August 14th Balance Changes

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#1 Tue, 08/14/2012 - 16:44
Wikiri's picture
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Last seen: 7 years 11 months ago
Joined: 04/10/2012 - 11:44

August 14th Balance Changes

 

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August 14, 2012
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Enemy Stomping Behavior
- (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
- (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
- (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
- (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
- (Platinum) Delay before enemies will move to your body to stomp you remains at 0
- (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second
 
Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
 
Wed, 08/15/2012 - 12:42
Slater's picture
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Last seen: 5 years 3 weeks ago
Joined: 03/15/2012 - 12:54
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Good, I HATE being stomped! I can't tell you how many medigels I have wasted just to prevent that from happening. Why can't we stomp the enemies?

Thu, 08/16/2012 - 09:54 (Reply to #2)
LocGaw's picture
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Last seen: 8 years 1 month ago
Joined: 08/19/2006 - 23:00

Slater wrote:

Why can't we stomp the enemies?

Because they are dead before they hit the ground. No sense beating a dead horse!

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