May 16 Balance Changes

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#1 Fri, 05/18/2012 - 12:11
Wikiri's picture
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Joined: 04/10/2012 - 11:44

May 16 Balance Changes

Forgive me if this is stepping on TANK's turf, but I hadn't seen it posted yet so I thought I'd share it:

 

 

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May 16, 2012
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Eagle Heavy Pistol
- Damage increased from [60.9-76.1] to [67.0-83.8]
 
Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]
 
Crusader Shotgun
- Damage increased from [442.1-552.6] to [486.6-608.3]
 
Indra Sniper Rifle
- Damage increased from [54.1-67.6] to [62.6-78.2]
 
Singularity Power
- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds. 
  Should now be 6 seconds, as the April 24 changes specify.
 
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
 
Card Data
- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed
- Respec cards are now uncommon rather than rare
- Increasing XP bonuses for character cards
Fri, 05/18/2012 - 17:35
TANK's picture
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Last seen: 5 years 4 months ago
Joined: 06/10/2005 - 23:00
Currently Playing: 

Feel free, ive moved on.

Sat, 05/19/2012 - 09:44
LocGaw's picture
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Last seen: 9 years 3 months ago
Joined: 08/19/2006 - 23:00

The Hurricane is already bad ass, uncontrolable but bad ass.

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