Interveiw with Max Hoberman lead multiplayer designer for H2

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#1 Fri, 10/31/2014 - 07:34
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Interveiw with Max Hoberman lead multiplayer designer for H2

Mon, 11/03/2014 - 13:27
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Non iTunes version: http://ec.libsyn.com/p/c/1/8/c1830524672c1c0e/Podcast_Unlocked_Episode_1...

 

Multiplayer for Halo 2 was 32 v 32?  Good lord, that's a bullet we dodged.

Mon, 11/03/2014 - 14:03
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Because bigger always equals better, right?

Man. I remember during the Halo CE heyday, when they were making Halo 2. My friends and I were excited but also a little worried they'd screw it up. But we'd always reassure ourselves that there's no way the people who made CE would ruin the sequel. Little did we know they almost made Big Team Battle look like Team Doubles. Ugh. I like BTB, but 32v32 would lose all the focus. Like watching a 500 person orgy from a helicopter.

Tue, 11/04/2014 - 16:49 (Reply to #3)
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Tristan wrote:

Because bigger always equals better, right?

Man. I remember during the Halo CE heyday, when they were making Halo 2. My friends and I were excited but also a little worried they'd screw it up. But we'd always reassure ourselves that there's no way the people who made CE would ruin the sequel. Little did we know they almost made Big Team Battle look like Team Doubles. Ugh. I like BTB, but 32v32 would lose all the focus. Like watching a 500 person orgy from a helicopter.

For whatever reason I invision this looking a lot like an angry centipede.

 

IMO

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