Whisper of the Worm
Whisper of the Worm
I figured we might want our own topic for this challenge. This way we can talk loadouts and strategy.
There are total of 5 areas where you fight the Taken. Generally you'll be dealing with solar shields in the first two rooms. Mainly Captains in the first two areas with snipers and acolytes. Void and Solar in the 3rd room, but mostly Void with lots of Witches and Acolytes. The 4th area I don't recall as it seems it's mostly Taken snipers and goblins.
The 5th room is the "boss" room where you basically have 3 taken Majors you have to kill. Lots of health, no shields. I think the shielded enemies are mainly Arc in this area. One strategy is to sit back where you first enter the area after clearing the area enough for the bosses to spawn. Plink away with Polaris Lance and snipers or linear fusion.
The whole encounter is basically 380+, so it's tough sledding dealing with all the Taken and their various bags of tricks. Even at 385, I wasn't able to take more than two or three hits before I was dead. So you want to get your Power level as high as possible.
Here is the loadout I used that got me the furthest solo:
Hunter, Arcstrider with Raiden Flux chest. Midnight Coup (raid handcannon), Hardlight (great for being able to match shields) and Tarantula (solar). Arcstrider with Raiden Flux can really clear an area allowing you room to move around and find angles.
I also found Hammer titan is really good with clearing areas and Stormcaller with Crown of Tempests works well too.
I also had good results using Polaris Lance and either the EP shotty or sniper.
You have 20 minutes to complete the encounter or you are returned to orbit. If I am lucky with my jumps and don't screw up, I made it to the damage area with about 12 minutes on the clock. I would HIGHLY suggest watching some videos and then trying it alone to see how the jumping works.
If you can get everybody into the fighting areas with around 10 minutes, I think you should be good to go. Now that I've become a little more competent with the jumping puzzle, I think this challenge is not too bad, so I hope to get back into the challenge with a full Fireteam.