Fixing Forza an Interview with D.Greenwalt

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#1 Thu, 12/12/2013 - 16:25
brntguy's picture
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Fixing Forza an Interview with D.Greenwalt

Thu, 12/12/2013 - 17:00
GrimGrnninGhost's picture
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To be honest, I'm rather disappointed with the interview.  its just a rehash of the lack of tracks, lack of cars and why the economy is being changed.  Nothing about the social aspect either asked or mentioned which don't leave much hope for me.

Thu, 12/12/2013 - 17:04
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So basically its not Forza as we know it anymore, its a new racing game built from scratch.

It also gives them the excuse of drooping everything we used here from the game because its not Forza anymore and we should compare it to Forza 4 (Really??).

It's a new racing game. Gets me worried about Forza 6 never mind 5.

The comments on the interview are comedy gold lol

Mon, 12/16/2013 - 01:40
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It sounds like Greenawalt is listening, but his aversion to answering questions directly concerns me. It sounds like we may get some of the omitted Forza 4 features back, but due to the lengthy process of coding/scanning tracks, I wouldn't expect more than a track or two added over the life cycle of the game. Perhaps expections were too high for the game: I was expecting Forza Ultimate Edition...we received Forza Light (half of the calories, same great taste!). It will be interesting to see how Turn 10 responds, in game, to the criticism.

Mon, 12/16/2013 - 06:13
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Most of what he's saying, if I try to see from his perspective, kinda makes sense excpet for the spot where he says everything he does is for the community.

That one was a tad tough to chew.

I HOPE that his statement that changes/patches are much easier with the new system will encourage them to drop in imporovements/corrections without the constraint of waiting for the next release. And I'm not talking huge crap, but things like improved party/lobby ease of gathering, gifting, things I hope are relatively small coding tweaks, not the big stuff they would naturally hold for a release.

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