The Halo Bulletin: 9.19.12 - Covenant Weapon Video

33 posts / 0 new
Last post
#1 Wed, 09/19/2012 - 20:39
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 
Wed, 09/19/2012 - 20:50
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

Apparently there will be a music free video very soon.

Wed, 09/19/2012 - 20:53
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 
Mmm, beam rifle.
Wed, 09/19/2012 - 21:50 (Reply to #3)
Hoplite's picture
Offline
Last seen: 1 month 3 weeks ago
Joined: 03/08/2006 - 23:00

OMGaLaserPewPew wrote:
Mmm, beam rifle.

yyyup. Melting faces with the current covy snipe was fun for only a short while. Interesting to see the Plasma Rifle being 'replaced' with that Storm Rifle.

Wed, 09/19/2012 - 23:14 (Reply to #4)
Dixon_Tufar's picture
Offline
Last seen: 8 years 4 months ago
Joined: 12/15/2007 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:
Mmm, beam rifle.

Yeah, it looks like it's worth using this time around.

 

Wed, 09/19/2012 - 21:40
Wed, 09/19/2012 - 23:32 (Reply to #6)
Thu, 09/20/2012 - 06:04 (Reply to #7)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 
Wed, 09/19/2012 - 22:22
Double T's picture
Offline
Last seen: 8 years 5 months ago
Joined: 08/29/2009 - 23:00
Glad to see colored medals in there for about two seconds. I also think I spotted a new helmet. Oh well. :)
Wed, 09/19/2012 - 23:24
Autarch's picture
Offline
Last seen: 8 years 5 months ago
Joined: 09/08/2012 - 02:48

Holy crap!  I can see why the Needler is an ordinance weapon now.

Thu, 09/20/2012 - 06:14
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

I was waiting for someone to notice and comment but I guess I'll be the first. The Bulletin's first header reads, "Au is on the horizon" which translates to "Gold is on the horizon".

It must be going Gold very soon.

Thu, 09/20/2012 - 07:37
DarthTabasco's picture
Offline
Last seen: 3 years 10 months ago
Joined: 10/09/2011 - 23:00
Currently Playing: 

Wow, even more weapons. H4 is so chock full of sweet weapons, it's going to be hard to figure out what to use. 

 

Thu, 09/20/2012 - 10:31
Ghost92's picture
Offline
Last seen: 9 years 3 months ago
Joined: 03/08/2006 - 23:00

Editions buying guide.  Also note, for those that haven't pre-ordered, Angel has confirmed that GameStop has stopped taking pre-orders.

 


EditionPriceIncludesBonus Digital Content Through Xbox LIVE


 


Halo 4 Standard Edition$59.99 USDStandard Edition Copy of Halo 4N/A


 


Halo 4 Limited Edition$99.99 USDHalo 4 War Games Map Pass
Launch Day Access to Six Specializations
UNSC Infinity Briefing Packet
Special Edition of Halo 4: Forward Unto Dawn
In-Game Prime Armor Skin
In-Game Prime Weapon Skin - Assault Rifle
In-Game Prime Emblem
Recruit Armor Avatar Costume
Avatar Cryo-Tube Prop


 


Xbox 360 Limited Edition
Halo 4 Console Bundle
$399.99 USDTwo Exclusive Forerunner Controllers
Standard Edition Copy of Halo 4
Wired Headset
320GB Hard Drive
Built-in Wi-Fi
In-Game FOTUS Spartan Armor
In-Game Imprint Weapon Skin – LightRifle
In-Game Unicorn Emblem
FOTUS Armor Avatar Costume
Avatar Promethean Crawler Prop


 


Halo 4 War Games Map Pass$24.99 USDAccess to Nine Competitive Multiplayer Maps
(Three Future War Games Map Packs, Each
Including Three Maps)
In-Game Scanner Helmet
In-Game Strider Helmet
In-Game Falcon Emblem


 


Standalone Xbox 360 Halo 4 UNSC Limited Edition Wireless Controller$59.99 USDN/AHalo 4 UNSC Logo Avatar T-shirt


 

Thu, 09/20/2012 - 12:00
BCyclops's picture
Offline
Last seen: 5 years 2 months ago
Joined: 11/22/2009 - 23:00
Currently Playing: 

I like what I see here. That's cool they're bringing back the Beam Rifle. I am a fan.

It looks like the Grav Hammer will be a better anti-vehicle weapon than it was in Reach, so that should be fun for games with vehicles.

The Concussion Rifle will only have 4 rounds per mag, but maybe each round is more powerful this time. I see a parallel here with the Halo 2 Brute Shot which also had 4 rounds per mag.

Plasma Pistol + Magnum sounds like a good combo, but these are both secondary weapons so you probably can't start with both.

The Plasma Rifle is not returning probably because there is no more dual-wielding, and it doesn't make much sense to keep it around. It is replaced by the Storm Rifle. Looks like the Spiker is also gone and for the same reason.

Thu, 09/20/2012 - 18:02
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

Added this video which has just the weapon sounds and no music.

http://www.youtube.com/watch?v=ctyrT11HT34&feature=g-user-u

Thu, 09/20/2012 - 19:56
Lou_Keymia's picture
Offline
Last seen: 5 years 7 months ago
Joined: 07/14/2010 - 23:00
Currently Playing: 
I love the way the Storm Rifle looks. The rounds fire immediately, as opposed to the Spiker and Plasma Rifle; I never used those weapons because of how long it took your shots to reach their targets. I'm not a fan of the Concussion Rifle in Reach, but this iteration appears much better. I don't think there's any problem with the sword movement speed myself. WOW look at the Needler!
Thu, 09/20/2012 - 22:59
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
Fri, 09/21/2012 - 06:15 (Reply to #17)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

Fri, 09/21/2012 - 13:00 (Reply to #18)
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 

DEEP_NNN wrote:

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

 

Success ratio is analogous to skill right?  The same could be said for the sniper then.  If you're a bad shot, then the success ratio is poor.  Does that mean 343 should increase the hit-box size on the sniper?  It doesn't make sense.  Sword is a cqc weapon, not a mid-range-sprint-to-slash-your-opponent.  You should either use it in cqc or be stealthy while equipped with it to get into cqc range.

Fri, 09/21/2012 - 13:04 (Reply to #19)
DarthTabasco's picture
Offline
Last seen: 3 years 10 months ago
Joined: 10/09/2011 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

 

Success ratio is analogous to skill right?  The same could be said for the sniper then.  If you're a bad shot, then the success ratio is poor.  Does that mean 343 should increase the hit-box size on the sniper?  It doesn't make sense.  Sword is a cqc weapon, not a mid-range-sprint-to-slash-your-opponent.  You should either use it in cqc or be stealthy while equipped with it to get into cqc range.

Well spoken Laser. I was thinking the same thing when I read the comments Deep posted on Frankie's explanation of why you could Sprint with sword. The sword is a CQC weapon. However, I can say sword sprinting in Reach is not terribly effective, so I'm not too worried.

Fri, 09/21/2012 - 13:28 (Reply to #20)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

DarthTabasco wrote:

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

 

Success ratio is analogous to skill right?  The same could be said for the sniper then.  If you're a bad shot, then the success ratio is poor.  Does that mean 343 should increase the hit-box size on the sniper?  It doesn't make sense.  Sword is a cqc weapon, not a mid-range-sprint-to-slash-your-opponent.  You should either use it in cqc or be stealthy while equipped with it to get into cqc range.

Well spoken Laser. I was thinking the same thing when I read the comments Deep posted on Frankie's explanation of why you could Sprint with sword. The sword is a CQC weapon. However, I can say sword sprinting in Reach is not terribly effective, so I'm not too worried.

Here are the relevant comments from David Ellis and Frankie. I think it would be prudent to just take a wait and see position and let the statistics prove out. The Sword will be as advertised.

David Ellis 9.20.12

Sword is a power weapon. It was virtually impossible to get a kill with it with the slow down mechanic in place.

Also, keep in mind that swords don't just spawn in every 90 seconds or so in Halo 4. They're sort of rare and the player that manages to get one should be able to use it.

 

 

Frankie 9.20.12

How often are you killed by a sword charge where you have enough time to notice he's being slightly slowed down by your rifle fire? As you said, iits basically a rocket launcher, and in some ways is less powerful than shotgun or scattershot because there is zero ranged effect.

 

 

Fri, 09/21/2012 - 13:14 (Reply to #21)
Dixon_Tufar's picture
Offline
Last seen: 8 years 4 months ago
Joined: 12/15/2007 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

 

Success ratio is analogous to skill right?  The same could be said for the sniper then.  If you're a bad shot, then the success ratio is poor.  Does that mean 343 should increase the hit-box size on the sniper?  It doesn't make sense.  Sword is a cqc weapon, not a mid-range-sprint-to-slash-your-opponent.  You should either use it in cqc or be stealthy while equipped with it to get into cqc range.

 

Yet, had he simply said that it is so for balance's sake, it wouldn't really be questioned.  I guess that's the price for giving too much information.  I assume that's one of the things they tested a lot and which probably went out late in the development cycle, but that's a total guess on my part.

Fri, 09/21/2012 - 13:51 (Reply to #22)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

Dixon_Tufar wrote:

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:
No slowdown when shot with sword and unlimited sprint AND a more deadly needler? Better pre-register for anger management classes and start a new controller fund.
This is scaring a few people and Frankie/David Ellis have said on NeoGAF the Sword is a rare weapon drop. They said that in testing, the Sword with Sprint nulling was useless and could not be called a power weapon because it's success ratio was too poor. I'll try to find the quotes but it makes perfect sense to me.

 

Success ratio is analogous to skill right?  The same could be said for the sniper then.  If you're a bad shot, then the success ratio is poor.  Does that mean 343 should increase the hit-box size on the sniper?  It doesn't make sense.  Sword is a cqc weapon, not a mid-range-sprint-to-slash-your-opponent.  You should either use it in cqc or be stealthy while equipped with it to get into cqc range.

 

Yet, had he simply said that it is so for balance's sake, it wouldn't really be questioned.  I guess that's the price for giving too much information.  I assume that's one of the things they tested a lot and which probably went out late in the development cycle, but that's a total guess on my part.

I was thinking about how issues like this can cascade out of control quickly for the sandbox team.

343i finds the Sword ineffectual with Sprint nulling. What do they do?

Remove it from the sandbox? That decision would be decried as them killing Halo (most people only know Halo multiplayer with a Sword).

Leave it in with no changes? The Sword becomes the nerf of the century and the decision is decried as them killing Halo.

Turn off Sprint nulling while wielding the Sword? Well, we'll just have to see. Those that have tried it have said nothing about problems.

Fri, 09/21/2012 - 14:19 (Reply to #23)
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 

DEEP_NNN wrote:

Remove it from the sandbox? That decision would be decried as them killing Halo (most people only know Halo multiplayer with a Sword).

Um, what?  It wouldn't kill Halo (or be stated as) and most people know Halo multiplayer with a BR, and to a lesser extent, the DMR and AR.

 

DEEP_NNN wrote:

Leave it in with no changes? The Sword becomes the nerf of the century and the decision is decried as them killing Halo.

 

The lunge is still OP'ed to an extent and the sword would still be a power weapon.  Only now, it would take a little more skill rather than just sprinting toward your opponent without any real repercussions.  And again, it would not kill Halo.

 

 

DEEP_NNN wrote:

Turn off Sprint nulling while wielding the Sword? Well, we'll just have to see. Those that have tried it have said nothing about problems.

Or keep things consistent and have sprint nulling with every weapon.  I've gone on plenty of sprees, frenzies, and a few running riots with the sword sans sprint.  

 

 
 

 

Fri, 09/21/2012 - 13:40
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Fri, 09/21/2012 - 14:15 (Reply to #25)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Looking at that film I counted.

1 Frontal attack with no shooting from victim.
7 Rear or Side attacks with no shooting from victim.
2 Frontal attacks with victim shooting but the distance was already very close.

From this miniscule data, I can determine nothing detrimental to gameplay. I also can't determine what would happen with or without Sprint nulling and an extended frontal attack under fire and then compare that to REACH and Halo 3.

These are the sorts of things we will have to experience over time.

Fri, 09/21/2012 - 14:24 (Reply to #26)
OMGaLaserPewPew's picture
Offline
Last seen: 4 years 4 weeks ago
Joined: 11/14/2009 - 23:00
Currently Playing: 

DEEP_NNN wrote:

OMGaLaserPewPew wrote:

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Looking at that film I counted.

1 Frontal attack with no shooting from victim.
7 Rear or Side attacks with no shooting from victim.
2 Frontal attacks with victim shooting but the distance was already very close.

From this miniscule data, I can determine nothing detrimental to gameplay. I also can't determine what would happen with or without Sprint nulling and an extended frontal attack under fire and then compare that to REACH and Halo 3.

These are the sorts of things we will have to experience over time.

 

The video was posted to reinforce that non-sprint-nulling wasn't needed to be effective with the sword, just like sprint wasn't needed in Halo 3 or Reach to be effective with the sword.

Fri, 09/21/2012 - 14:44 (Reply to #27)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Looking at that film I counted.

1 Frontal attack with no shooting from victim.
7 Rear or Side attacks with no shooting from victim.
2 Frontal attacks with victim shooting but the distance was already very close.

From this miniscule data, I can determine nothing detrimental to gameplay. I also can't determine what would happen with or without Sprint nulling and an extended frontal attack under fire and then compare that to REACH and Halo 3.

These are the sorts of things we will have to experience over time.

 

The video was posted to reinforce that non-sprint-nulling wasn't needed to be effective with the sword, just like sprint wasn't needed in Halo 3 or Reach to be effective with the sword.

Yes, I agree with why you posted it. That's why I did a kill assessment. Many/most attacks were not from the front and Sprint nulling didn't come into play. So I believe we just have to go with what 343i says until it proves otherwise.

When the TU Bleedthough/head health glitch first surfaced, 343i played it off as not being a significant issue. I actually read Frankie say as much. As a person who dies more than lives I begged to differ with them. Ultimately they must have found out they were wrong because they removed it from most TU playlists.

If it is found that Sprint nulling is required during frontal attacks, it should show in the statistical data and 343i may choose to enable it. Completely hypothetical conjecture at this point.

Fri, 09/21/2012 - 15:00 (Reply to #28)
Dixon_Tufar's picture
Offline
Last seen: 8 years 4 months ago
Joined: 12/15/2007 - 23:00
Currently Playing: 

DEEP_NNN wrote:

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Looking at that film I counted.

1 Frontal attack with no shooting from victim.
7 Rear or Side attacks with no shooting from victim.
2 Frontal attacks with victim shooting but the distance was already very close.

From this miniscule data, I can determine nothing detrimental to gameplay. I also can't determine what would happen with or without Sprint nulling and an extended frontal attack under fire and then compare that to REACH and Halo 3.

These are the sorts of things we will have to experience over time.

 

The video was posted to reinforce that non-sprint-nulling wasn't needed to be effective with the sword, just like sprint wasn't needed in Halo 3 or Reach to be effective with the sword.

Yes, I agree with why you posted it. That's why I did a kill assessment. Many/most attacks were not from the front and Sprint nulling didn't come into play. So I believe we just have to go with what 343i says until it proves otherwise.

When the TU Bleedthough/head health glitch first surfaced, 343i played it off as not being a significant issue. I actually read Frankie say as much. As a person who dies more than lives I begged to differ with them. Ultimately they must have found out they were wrong because they removed it from most TU playlists.

If it is found that Sprint nulling is required during frontal attacks, it should show in the statistical data and 343i may choose to enable it. Completely hypothetical conjecture at this point.

 

So, if you're scoring at home, when Frankie says something, it's gospel, unless it isn't, and then, he doesn't know any better?

Fri, 09/21/2012 - 15:53 (Reply to #29)
DEEP_NNN's picture
Offline
Last seen: 2 years 11 months ago
Joined: 07/03/2005 - 23:00
Currently Playing: 

Dixon_Tufar wrote:

DEEP_NNN wrote:
So I believe we just have to go with what 343i says until it proves otherwise.

When the TU Bleedthough/head health glitch first surfaced, 343i played it off as not being a significant issue. I actually read Frankie say as much. As a person who dies more than lives I begged to differ with them. Ultimately they must have found out they were wrong because they removed it from most TU playlists.

If it is found that Sprint nulling is required during frontal attacks, it should show in the statistical data and 343i may choose to enable it. Completely hypothetical conjecture at this point.

 

So, if you're scoring at home, when Frankie says something, it's gospel, unless it isn't, and then, he doesn't know any better?

What choices do we have? Always believe they at least tell the truth as far as they know it or always disbelieve everything they say?

Always disbelieving in the face of what appears to be a great game releasing on Nov. 6, seems to be a non-starter. At least it is for me.

Do they (343i) make mistakes and I personally know they have? Yes.

Have they out right lied to hide negative feature of a game? I don't know. If they knew about the head health glitch before the community found out about it, they sure didn't speak up. I only saw it officially mentioned twice, I think. Both of those times were after the community spoke up about it. They did not deny a glitch existed, though they were silent. Frankie replied to me, that he had seen the glitch films, without additional comment.

I do not wish to proclaim Frankie as a person who would not tell a lie. I choose to believe he would not do so under normal circumstances.

There is one situation Bungie and 343i have stated they would lie (If I remember correctly). Information leaked about a game in development could be denied. A lie. That is not this situation.

Fri, 09/21/2012 - 14:59 (Reply to #30)
Dixon_Tufar's picture
Offline
Last seen: 8 years 4 months ago
Joined: 12/15/2007 - 23:00
Currently Playing: 

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

OMGaLaserPewPew wrote:

http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/

 

Seemed like there was still a good lunge distant in a few of those kills.  Also, notice that he didn't need a non-slowdown-sprint to get a killing frenzy with the sword.  

Looking at that film I counted.

1 Frontal attack with no shooting from victim.
7 Rear or Side attacks with no shooting from victim.
2 Frontal attacks with victim shooting but the distance was already very close.

From this miniscule data, I can determine nothing detrimental to gameplay. I also can't determine what would happen with or without Sprint nulling and an extended frontal attack under fire and then compare that to REACH and Halo 3.

These are the sorts of things we will have to experience over time.

 

The video was posted to reinforce that non-sprint-nulling wasn't needed to be effective with the sword, just like sprint wasn't needed in Halo 3 or Reach to be effective with the sword.

 

To be fair, the lunge was pretty large in Halo 2.  Halo 3's was still pretty large, but I think your point is still fair. 

Join our Universe

Connect with 2o2p