The Arsenal Of Halo 4 - GI article

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#1 Wed, 05/02/2012 - 14:33
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The Arsenal Of Halo 4 - GI article

Wed, 05/02/2012 - 15:39
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Railgun! cool

Now the big question. Will this be in multiplayer?

Wed, 05/02/2012 - 19:35 (Reply to #2)
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DarthTabasco wrote:

Railgun! cool

Now the big question. Will this be in multiplayer?

 

isn't that what you called it to be in the "mystery weapon" thread?

Wed, 05/02/2012 - 20:34 (Reply to #3)
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wamam87 wrote:

DarthTabasco wrote:

Railgun! cool

Now the big question. Will this be in multiplayer?

 

isn't that what you called it to be in the "mystery weapon" thread?

I just read he called it a gauss gun and LBSUTKE called it a railgun. Similar devices but not the same. If there was a prize, I'd have to give it to LB.

 

Wed, 05/02/2012 - 22:35 (Reply to #4)
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DEEP_NNN wrote:

wamam87 wrote:

DarthTabasco wrote:

Railgun! cool

Now the big question. Will this be in multiplayer?

 

isn't that what you called it to be in the "mystery weapon" thread?

I just read he called it a gauss gun and LBSUTKE called it a railgun. Similar devices but not the same. If there was a prize, I'd have to give it to LB.

 

 

yes

Fri, 05/04/2012 - 18:05
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OH YEAH!!! THEORETICAL PRIZES FOR ME!!

 

 

WHUT UP NOW SON!!!

 

rofl.

Sat, 05/05/2012 - 07:20
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sounds like a Brute Shot.

kinetic and explosive damage.

Sat, 05/05/2012 - 13:23
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I really wish the game would just come out.  It's going to be a long wait.

Sat, 05/05/2012 - 13:56 (Reply to #8)
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injustice4all wrote:

I really wish the game would just come out.  It's going to be a long wait.

6 months + 1 day!

I can feel it in my loins. I gotta stop looking at Cortana.

Sat, 05/05/2012 - 14:03 (Reply to #9)
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DEEP_NNN wrote:

injustice4all wrote:

I really wish the game would just come out.  It's going to be a long wait.

6 months + 1 day!

I can feel it in my loins. I gotta stop looking at Cortana.

She does look stupid hot in the new screen shots.  Too bad she doesn't actually exist.

Sun, 05/06/2012 - 22:30
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I'm  guessing the Brute shot had enough of an effect that they gave us essentially a human version with the Railgun.  Thing is, if it's as deadly as I think it might be (think two body shots or one head), it'll end up being the newest power weapon everyone runs for at the beginning of a match.  I'd seriously like to see some video of this weapon in action, you know?  Maybe a custom match where everyone is armed with it?

Mon, 05/07/2012 - 00:03
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I hope it (and other heavy weapons) don't have that stun effect that Reach has (Concussion rifle, Fuel Rod, grenades, etc.). One of the most maddening parts of the game IMO. Gets me killed so many times in Firefight.

Mon, 05/07/2012 - 10:13
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You gotta have those heavy weapons for Gus like me who can't snipe. I never really liked the brute shot, but I dont think this will work exactly the same way.
Mon, 05/07/2012 - 11:25 (Reply to #13)
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injustice4all wrote:
[b]You gotta have those heavy weapons for Gus like me who can't snipe.[/b] I never really liked the brute shot, but I dont think this will work exactly the same way.

Bolding mine.

[img]http://i0.kym-cdn.com/entries/icons/original/000/000/428/%E0%B2%A0_%E0%B...

 

Mon, 05/07/2012 - 17:05 (Reply to #14)
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Dixon_Tufar wrote:

injustice4all wrote:
[b]You gotta have those heavy weapons for Gus like me who can't snipe.[/b] I never really liked the brute shot, but I dont think this will work exactly the same way.

Bolding mine.

[img]http://i0.kym-cdn.com/entries/icons/original/000/000/428/%E0%B2%A0_%E0%B...

 

If constipation were personified, it would like like this.

Mon, 05/07/2012 - 20:56 (Reply to #15)
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injustice4all wrote:

Dixon_Tufar wrote:

injustice4all wrote:
[b]You gotta have those heavy weapons for Gus like me who can't snipe.[/b] I never really liked the brute shot, but I dont think this will work exactly the same way.

Bolding mine.

[img]http://i0.kym-cdn.com/entries/icons/original/000/000/428/%E0%B2%A0_%E0%B...

 

If constipation were personified, it would like like this.

 

Pretty much.

 

I can't picture a railgun having an arc like a Brute Shot, though.  Isn't the point of a railgun to deliver a super high velocity round, repeatedly, with virtually zero recoil?  Sounds like a balancing nightmare (and a worthy hitscan weapon, for once).

Mon, 05/07/2012 - 21:14 (Reply to #16)
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Dixon_Tufar wrote:

injustice4all wrote:

Dixon_Tufar wrote:

injustice4all wrote:
[b]You gotta have those heavy weapons for Gus like me who can't snipe.[/b] I never really liked the brute shot, but I dont think this will work exactly the same way.

Bolding mine.

[img]http://i0.kym-cdn.com/entries/icons/original/000/000/428/%E0%B2%A0_%E0%B...

 

If constipation were personified, it would like like this.

 

Pretty much.

 

I can't picture a railgun having an arc like a Brute Shot, though.  Isn't the point of a railgun to deliver a super high velocity round, repeatedly, with virtually zero recoil?  Sounds like a balancing nightmare (and a worthy hitscan weapon, for once).

I also doubt the Brute Shot/Concusion Rifle suggestions for this gun. Rail-guns are hyper velocity. The projectile will explode simply from the energy input. No need for actual explosives.

I'm expecting a Spartan laser-like weapon that fires a little bit faster and literally destroys anything in its path.

Mon, 05/07/2012 - 22:24 (Reply to #17)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

injustice4all wrote:

Dixon_Tufar wrote:

injustice4all wrote:
[b]You gotta have those heavy weapons for Gus like me who can't snipe.[/b] I never really liked the brute shot, but I dont think this will work exactly the same way.

Bolding mine.

[img]http://i0.kym-cdn.com/entries/icons/original/000/000/428/%E0%B2%A0_%E0%B...

 

If constipation were personified, it would like like this.

 

Pretty much.

 

I can't picture a railgun having an arc like a Brute Shot, though.  Isn't the point of a railgun to deliver a super high velocity round, repeatedly, with virtually zero recoil?  Sounds like a balancing nightmare (and a worthy hitscan weapon, for once).

I also doubt the Brute Shot/Concusion Rifle suggestions for this gun. Rail-guns are hyper velocity. The projectile will explode simply from the energy input. No need for actual explosives.

I'm expecting a Spartan laser-like weapon that fires a little bit faster and literally destroys anything in its path.

Hence the balance nightmare.  They'll have to create some arbitrary way to balance it out, like it taking a long time to reload or have it hold little amounts of ammo, like the rocket launcher and/or things like that.

Tue, 05/08/2012 - 06:17 (Reply to #18)
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Dixon_Tufar wrote:

Hence the balance nightmare.  They'll have to create some arbitrary way to balance it out, like it taking a long time to reload or have it hold little amounts of ammo, like the rocket launcher and/or things like that.

Probably something like you said.

I suggest it might be a four shot hand cannon primarily for anti-vehicle purposes. Unlike the Spartan Laser, it could have a more or even less powerful scope to control the balance.

Tue, 05/08/2012 - 08:05 (Reply to #19)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

Hence the balance nightmare.  They'll have to create some arbitrary way to balance it out, like it taking a long time to reload or have it hold little amounts of ammo, like the rocket launcher and/or things like that.

Probably something like you said.

I suggest it might be a four shot hand cannon primarily for anti-vehicle purposes. Unlike the Spartan Laser, it could have a more or even less powerful scope to control the balance.

 

Not putting them in in the first place is the most effective anti-vehicle measure.

Tue, 05/08/2012 - 08:11 (Reply to #20)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Hence the balance nightmare.  They'll have to create some arbitrary way to balance it out, like it taking a long time to reload or have it hold little amounts of ammo, like the rocket launcher and/or things like that.

Probably something like you said.

I suggest it might be a four shot hand cannon primarily for anti-vehicle purposes. Unlike the Spartan Laser, it could have a more or even less powerful scope to control the balance.

 

Not putting them in in the first place is the most effective anti-vehicle measure.

343i says, in your face. Frankie implies vehicles are more robust in Halo 4. I'm loving this this stuff, snicker.cheeky

Tue, 05/08/2012 - 08:31 (Reply to #21)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Hence the balance nightmare.  They'll have to create some arbitrary way to balance it out, like it taking a long time to reload or have it hold little amounts of ammo, like the rocket launcher and/or things like that.

Probably something like you said.

I suggest it might be a four shot hand cannon primarily for anti-vehicle purposes. Unlike the Spartan Laser, it could have a more or even less powerful scope to control the balance.

 

Not putting them in in the first place is the most effective anti-vehicle measure.

343i says, in your face. Frankie implies vehicles are more robust in Halo 4. I'm loving this this stuff, snicker.cheeky

 

That's true.  Snickers are pretty yummy.

Mon, 05/07/2012 - 14:56
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My fondest memories of the Brute Shot were the flips and dances the warthogs did after being pelted by a few well placed rounds. That weapon description of the railgun sounds fairly spot on for what I can only imagine is a brute shot themed replacement for the pro-pipe.

Tue, 05/08/2012 - 08:31
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The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

 

Sounds like the exisiting concussion rifle except at higher speed?

Tue, 05/08/2012 - 10:12 (Reply to #24)
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jonny12gauge wrote:

The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

 

Sounds like the exisiting concussion rifle except at higher speed?

Sounds like that a bit but I still don't think it will be like that. The length of the barrel and hyper velocity are good indicators of long range. An explosive in the round, I'm just going to have to wait and see what that does. Some rounds can simulate explosives just due to their spreading effect on impact, can they not?

Wed, 05/09/2012 - 15:56
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Have they said what the advantage/disadvantage of the BR over the DMR is? Seems like the BR with it's burst fire would be the way to go most of the time.

Wed, 05/09/2012 - 16:10 (Reply to #26)
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KamakazeTaco wrote:

Have they said what the advantage/disadvantage of the BR over the DMR is? Seems like the BR with it's burst fire would be the way to go most of the time.

Mid-range and shooting while moving is a good fit.

Wed, 05/09/2012 - 16:40
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The return of the br is the thing that I'm the most excited about.  They should have never removed it from the game.

Wed, 05/09/2012 - 17:57
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I imagine the DMR would be more useful in btb, especially for support players.  The BR will be better for mid to short range engagements.  

Thu, 05/10/2012 - 00:58
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Yeah, I'd much, much rather have a DMR on a map like Sand Trap, Stand Off, Valhalla, Hemorrhage, and so forth. Trying to be a BR support player on Sand Trap was an exercise in frustration. Random BR spread over long distances, coupled with shots not registering on XBL, made for a pretty bad experience. It was a miracle if you could finish a kill before they reached cover or before your clip ran out.

 

I think vehicle maps can be both fun and competitive if the map is designed well. I don't like all-out vehicle wars like the Heavy gametypes in H3 BTB, but a map like Valhalla with 1 hog per team was just about right. I don't consider myself a great player, but I used to enjoy watching Theater films of some of the level 50 Squad Battle teams like The Stats and see how the maps and gametypes played out at a high level of play. The vehicles and weapons and equipment and stuff all seemed to balance pretty well and there didn't seem to be any obviously cheap tactics to abuse. Most things had a counter to them. I remember wishing that there were a pro league for those kinds of gametypes (6v6 or 8v8 on bigger maps with a couple vehicles). I think it could have worked if MLG would give stuff like that a chance. Shooting a hog turrent doesn't take the same individual skill as sniping, but it takes a lot of teamwork and smarts to use vehicles well when you're playing against people who know what they're doing.

Thu, 05/10/2012 - 01:39 (Reply to #30)
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Tristan wrote:

I remember wishing that there were a pro league for those kinds of gametypes (6v6 or 8v8 on bigger maps with a couple vehicles). I think it could have worked if MLG would give stuff like that a chance. Shooting a hog turrent doesn't take the same individual skill as sniping, but it takes a lot of teamwork and smarts to use vehicles well when you're playing against people who know what they're doing.

 

www.bigteambattle.net

 

Already have semi-pro's and pro's tweeting about our competetive btb.  wink

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