King's Fall Raid, Fri, Apr 8
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#1 Fri, 04/01/2016 - 22:08
King's Fall Raid, Fri, Apr 8
Sign up here for the King's Fall raid on Friday, Apr 8 at 9pm Eastern/ 6pm Pacific. No raid experience necessary, but you should be at least 290 light and have a decent, high-impact sniper, like the 1000 Yard Snare for sale at the Vanguard vendor. We usually run for about three hours more or less. If everyone is over 300 light, we can consider running hard mode. If you need to change plans, we understand, but post here again as soon as possible so we can find a replacement. If there are already five participants, please consider signing up as an alternate. Stuff happens, even at the last minute.
If hard mode count me in. If normal I'll leave the slot open for someone else.
I think it is time again to try HM. If the spring update indeed does increase normal difficulty then running HM this week will be good practice. I think this crew is ready. Not easy but then NM was extremely difficult when we started. We should all be at a light level where this is doable.
Yeah, I'm up for trying Hard Mode. I've run most of the raid on Hard Mode in bits and pieces - the only thing I haven't done is kill Oryx.
I'll try HM, see how it goes.
I'll bring my Hunter who is 310 for the tether. Last few times we tried we had all Titan's but 1 which might of been part of our issue. Darth if you bring yours as well we will have to make sure we are not on the same side of the Totem's so that we can help crowd control the Knights.
i think we are more then read for hard mode so am game for hard mode
Sounds like it will be hard mode this week. Looking forward to it!
The main point with the yellow knights at totems is to kill them quickly by whatever means possible. Recommend using your best machine gun, ideally a Qullim's for the free reloads. Tethering them is a new idea for me. Should only help, provided you can hit them with the tether in the first place.
Edit: For what it's worth, I like sticky grenades on the yellows for when they get aggressive. Hitting them at distance is chancy though. They dodge a lot.
The Tether just has to hit near them, if they are close enough they get trapped and just stumble around making them easier to kill.
As luck would have it, I got a random invite to do a Hard mode Oryx run last night. This was with a very experienced group, so I just ran my plate and they ran it like a machine. We did the challenge too.
The main difference for Oryx are these "light eater" knights that spawn and will "eat" the ogre orbs if the aren't killed fast enough. Not a big change, but just something else to worry about during the fight. The are fast, so you have to try and get them as soon as they spawn.
The group had two bubble titans in the middle running ToM with Blessing and Weapons and they took out the ogres - I didn't even have to shoot at an ogre while on the plate - just worry about the knight. I believe this is pretty much what we did on Friday, but probably need to make sure both Titans in the middle rotate together to focus each orge as they spawn.
My Warlock is my only character even remotely geared for Hard mode. My Hunter and Titan are low/mid 300s for Light, so it wouldn't be worth it to bring either one of them.
With everything else going on during that part of the raid, those light eater knights can be a real problem, especially for challenge mode.
If you're on a plate, chuck a grenade and shoot your ogre if you can, this will help the bubble titans clear ogres faster. "Your" knight will spawn at the back of the opposite plate after your ogre is killed and run towards your plate's bomb. Definitely focus on about getting that knight, but if the runner tells you they have the relic, get off your plate and head to the bubbles, and let your teammates know if your knight is still up so they can help.
If you lose a bomb, you can run an extra damage cycle rather than wiping (except in challenge mode of course).
Good write-up BLAM.
Actually you can still complete challenge mode if one bomb gets "eaten". We had that happen and ran an extra cycle and still completed the challenge. I think one extra cycle is all that you can get away with though because enrage happens at 6 (or so I was told).
D'oh ... Darth's correct - the requirement for challenge mode is to detonate (at least) 16 bombs at once to knock Oryx's health down to near zero. If you take an extra damage round to replace a bomb or two, that's OK.
But don't let Oryx enrage... you don't wanna go there...
There is also a "neat" little twist at Golgy. In each damage phase there will be one player with "poisoned" light (at least I think it is called that). That designation will show up in the lower left of the screen of the player so marked and will rotate thru the players. That individual has to jump out and completely away from the rest of the team before their (or Golgy's?) counter goes to zero or any player nearby will die -- and remember -- no revives in hard mode.
If we can get to Golgy this week that will be a major accomplishment!
If I remember correctly Achy, it's called Unstable Light and it will have a countdown. Your screen will also have kind of a greenish coloration - think getting marked with the Thorn in Crucible - when you get the debuff.
The marked player can stay and put damage on Golgy, but HAS to move away from the other players before the timer gets to zero or, as you stated, you'll kill those around you - which amounts to basically the whole fireteam since we are all in that little area.
DEEP_NNN, OldnAchy, Ra Darkman, Darth Tabasco, SoulTerror, Duke12, and Krak64 ran the hard mode raid this evening. I believe this was our best hard mode run so far. We got through totems smoothly, downed the War Priest, and got Golgoroth to a sliver on our best try. Looking forward to next week, when the light levels of the loot for King's Fall will both be substantially higher due to the April Update!
Thanks for the late invite!