FM5 Patch

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#1 Thu, 12/19/2013 - 08:54
Ammodawg's picture
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FM5 Patch

From what I've read on the FM.net forums the patch is out.   

Car prices are changed. 

Drag and Tag races aren't available for multiplayer yet I guess, they are burried in the freeplay menu from what I've read.

Some other little changes people are noticing, music plays now during the results screen at the end of a race.  In multiplayer some players are getting a DNF even if they finished in 1st.  TX wheels steering angle can now be adjust in game but they are still having issues with the controllers interfering.

I'm not home right now but I'll be getting on tonight to check it out.   

Thu, 12/19/2013 - 12:58
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I played with it this morning before I left for work.  My Xbox had downloaded most of the update on its own and so it was only a minute or two before I was able to fire up the game.  I went in and bought an IndyCar for 1,300,000 credits, which is down from the previous price of 3,000,000 credits.  I took it for a spin at Indy and loved it.  

Thu, 12/19/2013 - 13:42 (Reply to #2)
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Zero7159 wrote:

I played with it this morning before I left for work.  

This makes for relaxed employees. Bahahaa couldn't resist.  

 

 

I had bought one of the Indy cars during the half off sale and they are fun.  I'm really enjoying the open wheel cars.

Thu, 12/19/2013 - 15:56 (Reply to #3)
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Zero7159 wrote:

I played with it this morning before I left for work.

The thing is your not suppose to tell anyone.

Thu, 12/19/2013 - 16:19
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I'm playing with it right now..... OOPS ! Did I say that out loud !

Thu, 12/19/2013 - 16:29
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LOL!  You guys wrongly assume that I have any interest in discussing non-sim racing issues with you guys.  Trust me, I don't....

Thu, 12/19/2013 - 17:30 (Reply to #6)
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Zero7159 wrote:

LOL!  You guys wrongly assume that I have any interest in discussing non-sim racing issues with you guys.  Trust me, I don't....

???? Stay Classy San Diego

Fri, 12/20/2013 - 01:16 (Reply to #7)
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Zero7159 wrote:

LOL!  You guys wrongly assume that I have any interest in discussing non-sim racing issues with you guys.  Trust me, I don't....

You're too devoted to this community, you should isolate yourself a bit.  Nobody likes somebody that's TOO personable.

Sat, 12/21/2013 - 14:01 (Reply to #8)
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Zero7159 wrote:

LOL!  You guys wrongly assume that I have any interest in discussing non-sim racing issues with you guys.  Trust me, I don't....

If only he ran his car as fast as he ran his mouth he could be on top of the leaderboard.

Sat, 12/21/2013 - 14:30 (Reply to #9)
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SarcasmoJones wrote:

Zero7159 wrote:

LOL!  You guys wrongly assume that I have any interest in discussing non-sim racing issues with you guys.  Trust me, I don't....

If only he ran his car as fast as he ran his mouth he could be on top of the leaderboard.

OHHH NOOO SarCasMO!!!!...Beating on the Zero!!!...No Muzzle Here Zero!!!...Say it as YOU Mean It!!...I Am ALL For It!!!cool

P.(arcell)S....laughlaughlaughlaughlaugh Smileys for 'Ol School from WHEELS 555!!!!!

Thu, 12/19/2013 - 19:26
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Mllk was a bad choice !

Fri, 12/20/2013 - 23:15
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Some of the tuning calculations seem to have been tweaked incorrectly. A couple of vehicles received a "failed" instead of a numeric value on the 60-0 braking distance. Some of the music now reminds me of The Omen, or maybe the Mola Ram chant/song from Temple of Doom.

 

Wed, 12/25/2013 - 19:20
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Ammodawg wrote:

From what I've read on the FM.net forums the patch is out.   

Car prices are changed. 

Drag and Tag races aren't available for multiplayer yet I guess, they are burried in the freeplay menu from what I've read.

Some other little changes people are noticing, music plays now during the results screen at the end of a race.  In multiplayer some players are getting a DNF even if they finished in 1st.  TX wheels steering angle can now be adjust in game but they are still having issues with the controllers interfering.

I'm not home right now but I'll be getting on tonight to check it out.   

Ammo, how is your TX wheel working post patch?

Thu, 12/26/2013 - 08:42
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I don't own the TX wheel yet.  Was just some info I gathered from reading people's feedback on the forums at FM.net and Thrustmaster.  

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