Halo 4 TU Change List

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#1 Fri, 12/07/2012 - 03:59
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Halo 4 TU Change List

A lot of interesting issues got dealt with.

http://blogs.halowaypoint.com/post/2012/12/06/Halo-4-TU-Change-List.aspx

 

The next time you log into Halo 4, you will be prompted to download a title update. This particular title update tackles actual game and gameplay issues, not sandbox tweaks and balances. We have another TU in the works and will continue working on the timing and content of the next one. For now, here is a change list of what was included in today's title update.

• Implemented general stability improvements
• Fixed glitch where quickly reloading after firing the Boltshot resulted in an instant reload
• Fixed glitch where sprinting prior to activating the Hardlight Shield allowed players to move faster
• Fixed glitch were players could throw a grenade and then immediately sprint afterwards to perform a high velocity grenade
• Fixed glitch where Mantis could fire more rockets without reloading if the machine gun was fired partway through unleashing the charged missile barrage
• Fixed issue where DLC was unavailable for other profiles on the same console
• Fixed issue where DLC disappeared after console reboot
• Fixed issue where players could not unlock Campaign completion achievements when using a rally point other than Alpha for any mission to finish the Campaign
• Fixed issue where players were not given credit for completion of a Spartan Ops Episode Difficulty Challenge when completing it through Matchmaking
• Fixed issue where players with 99 or more Xbox LIVE friends could not get File recommendations
• Fixed issue where loadout configurations were lost if the game was booted and then powered off before passing the “Press START” screen
• Fixed issue where attempting to upload large films to the File Share under poor network conditions caused the upload to fail
• Improved time to load variants with separate profiles
• Fixed issue where moving a profile from one controller port to another after relaunching the game reset loadout settings
• Improved consistency of random ordnance navigation marker display
• Fixed performance issues when launching Halo Waypoint from Halo 4

We will update everyone when we have more information about the next Halo 4 TU. If you'd like to read more about this TU or the upcoming Matchmaking playlist update, please check out the 12.06 edition of the Halo Bulletin.

Fri, 12/07/2012 - 08:01
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Good job 343, looks like the Beta is in full swing. 95

Fri, 12/07/2012 - 08:26
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They did not fix the menu glitches, which I would've thought was a priority.

Fri, 12/07/2012 - 10:20 (Reply to #3)
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Double T wrote:

They did not fix the menu glitches, which I would've thought was a priority.

I think in the bulletin they stated this was going to be concentrated on game mechanics issues.

Fri, 12/07/2012 - 09:14
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general stability seemed unchanged. searching is terrible and still lots of lag
Fri, 12/07/2012 - 09:26 (Reply to #5)
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wamam87 wrote:

general stability seemed unchanged. searching is terrible and still lots of lag

 

Hmmm....yes yes..........very interesting.  I shall have to test it myself tonight with beer...........  For science!

Fri, 12/07/2012 - 09:33 (Reply to #6)
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wamam87 wrote:

general stability seemed unchanged. searching is terrible and still lots of lag
FyreWulff suggested the host selection files get renewed during these kinds of updates. Apparently that's happened for other Halo's and it takes awhile for the better hosts to get priority. Makes some kind of sense to me.

Fri, 12/07/2012 - 09:59 (Reply to #7)
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DEEP_NNN wrote:

wamam87 wrote:

general stability seemed unchanged. searching is terrible and still lots of lag
FyreWulff suggested the host selection files get renewed during these kinds of updates. Apparently that's happened for other Halo's and it takes awhile for the better hosts to get priority. Makes some kind of sense to me.

thats interesting. pain in the butt right now but a good thing for the long haul.
Fri, 12/07/2012 - 10:22 (Reply to #8)
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wamam87 wrote:

DEEP_NNN wrote:

wamam87 wrote:

general stability seemed unchanged. searching is terrible and still lots of lag
FyreWulff suggested the host selection files get renewed during these kinds of updates. Apparently that's happened for other Halo's and it takes awhile for the better hosts to get priority. Makes some kind of sense to me.

thats interesting. pain in the butt right now but a good thing for the long haul.

That's how it's been in the past. The updates for some reason reset host and connection history. The always stated before to give it a night's worth of gaming for yourself to fix some issues.

Fri, 12/07/2012 - 11:05
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Noticed a minor glitch in BTB on Longbow last night.  Selected speed boost from a personal ordnance drop, picked it up, then noticed that the waypoint for it was there for the rest of the game.  Don't know if I was the only one who could see this or everyone, but every time I ran by I started laughing.   Hope this isn't turning into a marble box...push one in, another pops out.

Fri, 12/07/2012 - 11:37 (Reply to #10)
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OldnAchy wrote:

Noticed a minor glitch in BTB on Longbow last night.  Selected speed boost from a personal ordnance drop, picked it up, then noticed that the waypoint for it was there for the rest of the game.  Don't know if I was the only one who could see this or everyone, but every time I ran by I started laughing.   Hope this isn't turning into a marble box...push one in, another pops out.

Bungie was always saying they avoided pulling on loose threads for fear of it all unraveling. I guess 343i is going to either prove them right or wrong because they are actively planning on more TU.

Fri, 12/07/2012 - 12:24 (Reply to #11)
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DEEP_NNN wrote:

OldnAchy wrote:

Noticed a minor glitch in BTB on Longbow last night.  Selected speed boost from a personal ordnance drop, picked it up, then noticed that the waypoint for it was there for the rest of the game.  Don't know if I was the only one who could see this or everyone, but every time I ran by I started laughing.   Hope this isn't turning into a marble box...push one in, another pops out.

Bungie was always saying they avoided pulling on loose threads for fear of it all unraveling. I guess 343i is going to either prove them right or wrong because they are actively planning on more TU.

That's been happening for a while with me. Only seems to occur with the player trait powerups, damage boost, speed boost, or overshield.

Fri, 12/07/2012 - 12:35
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wait! I posted this yesterday! so I guess my thread's not good 'nuff fer ya?
Fri, 12/07/2012 - 12:46 (Reply to #13)
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wamam87 wrote:

wait! I posted this yesterday! so I guess my thread's not good 'nuff fer ya?
Doh!

Still might have posted it separately because the news is the actual change list and not the fact of change such as you posted.

Fri, 12/07/2012 - 13:58 (Reply to #14)
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DEEP_NNN wrote:

wamam87 wrote:

wait! I posted this yesterday! so I guess my thread's not good 'nuff fer ya?
Doh!

Still might have posted it separately because the news is the actual change list and not the fact of change such as you posted.

just messing with you. mine was just a notice for everyone when they logged on yesterday to expect a delay.
Fri, 12/07/2012 - 15:02
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The load out thingy is not fixed. (see my post in Wam's update thread lol)

Fri, 12/07/2012 - 16:09 (Reply to #16)
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zombiekitten wrote:

The load out thingy is not fixed. (see my post in Wam's update thread lol)

Now I have to follow two threads? To much work.

Fri, 12/07/2012 - 16:17
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Oh fine! I never lost my load outs before the update. After update I've lost them twice. So pre-fix, I had no problem. Post fix, problem. You lazy bastard lol

Fri, 12/07/2012 - 18:43 (Reply to #18)
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zombiekitten wrote:

Oh fine! I never lost my load outs before the update. After update I've lost them twice. So pre-fix, I had no problem. Post fix, problem. You lazy bastard lol

Either this is the third time I've read this or there has been a change made to the matrix.

Fri, 12/07/2012 - 20:49 (Reply to #19)
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SquatterBag wrote:

zombiekitten wrote:

Oh fine! I never lost my load outs before the update. After update I've lost them twice. So pre-fix, I had no problem. Post fix, problem. You lazy bastard lol

Either this is the third time I've read this or there has been a change made to the matrix.

 

are you feelin' ok squatter?

Sat, 12/08/2012 - 07:47 (Reply to #20)
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SquatterBag wrote:

zombiekitten wrote:

Oh fine! I never lost my load outs before the update. After update I've lost them twice. So pre-fix, I had no problem. Post fix, problem. You lazy bastard lol

Either this is the third time I've read this or there has been a change made to the matrix.

Or maybe you're forum stalking me!! Lol

Sat, 12/08/2012 - 07:46
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So last night, my loadouts were there, I just couldn't access them. It would automatically give me my first load out, and if I pressed y to change it, nothing happened. Awesome update. *smashes controller*

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