Halo Bulletin 8.8.12 UNSC WEAPONRY

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#1 Wed, 08/08/2012 - 19:58
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Halo Bulletin 8.8.12 UNSC WEAPONRY

Wed, 08/08/2012 - 20:08
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Yeah, my new Dixon killer, The SAW! Game over Dixon, game over.smiley

Thu, 08/09/2012 - 19:20 (Reply to #2)
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DEEP_NNN wrote:

Yeah, my new Dixon killer, The SAW! Game over Dixon, game over.smiley

 

I didn't know the guns aimed themselves now.

Thu, 08/09/2012 - 19:27 (Reply to #3)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Yeah, my new Dixon killer, The SAW! Game over Dixon, game over.smiley

 

I didn't know the guns aimed themselves now.

I'm counting on it. laugh

Wed, 08/08/2012 - 21:30
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good weekly update with a cool vid, but i'll be much more interested in next weeks update.wink

Thu, 08/09/2012 - 07:51
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Wait, so Halo is now going to have a Tommy gun? Sweet! cheeky

 

Thu, 08/09/2012 - 08:15 (Reply to #6)
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DarthTabasco wrote:

Wait, so Halo is now going to have a Tommy gun? Sweet! cheeky

 

 

yea I liked that one too,  less than 3 months to go!

Thu, 08/09/2012 - 08:35
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I like dubstep, I do, but that video rubs me the wrong way without any game sounds.

The second video at least has the actual weapon sounds. I thought I'd post it up since it seems more our style here.

http://www.youtube.com/watch?v=0o-rwNODTsU

Thu, 08/09/2012 - 08:35
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yeah, i always prefer hearing the game sounds even in a montage. the music should compliment the video, not dominate it.

Thu, 08/09/2012 - 10:19
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The second vid is much better,  Seems like 343 wanted to do a take on the Borderlands 2 WUB WUB trailer and it didn't work IMO

Thu, 08/09/2012 - 13:12
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The more I watch these videos the more I want it to be November.
Thu, 08/09/2012 - 13:12
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Wow, I really like the idea of that remote sticky launcher/detonator. I hope you can hear those suckers tho!

Thu, 08/09/2012 - 13:43 (Reply to #12)
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Quadricept wrote:

Wow, I really like the idea of that remote sticky launcher/detonator. I hope you can hear those suckers tho!

Apparently there is some kind of proximity sound if I understood Frankie's comments.

Thu, 08/09/2012 - 16:52
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The vid that you can hear the weapons in definitely is much better. Maybe I haven't been paying attention, but, is this the first we've seen of the remote sticky launcher in action?

Thu, 08/09/2012 - 17:39 (Reply to #14)
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jikado wrote:

The vid that you can hear the weapons in definitely is much better. Maybe I haven't been paying attention, but, is this the first we've seen of the remote sticky launcher in action?

It's been somewhat viewable in videos since before E3.

Fri, 08/10/2012 - 08:22
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Not a fan of the pistol sound. BR sounds ok. 

Fri, 08/10/2012 - 08:46
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Does the Railgun sound like the 'same' from PC version of Quake? sort-of, -ish. ?

Fri, 08/10/2012 - 10:23 (Reply to #17)
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Kenjamin1 MI wrote:

Does the Railgun sound like the 'same' from PC version of Quake? sort-of, -ish. ?

 

I agree with sort of

Fri, 08/10/2012 - 10:25 (Reply to #18)
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Kenjamin1 MI wrote:

Does the Railgun sound like the 'same' from PC version of Quake? sort-of, -ish. ?

I wouldn't be surprised if it did. 343i is such a mish mash of high end game developers I'm sure they can have some sway in other aspects of the design sometimes too.

Sat, 08/11/2012 - 11:29
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That was awsome. The sounds are great they seem so much more beefed up. Plus I like the different armor.

Sat, 08/11/2012 - 12:59
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Yeah I think something in my pants just moved.

Sat, 08/11/2012 - 13:02
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The Rail Gun looks interesting. Wonder if it works like a sniper. SAW, I'm assuming, would only be useful at close range (SMG). For me, I see a BR as primary and DMR secondary for a good all around load out. 

Sat, 08/11/2012 - 13:32 (Reply to #22)
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ks63 wrote:

The Rail Gun looks interesting. Wonder if it works like a sniper. SAW, I'm assuming, would only be useful at close range (SMG). For me, I see a BR as primary and DMR secondary for a good all around load out. 

The Rail gun does not have a zoom.

Sat, 08/11/2012 - 14:38 (Reply to #23)
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DEEP_NNN wrote:

ks63 wrote:

The Rail Gun looks interesting. Wonder if it works like a sniper. SAW, I'm assuming, would only be useful at close range (SMG). For me, I see a BR as primary and DMR secondary for a good all around load out. 

The Rail gun does not have a zoom.

 

I assume he's talking about a one-shot reload, or a low capacity clip, at most.

Sat, 08/11/2012 - 14:57
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The way it was described in the Bulletin, it acts like a mini-splaser. Has a charge time. Is a one shot kill against all infantry. Less damage than the spartan laser but charges faster also.

 

 

 

RAILGUN 
DESIGNATION: Asymmetric Recoilless Carbine-920 
MANUFACTURER: Acheron Security 
MAGAZINE CAPACITY: 1 round 

Powerful linear accelerator that fires explosive rounds at tremendous speed to efficiently eliminate targets. 

How it feels: 

Frank - The charge time is interesting. It charges quicker than a Spartan Laser (and is weaker, obviously) but is so quick that it’s hard to use on “planned” targets in the way the Splaser was – so you often feel like it goes off before you intended it to and before the target you intended to lead, falls into view. Satisfying for sure and a good backup when trying to take down a troublesome vehicle, but hardly a giant-killer. 

David - First described to me as a junior Spartan Laser, the Railgun is anything but. The quicker charge times allow me to be a little more fast and free in engaging in 1v1 showdowns. I also find it more useful against vehicles in situations where, say, a Banshee gets a drop on me in the open. The lack of a zoom means you have to be careful at what range you’re attempting to engage others, but when you do, the feeling of satisfaction is fantastic. 

Chris - This one has a bit of a learning curve on it because you have to master the quick charge time to be successful but man, once you get it down this is one of the most satisfying weapons to use in the game. It’s really good against vehicles and in tight corridor spaces. It also utilizes some splash damage so it’s great against bunches of enemies as well. Mechanically, it’s somewhat similar to a Spartan Laser – you charge it up and it fires, but unlike a Splaser, you have some control over it. What I mean is that it has an overcharge so you can’t hold it down forever but there is also a small window where you can release the trigger early to fire as well so you don’t have to time your charge absolutely perfectly as is the case with the Splaser. One other pro-tip: Try using this in conjunction with Promethean Vision! 

Kynan - I like the Rail Gun since it’s basically a Sniper Rifle, Rocket Launcher, and Spartan Laser all wrapped into one. You charge it up to shoot a direct damage shot that explodes on impact. WIN! 

Pierre - The Railgun is awesome! The combination of the charge and the one-shot kill makes this weapon the ultimate risk/reward weapon for me. Killing a guy as soon as he pokes his visor around a corner or getting mid-air Railgun kills have to be some of the most satisfying kills the game offers.

Sat, 08/11/2012 - 17:51
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That Sniper sounds really weak IMHO.  Would like to actually hear the record a barret .50  Sounds more like what the shotgun should sound like...very disappointed in those two aspects.

 

Hopefully these are just medal placeholders, VERY difficult to see anything.

 

Anyone else notice they changed the winning/losing setup.  It's now alphabetical and has a controller indicator as to which team you are on.

Sat, 08/11/2012 - 18:53
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I"m prob a noob, but that sticky detonator is fucking bad ass.  Reminds me of the Golden Eye days.  

Sat, 08/11/2012 - 19:38 (Reply to #27)
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admin wrote:

I"m prob a noob, but that sticky detonator is fucking bad ass.  Reminds me of the Golden Eye days.  

Apparently you can stick someone, die, respawn, acquire the weapon again and detonate it. I won't guarantee that's what i read.

Sat, 08/11/2012 - 20:07 (Reply to #28)
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DEEP_NNN wrote:

admin wrote:

I"m prob a noob, but that sticky detonator is fucking bad ass.  Reminds me of the Golden Eye days.  

Apparently you can stick someone, die, respawn, acquire the weapon again and detonate it. I won't guarantee that's what i read.

 

Well, is it tied to the player or the weapon?  Can Blue Player 1 stick Red Player 1, die and drop the weapon, and then Red Player 2 picking up the weapon, setting it off and killing Red Player 1?  Can Blue Player 2 pick up that weapon and set it off, killing Red Player 1?  What if Blue Player 1 dies a few times before finding that weapon?  What if they acquire a sticky grenade weapon that isn't the exact same one they fired?

Sat, 08/11/2012 - 20:42 (Reply to #29)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

admin wrote:

I"m prob a noob, but that sticky detonator is fucking bad ass.  Reminds me of the Golden Eye days.  

Apparently you can stick someone, die, respawn, acquire the weapon again and detonate it. I won't guarantee that's what i read.

 

Well, is it tied to the player or the weapon?  Can Blue Player 1 stick Red Player 1, die and drop the weapon, and then Red Player 2 picking up the weapon, setting it off and killing Red Player 1?  Can Blue Player 2 pick up that weapon and set it off, killing Red Player 1?  What if Blue Player 1 dies a few times before finding that weapon?  What if they acquire a sticky grenade weapon that isn't the exact same one they fired?

 

dude...lay off the coffee.

Sat, 08/11/2012 - 21:55 (Reply to #30)
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wamam87 wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

admin wrote:

I"m prob a noob, but that sticky detonator is fucking bad ass.  Reminds me of the Golden Eye days.  

Apparently you can stick someone, die, respawn, acquire the weapon again and detonate it. I won't guarantee that's what i read.

 

Well, is it tied to the player or the weapon?  Can Blue Player 1 stick Red Player 1, die and drop the weapon, and then Red Player 2 picking up the weapon, setting it off and killing Red Player 1?  Can Blue Player 2 pick up that weapon and set it off, killing Red Player 1?  What if Blue Player 1 dies a few times before finding that weapon?  What if they acquire a sticky grenade weapon that isn't the exact same one they fired?

 

dude...lay off the coffee.

Dixons idea is grand. It would provide some hysterical trolling opportunities against Timmy

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