12-13 patch & freezing bug... (Finally)

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#1 Thu, 12/13/2012 - 11:26
Tactica's picture
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12-13 patch & freezing bug... (Finally)

FYI... I was hit by the freezing bug about 1.5 months ago, and haven't been able to play the DLC content at all... hope maybe finally here.  Here's hoping I can get back online now.

 

Quote:

12/13/12 Update

General

  • Modified profile behavior to better protect Badass Rank and related data.
  • Added functionality to detect and restore Badass Rank in the event it was lost. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
  • Fixed an issue that caused players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
  • Added a confirmation dialog when opening the Golden Chest in Sanctuary.
  • Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight For Your Life" mode.
  • Fixed a bug that could sometimes cause skill points to be reset when loading a character.
  • Fixed a bug that could cause weapons to not stop firing when the "Gunzerking Autoswitch" option was enabled.
  • Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
  • Fixed some cases where enemies were getting stuck and unable to move.
  • “Inverted reverse steering" option now works correctly for clients in a multiplayer game.
  • Fixed an issue that could cause the trade icon to get stuck on the screen.
  • Fixed a bug where a splitscreen player would sometimes not receive the appropriate default weapon when creating a new character.
  • Fixed a bug that could cause the message "processing vehicle change request" to get stuck on the screen.

Missions

  • Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
  • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
    • Plan B
    • Wildlife Preservation
    • Mighty Morphin
    • Fink's Slaughterhouse
    • Animal Rescue: Food
    • The Man Who Would Be Jack
    • Get To Know Jack
    • Where Angels Fear to Tread
    • Trailer Trashing
    • Clan War: First Place
    • Stalker of Stalkers
    • The Once and Future Slab
    • Home Movies
    • Shielded Favors
    • You Are Cordially Invited: Tea Party
    • (Captain Scarlett) Freedom of Speech
  • Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
  • Fixed a bug that could cause mission waypoints to not display in DLC areas.
  • Reduced level of Captain Scarlett and Mr. Torgue DLC raid bosses in Normal Mode.
  • Captain Scarlett and Mr. Torgue DLC raid bosses no longer drop Seraph crystals in Normal Mode.
  • Fixed a bug where Master Gee (Captain Scarlett DLC) would sometimes not drop any items when killed.
  • Increased the health of Terramorphous, Willhelm, and Blue.
  • Addressed an infinite leveling exploit with Fleshstick.

Equipment

  • Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
  • Fixed a bug causing the item-of-the-day not displaying "sold out" sometimes when opening a vending machine where the item had already been purchased.
  • Fixed a bug that could cause non-droppable inventory to be lost when trying to equip it from the world.
  • Fixed the player's backpack sort setting not persisting.
  • Fixed a bug that could cause players' backpacks to display empty under rare circumstances when trading.
  • Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
  • Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
  • Fixed an exploit giving the player unlimited grenades by picking up a specific grenade mod.
  • Fixed customization items getting sorted as "ammo" in the inventory.
  • Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
  • Balance adjustments to "The Bee":
    • - Increased Recharge Delay
    • - Significantly increased Recharge Rate
    • - Reduced Amplify damage
  • Additional miscellaneous balance tweaks.

Challenges

  • Added "(undiscovered)" entries to the challenge log for challenges that the player has not yet found.
  • Fixed challenges showing inaccurate completion amounts for area-specific challenges.
  • Players can now reset all challenge progress for a character once they've completed 85% of all non-DLC, non-area-specific challenge levels. This will keep the player's current challenge bonuses and rank, but reset all challenge progress to 0 and allow challenges to be re-completed for additional ranks and bonuses. This option will appear as a tooltip at the bottom of the “challenges” screen within the status menu if the player has met the criteria
  •  
  • http://forums.gearboxsoftware.com/showthread.php?t=150907

    http://support.gearboxsoftware.com/entries/22147216-xbox-360-update-information

    Thu, 12/13/2012 - 11:35
    TANK's picture
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    Nice, looks like they finally got a substancial patch out to fix the launch issues.  

    Thu, 12/13/2012 - 14:53
    Tactica's picture
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    Went home at lunch, I was able to get a new Maya up to lev 7 after killing Flynt with no freezing. A first for me in a long time... I was also able to load a lev 10 Mechromancer... so, progress.

    Unfortunately, I had to previously delete all my old characters (result from microsoft support troubleshooting 1.5 months ago...) but, I can play again - so, not the end of the world....

    Also, I still have all my bad ass rank at 16,000 and something, so, at least the new characters aren't 'totally' new.

     

    That was easily the worst bug I've ever encountered in a game.

    Tac

    Fri, 12/14/2012 - 14:06
    unsub073's picture
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    http://kotaku.com/5968233/a-borderlands-2-360-patch-finally-fixes-that-b...

     

    G4 is also reporting that the patch landed them 10 shiny Golden Keys. This could be a gift in return for the glitch's hassles, or it could just be a coincidence. Let us know what you're experiencing.

    Anyone else get the golden keys?  I haven't checked yet.

    Fri, 12/14/2012 - 16:13
    SirPoonga's picture
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    So, they nerfed the Bee.  I noticed this last night.  But it didn;t seem like that big of a nerf to cause what I ran into.  My Bee had amp damage of 48k.  It is now 38k.  While big I can't believe it caused what I noticed.  With my mecro having the conference call and bee I could take down terraporphus in 4 magazines with no stacks of anarchy.  No, I took the worm down to half health with all my shotgun ammo.

    This patch said they increased the worm's health, but by that much?  I need to go to the warrior as I could take him down with a mag and a half to get a true sense of how they changed the combo.

    But yah! The mecro's stacks are fixed.  I can get up to 600 stacks, I want to keep my 600 stacks!

    Oh wait, this explains it all:

    Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.

    Sat, 12/15/2012 - 08:59
    LocGaw's picture
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    That is a big change to the amp shields. Better off using resistance shields and or absorb shields now. Amp shield may still be great for snipers though.

    Sat, 12/15/2012 - 12:48
    SirPoonga's picture
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    Right, I switched back to my health shield and relic.

    Sun, 12/16/2012 - 07:12
    StrikeZ's picture
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    This is a a welcome update.  It is quite a battle to farm Terramorphous and the Warrior.  

    Sun, 12/16/2012 - 18:15
    Honest_AK's picture
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    I'm glad they fixed some of the bugs but there's no telling what else it screwed up. Whether deliberate or not, mulitple projectile weapons got nerfed bad. My Doc's Quad was a beast before the patch but now it is significantly weaker. Not real happy about that. At the same time, the X2 Fibber is supposed to be glitched due to the patch so it's way OP now. Another dick move of theirs is coding it into the game that it will cut you back to 27 backpack slots whenever the game loads. They nerfed at least one red chest too so this patch fixed some things but it's also kind of a bird finger from Gearbox to paying customers.

     

    If you're having a hard time farming Pete with all the nerfs, you can jump up on the ledge so he's easy to kill.

     

    http://youtu.be/Ue7WW-ZFb-M

    Tue, 12/18/2012 - 12:11
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    Oh Fleshstick... I hardly knew ye. You were always dead 1 second out the door. Boom! next...

    Tue, 12/18/2012 - 17:37
    TANK's picture
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    I"m not really all that impressed with the post-launch stuff they've been doing.    But maybe the problem is THEY'RE not doing any of it, they farmed it out.  Though im' sure they're still very involved in the patch stuff.  Anyway i haven't really been that happy with many of the role playing looter post-game content / late game stuff.  The core games are great, then the devs seem to go insane when they thing late game / additions.

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