Laser, and the image disappeared. Soon after, I saw that the Laser had dropped. (It was nowhere near me - clearly, as players learn more about the maps, this sort of thing won't happen as often.) Again - I have no clue what GENERATED the drops; Frank suggested that there are multiple types of drops, and in the games we were playing, these were PERSONAL drops... but I saw that they could be used to supplement your armory (you know about the drop before the other team, and can get to the drop location first), or used to set up traps for the other team (put yourself in position to ambush folks coming to a drop, then give them a reason to walk in).




Halo 4 feels faster than Reach.



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