11/13 / 11/14 PC Patches, what xbox gamers have to look forward to

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#1 Wed, 11/14/2012 - 17:26
TANK's picture
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11/13 / 11/14 PC Patches, what xbox gamers have to look forward to

I love how PC has become the beta testing grounds for multiplatform games since devs can push those patches out free most the time.

 

Anyhow, here's what's fixed /changed on the PC version.  Notable is the Bee nerf and changs to amped shields in general.

 

Update 1.2.1 (Released 11/14/2012)
  • Fixed an issue causing bank slots to be capped at 14 instead of 16.
  • Fixed a crash when loading a character that had the "Mighty Morphin" mission active in the "Collect 4 samples" state.
 
Update 1.2.0 (Released 11/13/2012)
  • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
  • Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
  • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
  • Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
  • Improved PhysX fluid rendering quality at high resolutions.
  • Improved NVIDIA 3D Vision integration.
  • Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
  • Fixed the player's backpack sort setting not persisting.
  • Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
  • Fixed challenges showing inaccurate completion amounts for area-specific challenges.
  • Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
  • Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
  • Added a confirmation dialog when opening the golden chest in Sanctuary.
  • Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
  • Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
  • Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
  • Fixed a bug causing players to sometimes get stuck zoomed in when in "fight for your life" mode.
  • Fixed challenge "For The Hoard!" to work properly after resetting challenges.
  • Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
  • Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
  • Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
  • Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
  • Balance adjustments to "The Bee":
    • Increased Recharge Delay
    • Significantly increased Recharge Rate
    • Reduced Amplify damage
  • DLC raid bosses no longer drop Seraph crystals in Normal Mode.
  • Reduced level of DLC raid bosses in Normal Mode.
  • Fixed issue resulting in infinite leveling exploit with Fleshstick.
  • Increased the health of Terramorphous, Willhelm, and Blue.
  • Additional miscellaneous balance tweaks.
  • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
    • Plan B
    • Wildlife Preservation
    • Mighty Morphin
    • Animal Rescue: Food
    • The Man Who Would Be Jack
    • Get To Know Jack
    • Where Angels Fear to Tread
    • Trailer Trashing
    • Clan War: First Place
    • Stalker of Stalkers
    • The Once and Future Slab
    • Home Movies
    • Shielded Favors
    • You Are Cordially Invited: Tea Party
    • (Captain Scarlett) Freedom of Speech
  • http://support.gearboxsoftware.com/entries/22126761-pc-update-information
  •  
Thu, 11/15/2012 - 12:13
LocGaw's picture
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Still no patch to Bandit Slaughterhouse. Seems like I will never be able to complete the mission.

Thu, 11/15/2012 - 13:30
Full_Tilt_Panic's picture
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Seems okay enough. I don't get the point in adding health to Terramorphous, and the other two characters, but it doesn't really change much I guess. Curious to see how long this takes to get to us on the consoles.

Thu, 11/15/2012 - 15:30 (Reply to #3)
TANK's picture
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Full_Tilt_Panic wrote:

Seems okay enough. I don't get the point in adding health to Terramorphous, and the other two characters, but it doesn't really change much I guess. Curious to see how long this takes to get to us on the consoles.

 

What it means is that it's going to be extremly difficult to solo the big bosses in the game.  With the Bee gone and the Tediore reload grenades being tweaked , raid bosses are going to need a team to take down now.  Their drop rates won't make it worth while fighting them alone.  The time / payoff ratio will be way to much time and not enough payoff.

 

At least right now you can take out Terra in like 2 minutes or less , quite and go again.  So even if the drop rates are crappy which they are, you can make up for that in quantity of runs per hour.  But if it takes 15-20 minutes or something to take the raid bosses down and they still drop shit, it's not worth the time.

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