Halo 4 MLG 4v4 Five Game Series, Friday 12pm EST

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Tue, 06/12/2012 - 11:13
Ghost92's picture
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Honestly, I think the reason why 343 showed up at MLG and let players play some games is to see what would happen.  MLG is a vocal community and not everything they want can be put in.  It just turns off too many casual gamers.  What the MLG players do bring to the table though is knowledge of the game.  That knowledge translates into exploitation.  If a system, loadout, weapon are broken or unbalanced, I guarantee they will find it and find it quickly.

 

For example, they had some loadouts with sniper and a perk where you start with extra ammo.  There were points where the pros said there were huge snipers all over the map because everyone took that setting.  At another point, the pros were spamming PV.  Someone asked 343 if there were a counter and the response was, yes but we can't talk about it.  To me, that means:   We've thought about it, but not really worked on it.  Based on what we are seeing now, we probably will.

 

 

Tue, 06/12/2012 - 11:50 (Reply to #32)
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Ghost92 wrote:

Honestly, I think the reason why 343 showed up at MLG and let players play some games is to see what would happen.  MLG is a vocal community and not everything they want can be put in.  It just turns off too many casual gamers.  What the MLG players do bring to the table though is knowledge of the game.  That knowledge translates into exploitation.  If a system, loadout, weapon are broken or unbalanced, I guarantee they will find it and find it quickly.

 

For example, they had some loadouts with sniper and a perk where you start with extra ammo.  There were points where the pros said there were huge snipers all over the map because everyone took that setting.  At another point, the pros were spamming PV.  Someone asked 343 if there were a counter and the response was, yes but we can't talk about it.  To me, that means:   We've thought about it, but not really worked on it.  Based on what we are seeing now, we probably will.

 

 

 

Yeah, how 343 handles this will be interesting.  I'll be willing to bet that the counter is a perk, but that's still annoying to hear "Trust us", when we should hear "Play the beta".  

Tue, 06/12/2012 - 15:02
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I get what are saying with the PV spam (I noticed it too), but remember that we were watching essentially their very first games on these maps. I think as people learn the maps then PV spam would become less useful.

I'm more concerned now with if map-breaking jetpacks are returning. I believe I saw a screen shot of a jetpack in Spartan Ops, but nothing has been confirmed. Just when I was somewhat happy with the AAs, I had to see that screenshot and have my hopes and dreams trampled...lol

Tue, 06/12/2012 - 18:50
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More commentary from Ghandi, Bestman and Nexy.

Discussion is about AA in Halo 4.

http://www.youtube.com/watch?v=obgtTdYwMBA

Tue, 06/12/2012 - 21:19
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Again, Nexy is right on from what I understand.

Tue, 06/12/2012 - 22:15 (Reply to #36)
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Dixon_Tufar wrote:

Again, Nexy is right on from what I understand.

Perhaps but 343i keeps saying PV is an AA that is soon dropped after a little experience. Might be more true for run of the mill players. I can see one player on the team using PV. Not all of them.

Tue, 06/12/2012 - 22:23 (Reply to #37)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

Again, Nexy is right on from what I understand.

Perhaps but 343i keeps saying PV is an AA that is soon dropped after a little experience. Might be more true for run of the mill players. I can see one player on the team using PV. Not all of them.

 

Depending on the setup, the player that's stuck on an island, one direction or another would be the guy that's using it to help call out spawn shifts/watch their back.

 

Total morbid curiosity: did you understand what he was talking about when they were talking about the setup on Lockout in Halo 2 and how it could be useful in Halo 2 and even in Halo 3 with the different spawn system?

Tue, 06/12/2012 - 22:56 (Reply to #38)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Again, Nexy is right on from what I understand.

Perhaps but 343i keeps saying PV is an AA that is soon dropped after a little experience. Might be more true for run of the mill players. I can see one player on the team using PV. Not all of them.

 

 

Total morbid curiosity: did you understand what he was talking about when they were talking about the setup on Lockout in Halo 2 and how it could be useful in Halo 2 and even in Halo 3 with the different spawn system?

Yes, I am fairly sure. They knew the spawn locations so well that possible outcomes from certain setups would result in enemy respawning at certain locations. PV would remove any doubt as to where they actually did respawn.

On a map a small as Lockout, such information would be very useful. Keep in mind, the size of the map put extreme limitations on spawning possibilities. In Halo 3, even if the map had been polluted with respawn points, the final results of respawning could have been quite similar to H2. In REACH, the results might have been even worse since it seems to have an enlarged respawn radius effect. What we don't know is to what extent 343i has modified the respawn system for Halo 4. They say they have done a lot and the Pros seemed to think teams were spawning together better. In Halo 4, PV might not give you as effective a result as if it had been available for Lockout.

Knowing where people are, is good. Being able to do something about it is important too. If normal radar shows one guy then you can guess where his buddies might respawn. You may be happier with faster shield regen, extra ammo or what ever. The QA I linked indicated the Heavy Weapon Drops are affected by timers which are affected by usage. I forget the details but it doesn't sound like raining rockets using PV info to get kills to earn more rockets to get more kills etc will happen the way some people think it might.

Wed, 06/13/2012 - 14:32
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I am actually kind of surprised to hear they like PV. I mean, to hear them talk it actually sounds like a crutch. In the Lockout example that was mentioned, basically they are saying one guy could sit snipe 3 and simply spam PV to watch the other floors of snipe to see if somebody may be sneaking up. Instead of leaving snipe 3 to actually check those areas (or having teammates cover/watch the areas), the player can just hang out and spam.

How does that seem like a good thing?

Wed, 06/13/2012 - 15:48 (Reply to #40)
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DarthTabasco wrote:

I am actually kind of surprised to hear they like PV. I mean, to hear them talk it actually sounds like a crutch. In the Lockout example that was mentioned, basically they are saying one guy could sit snipe 3 and simply spam PV to watch the other floors of snipe to see if somebody may be sneaking up. Instead of leaving snipe 3 to actually check those areas (or having teammates cover/watch the areas), the player can just hang out and spam.

How does that seem like a good thing?

 

It means you're on top of player movement, if you're the guy back at snipe tower, specifically.  That's a classic setup on that map, and setups tend to be a little limited on that map because of the limited amount of area you can cover from the snipe tower.  If you're able to see movement under you if it happens, you can react to it.  You don't have to leave snipe 2/3 to move down and check it out.  PV is no substitute (okay, so maybe it is) for good communication.

Wed, 06/13/2012 - 16:10 (Reply to #41)
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Dixon_Tufar wrote:

It means you're on top of player movement, if you're the guy back at snipe tower, specifically.  That's a classic setup on that map, and setups tend to be a little limited on that map because of the limited amount of area you can cover from the snipe tower.  If you're able to see movement under you if it happens, you can react to it.  You don't have to leave snipe 2/3 to move down and check it out...

I guess I should have been more pointed with my question. 

Perhaps, I should have said "how is this a good thing for the game as a whole?" Yes, the player on snipe now has an advantage being able to spam PV. Thus that player's team will benefit. However, it seems kind of boring for the other team. Not to mention there would not be much of an incentive for either team to make a push.

Granted we are not comparing apples to apples. We are talking about a map not designed with PV in mind (or any AAs), but it's the idea behind PV we are discussing. 

Quote:
PV is no substitute (okay, so maybe it is) for good communication.

^^^^This is my biggest problem with PV. Overall, I just hope the AA is nerfed considerbably over what we saw at E3. I would prefer to rely on communication with a team instead of an AA.

 

For the game as a whole?  Pubs don't have to communicate. They can just keep on running and gunning.

Fri, 06/15/2012 - 15:32
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The fact that you can handle it like ArmorLock bothers me. You can spam PV instead of, if you use it once you are unable to use it again til your meter is full which might take 30sec to a minuate. MLG will never use PV as a loadout. I do think MLG will be really good in H4, but maybe if PV is a pick up MLG will use it.
Wed, 06/20/2012 - 07:51
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This may have been answered already but does the PV detect people using invis?

Wed, 06/20/2012 - 09:06 (Reply to #44)
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Mjp2519 wrote:

This may have been answered already but does the PV detect people using invis?

All I've read from Frankie is that it can be fooled.

Wed, 06/20/2012 - 09:12 (Reply to #45)
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DEEP_NNN wrote:

Mjp2519 wrote:

This may have been answered already but does the PV detect people using invis?

All I've read from Frankie is that it can be fooled.

 

I assume that either camo is the counter to it or some perk/loadout.

Fri, 06/22/2012 - 15:34
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Is the decoy AA in the game. If so maybe in PV all you see is a decoy when launched.
Fri, 06/22/2012 - 22:10 (Reply to #47)
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LegendcalledJim wrote:
Is the decoy AA in the game. If so maybe in PV all you see is a decoy when launched.

 

Possibly, but I dont' know if anyone noticed/mentioned it or if it happened at all.

Mon, 06/25/2012 - 08:48 (Reply to #48)
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Dixon_Tufar wrote:

LegendcalledJim wrote:
Is the decoy AA in the game. If so maybe in PV all you see is a decoy when launched.

 

Possibly, but I dont' know if anyone noticed/mentioned it or if it happened at all.

Yes, Hologram is back in Halo 4. I do remember seeing the holograms show up in PV, but I'm pretty sure the person that produced the hologram showed up too.

Granted, it's all subject to change.

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