Future of modding [article]

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#1 Thu, 09/20/2012 - 12:33
kurupt's picture
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Future of modding [article]

I came across this article at virtualR.net regarding how modding could die off with next gen of Sims. I never really thought of the effects of not having a tons of Mods available to enhance a game. The points they mention in the article make a lot of sense, and if modding does fade off its gonna have a big effect on buyers for when then chose there go to future sim. In retro spec and to the point if the base game content is not up to par than there's a very slim chance the modding community will be able to enhance it. I truely hope the developers will give the modders the proper tools they require to build Mods and prolong the life of these future games, cause without these modders our hobby could get quit expensive if we have to rely on developer dlc.....we all know how much u can waste on that.....forza 4 :( http://www.virtualr.net/does-modding-have-a-future
Fri, 09/21/2012 - 16:27
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I hope moding stays forever.

 

It keeps players to a set title for a lot longer and in turn when companies release a newer game they get a lot more sales from all the dedicated fans!

Fri, 09/21/2012 - 18:58
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The point made about the added layers of complexity is valid, but there is already programmers working on tools for modders to use in rF2 to make the tire modeling easier, ISI could make tires available to modders as well. I think in the long run we will see less, but better quality. Modders like Tuttle are working away already on tracks, he has the top gear track almost ready to go when rF2 goes gold and it looks amazing, the attention to detail is up there with the best. I think also ISI for one will ensure they give the better modders the tools they need because they are the life blood of the series.

Lazer scanned tracks... well do most of us care? as long as a track looks right, and the attention to detail is there what does it matter if it is not quite exact? Sure it's nice to think your driving on an exact replica but when all is said and done you can have just as much fun on a complete fantasy track.

Of course I could be wrong, but is in the interest of ISI in particular to get this right, the competition is heating up and if they want rF2 to have the life expectancy of rF1 they need mods.

 

Sat, 09/22/2012 - 05:12 (Reply to #3)
CProRacing's picture
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KnightofRedemption wrote:

The point made about the added layers of complexity is valid, but there is already programmers working on tools for modders to use in rF2 to make the tire modeling easier, ISI could make tires available to modders as well. I think in the long run we will see less, but better quality. Modders like Tuttle are working away already on tracks, he has the top gear track almost ready to go when rF2 goes gold and it looks amazing, the attention to detail is up there with the best. I think also ISI for one will ensure they give the better modders the tools they need because they are the life blood of the series.

Lazer scanned tracks... well do most of us care? as long as a track looks right, and the attention to detail is there what does it matter if it is not quite exact? Sure it's nice to think your driving on an exact replica but when all is said and done you can have just as much fun on a complete fantasy track.

Of course I could be wrong, but is in the interest of ISI in particular to get this right, the competition is heating up and if they want rF2 to have the life expectancy of rF1 they need mods.

 

 

And lots of them.

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