Aliens:CM Dev hit with layoffs

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#1 Mon, 03/04/2013 - 16:05
TANK's picture
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Aliens:CM Dev hit with layoffs

I guess a deal fell thru for their next project (s) , i wouldn't be surprised if it fell thru due to the results of Aliens:CM.  I know if i was an IP holder looking for a dev for my IP i wouldn't look at Timegate.

Layoffs hit TimeGate Studios, the Houston, Texas-based studio that helped develop Aliens: Colonial Marines, today, the president of the studio confirmed to Polygon.

"Today, we had to make the difficult decision to let go of some great game developers. This is never easy, and we're doing all we can to assist those developers affected," TimeGate president Adel Chaveleh told Polygon. "TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio."

While Chaveleh did not detail the number of people impacted, sources tell Polygon that about 25 people were let go. The sources also say the layoffs were connected to a publishing deal falling through.

Formed in 1998, TimeGate worked with a number of large publishers and developers over the years. Their games include Section 8, FEAR Files and, most recently, helping Gearbox Software with the development of Aliens: Colonial Marines.

Aliens: Colonial Marines' mostly negative reviews were blamed, in part, on the shared development of the game and accusations that Gearbox mishandled their leadership of the game's production.

Shortly before the game's release, Gearbox co-founder Randy Pitchford told IGN that TimeGate worked on the game about as much as Gearbox did.

http://www.polygon.com/2013/3/4/4063842/layoffs-hit-one-of-the-aliens-co...

Tue, 03/05/2013 - 12:10
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 Here Pitchford pointed out just how much work goes into anything Gearbox puts out. “By the way, when I say ‘me,’ make no mistake. I’m speaking metaphorically. It’s a studio-wide effort. It’s a team effort. I’m one guy and I’m not even nearly the most significant when it comes to the imagining of the game and the execution of it. I’m the executive producer of the game and I’m the studio head and the owner of Gearbox. I’m the most accountable. It’s a team effort. Because I’m the one who talks to you, some people think ‘oh, Randy did it all.’ That’s total horsesh*t. That is so wrong on so many levels. It’s actually kind of shameful. I always try to fight against that.”

http://www.ign.com/articles/2013/02/11/the-future-according-to-randy-pitchford

 

 

 

The 25 people that lost their lively hood for doing what they were told were the ones held accountable.

Wed, 03/06/2013 - 20:03 (Reply to #2)
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If he truly said that then Gearbox is DOOMED!

Thu, 03/07/2013 - 14:07 (Reply to #3)
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LocGaw wrote:

 Here Pitchford pointed out just how much work goes into anything Gearbox puts out. “By the way, when I say ‘me,’ make no mistake. I’m speaking metaphorically. It’s a studio-wide effort. It’s a team effort. I’m one guy and I’m not even nearly the most significant when it comes to the imagining of the game and the execution of it. I’m the executive producer of the game and I’m the studio head and the owner of Gearbox. I’m the most accountable. It’s a team effort. Because I’m the one who talks to you, some people think ‘oh, Randy did it all.’ That’s total horsesh*t. That is so wrong on so many levels. It’s actually kind of shameful. I always try to fight against that.”

http://www.ign.com/articles/2013/02/11/the-future-according-to-randy-pitchford

 

 

 

The 25 people that lost their lively hood for doing what they were told were the ones held accountable.

 

 

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Fri, 03/08/2013 - 17:52
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      Gee Randy your really making it easy for the consumer to say F@#$ You Gearbox Software!!; if he really believes in that statement, then I hold him personally accountable for the entire Aliens: Colonial Marines fiasco. How can he even remotely think that what was released was a quality product, knowing full well that it was a steaming pile of shit, did he honestly believe Duke Nukem was a Triple A title as well??? All I know is that in all seriousness Borderlands 2 might be the very last game I purchase from Gearbox period.

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