The Elder Scrolls Online

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#1 Mon, 12/24/2012 - 06:31
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The Elder Scrolls Online

Official site has been up for 2 months peaople! Geez get it together!

 

 

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Back in May of this year, we first revealed The Elder Scrolls Online to the world.  Since then, we’ve opened our official Facebook and Twitter, and we’ve seen an outpouring of support from enthusiastic ESO fans around the globe.  Today marks a new milestone in our journey—we’re so excited to celebrate the re-launch of elderscrollsonline.com with you!

Read on, as we share some thoughts about the The Elder Scrolls Online Team’s journey thus far, and take a look at what you can expect in the months ahead.

For the last several years, all of us at ZeniMax Online Studios have been working on making The Elder Scrolls Online.  As a studio comprised of gamers and long-time Elder Scrolls fans, our paramount goal is to create a fun and immersive Elder Scrolls experience.  The end result is a massively multiplayer online game that we believe seasoned and new Elder Scrolls fans alike will love and feel right at home in.  We’re looking forward to unveiling all that awaits you in The Elder Scrolls Online in the coming months, and that begins now.

Starting today, elderscrollsonline.com will be home to all the latest news, announcements, and content from The Elder Scrolls Online Team and community, including developer interviews and articles, new game content reveals, awesome community creation spotlights, contests, and a whole lot more.  And this is only the beginning—we’ll be adding more to the site in the months to come, including our official forums.

Whether you’ve been following the creation of The Elder Scrolls Online for a while, or are joining us today for the first time, we want to welcome each and every one of you.  On behalf of all of us here on The Elder Scrolls Online Team: Thank you for sharing this exciting journey with us as we march toward the release of The Elder Scrolls Online, together!

 

Elder scrolls on facebook

Mon, 12/24/2012 - 08:40
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Story of ESOIt is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape.In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest,  Valenwood and Elsweyr have forged an alliance with Summerset, and Black Marsh, Morrowind, and Skyrim have joined forces and formed their own uneasy pact.                              

The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact. Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself. Where do your loyalties lie?

Mon, 12/24/2012 - 07:01
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Guess what I finally got skyrim up and running smoothly on my ps3 a week ago. Been playing it a bunch and I feel confident I have successfully worked around the problems. Looks like my skyrim adventures will become training for ESO! Gonna have to make a magic guy after this to get it mastered.

Mon, 12/24/2012 - 07:13
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Mon, 12/24/2012 - 20:53
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Huh.  I thought the dwarves were more removed.

ES:O takes place 1000 years before Skyrim, so about 800 years before Oblivion.

Anyway, interesting, but I probably won't play an MMO that requires a monthly fee, which hasn't been disclosed yet.

 

Tue, 12/25/2012 - 06:02
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There are no dwarves...

 

I am hoping there is a monthly fee. The game will be a friendlier place if it is. 

Tue, 12/25/2012 - 09:43
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Ah, I saw short characters as they said "dwarven armor" and assumed.

Wed, 12/26/2012 - 11:44
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No console support ,no release date, no pricing model and this is their first MMO. It is way to early to even get excited about it for me.

 

 

Wed, 12/26/2012 - 16:39
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release date: 2013. wink

 

you sure there is no console support? I was really hoping with this one.

Thu, 12/27/2012 - 06:09
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PC and Mac my friend. I don't understand how they can have a release date when the website said they haven't gone to Beta testing yet.

Thu, 12/27/2012 - 14:09
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You can't push out a MMO either. Not one that you want to be popular or last for any length of time.Remember the glitches the last 2 Elder Scrolls games had? You can't have that with an MMO.

 

Thu, 12/27/2012 - 18:46
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Well, you can, but you may not get far out of the starting gate.

Elder Scrolls has a good pedigree behind it, but so did Star Wars: TOR and they're struggling.

Fri, 12/28/2012 - 07:33
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I think that they wont be pushing it out. Its been in developement for over 5 years.  But time will tell. I came an interesting preview of the alpha and was pleasently suprised at what was available.

 

http://youtu.be/SLp0ykvotEI

 

 

and then we got an old interview. i enjoyed it mostly for seeing different areas and what they looked like.

http://youtu.be/k1R5R_9Huac

 

another interview, haven't really watched it myself, but heard a couple interesting things scanning it.

 

http://youtu.be/ugSSwuKsPKI

Wed, 01/02/2013 - 22:33
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There is a reason WoW was as popular as it was. It had the lore, art style and fun factor that the "Everyman" gamer could enjoy and it hit at the perfect time.   I think Bethesda is making a huge mistake if they even think they will capture that same lighting in a bottle effect that WoW had.    MMO's are dead to me unless someone really comes out with a gamer changer.  I tried to like Guild Wars 2 and realize that they did make some effort to keep things fresh and exciting but upon sinking some hours into it I was bored very quickly with their version of leveling/grinding and I felt the combat was not dynamic enough.   That being said if Bethesda fails to capture the feel of the core series and simply come out with same played out mmo style gameplay and missions and try to charge a sub fee then

Thu, 01/03/2013 - 06:02
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I hear ya, I never wasted my time with WoWcrack but I did get addicted to LOTRO for 3 years. Which is amazing since it seems I can't stand playing most games for more then a few months. I haven't played much of any MMO since then and I think ESO is coming right at the right time for me. I think I am ready to commit to another MMO and by the time it comes out I belive I will be able to get that dream gaming pc I have always wanted and tear it up. Plus its a world I am interested in and know. I know I am gonna have fun just exploring and visiting different places. Thats what really addicted me to LOTRO. I played as a hobbit, and just have loads of great memories questing around the shire. Then when I left and visited weathertop mountain! Pure Awesomeness. Lololol I couldn't help myself and jumped off the top of weathertop! I died but the death penalty cooldown was worth it. Oh and when i got to visit the site of Bert, Tom, and Bill. And they were still standing there all stoned and such. wow, oh and I frakking visited Gollums freaking Lair hidden in the goblin city. Soooo sweet. My wife and I went in to that goblin city alone! Like serious. Sure many thought it was a suicide mission, but with careful planning, timing and coordination we progressed through that vile dystopia. In the deepest bowels we started coming across cave paintings... a whole series of them lead us down a forgotten tunnel, with only the most wretched of goblin kind to protect it. The paintings followed the crimes perpetrated against goblin kind by 13 short people and one tall. How they ambushed the goblins then fled for their lives, how they were trapped in burning trees, and how they managed to escape on the wings of eagles. Frakking brilliant.  Then at the end of the tunnel, hidden behind a rock was a narrow hidden entrance, to another set of caves... darker, slimier, and more fowel then before. When we traveled its length we found and underground lake and in the middle, an island.....  Oh Happy day! There we little things there like fish bones and and such to remind os of its past inhabitant.  lol wow ramble....  Man wished more from 2o2p woulda came to visit. The wife and i had our own guild hall in the shire and it was all decorated and stuff. It was awesome.  

***edit

forgot we made a guild of just the two of us heehe called the Naughty Hobbitses. The we had our offshoot guild Called the "Elite Hobbit Rescue Force". Complete with a theme song. It was super!

 

Anyway can't wait to explore all of tamriel! 

Thu, 01/03/2013 - 07:25
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for your misconceptions, here is the misconceptions answer vid.

http://youtu.be/f1dqCjnATWg

 

 

Thu, 01/03/2013 - 15:46
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WoW was not your typical MMO either. Every thing about it was easy for me except tanking. I found it meh.

 

Playing Everquest or FFXI back in the day and getting to cap level was hard. You knew you were getting a good player to team up with at end game. Then came the new expansions making it very easy to level. Soon, you needed to be very picky because endgame was flooded with shody toons... Anyways...

 

Bethesda really needs to take their sweet time. The game needs to have major, major content on release day. IMO if the game comes out and you got cap toons in a couple months with a small portion of the map explored it will be shot. I think it needs to scale to a hard difficulty quickly. Crafting can not come easily on this game. I really hope this has a monthly fee. The last few MMO games to come out that I was interested in were just big flops for me. I hope this was is real nice.

Thu, 01/03/2013 - 18:06
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Watching the videos again it looks like Skyrim + Amalur, which isn't a bad thing.

Thu, 01/03/2013 - 19:40
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You doubtfully will see any new mmo as difficult as FFXI. I don't think any company out there would allow such a thing to happen as it limits the player base and potential earnings. It is a shame in a way but then again in other ways it isn't. I never did enjoy that grind.

 

I imagine that if there would be any hope to see an mmo, concentrate on creating an extremely challangeing game, where team work is forced onto the players. It will have to come from an independant developer who is making it out of love and passion, and not for money. But could any independant programmer develope such a thing? Would we still want to play if they did?

Fri, 01/04/2013 - 19:03
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I was amused to hear they're boiling the game down to three stats - Magic/Vitality/Stamina - and perks that will be selected as you level.

Gone are the days of Str/Int/Wis/Dex/Cha/Con +/- Luck!

 

Fri, 01/11/2013 - 08:45
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I'm looking forward to this one.  I played SW:KOTOR but it feels too much like a single player game with a bit of MMO added in.  I miss games like the original SW:Galaxies or EQ 1 and 2.   Want to do quest, fine here ya go, want to just explore and see what you can kill, here ya go.  I don't enjoy some of the newer MMO's like KOTOR where you can't access areas til you do the required missions.  It gets to the point where I feel like a Fedex guy, go here do this, turn this quest in and then go do this. 

 

Also the 3 stats system they are going to use sounds exactly like what is used in Skyrim, Magicka/Health/Stamina.

Fri, 01/11/2013 - 15:33
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Ya, My favorite part of an MMO is getting toexplore the world. If they don't allow that or the world is uninteresting, then it doesn't take long for me to get bored. Can't wait to explore tamriel.

 

Oh ya, I have joined a guild already. Its a all khajiit guild lol. 

Sat, 01/19/2013 - 04:39
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Sat, 01/19/2013 - 08:31
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Good pitch for sequestering the various races from each other.

Sat, 01/19/2013 - 11:00
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This along with Neverwinter will find themsevles under a microscope at release. Thier names carry some of the most prestigious pedigrees in gaming so they have a hard legacy to live up to.

I want to like this game but I am scared of it to be honest. The Elder Scroll series has a very unique experience to it in it's super open play style and I am not sure it is even possible to translate that into an MMO. I hope so, but going to have to wait and see.

Tue, 01/22/2013 - 11:51
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Gentleman, Ladies... Please note the closed beta is up.

 

http://elderscrollsonline.com/en/

 

Tue, 01/22/2013 - 16:04
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HOORAY!

Tue, 01/22/2013 - 16:09
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Signed up for beta.  Hoping if I get chosen that the dev's have something that will sway someone like myself who has basically given up on the MMO formula. 

Tue, 01/22/2013 - 19:10
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Alright, I look forward to everyone's inability to say anything due to the NDA.

 

Tue, 02/26/2013 - 17:11
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nother misconceptions vid

 

http://youtu.be/3diPMG2clXw

Tue, 03/05/2013 - 12:36
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Rumered system specs:

 

The Elder Scrolls Online system requirements (minimum)

  • CPU: 2.4 GHz dual-core processor
  • RAM: 1 GB system memory
  • Graphics: DirectX 10 compatible card with 512 MB RAM, Nvidia 8000-series or Radeon 3000-series or better.
  • Operating system: Windows Vista
  • DirectX audio card
  • 20 GB hard disk space

 

The Elder Scrolls Online system requirements (recommended)

  • CPU: 3 GHz quad core processor, Intel Core i5 or better
  • RAM: 2GB system memory, 4 GB minimum for 64-bit OS
  • Graphics: DirectX 11 compatible 1 GB graphics card, Nvidia 400 series or AMD 5000 series or better.
  • Operating system: Windows 7
  • DirectX audio card
  • 20 GB hard disk space

 

 

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