Excellent video presentation on Issues regarding Flag gametypes in Halo.
#1
Thu, 04/26/2012 - 07:21
Excellent video presentation on Issues regarding Flag gametypes in Halo.
I believe RC Master has some good points on how Halo 4 could be used to implement change.
I have always enjoyed CTF and I wish Objective was more popular. However, something does need to be done about griefing or objective holding. I like his idea of getting extra time with a flag cap, but obviously this would only work with 1-flag.
I've never been a big fan of 1-flag as I enjoy the challenge of defending and capturing in 2-flag, but I think I would enjoy the version he mentions.
However, Objective will always be less popular than Slayer but it would be nice if H4 could introduce some new mechanics that would interest players and get them trying it out.
The fix? Only one playlist: MLG.
Have and do luv all objective base gametypes. Reach has missed the mark with many issues.
H3 does rotate objective base in a few playlists more tightly...to add, the mechanics just feel better than Reach.
Yeah, interesting ideas. From the video, not Dixon's...
Only jerks HTO.
He makes some good points. However, he's missing one key thing: it's not that people don't want to play flag. It's that they don't want to play flag with randoms. There are some problems with certain gametypes, yes, but the main one is that flag is much worse with randoms than slayer is. When one of your teammates quits, the game is suckage from then on. The guy who only grabs the sniper and doesn't help the team at all. Etc. Much worse in flag.
Personally, the old standard multi-flag has always been and still is my favorite halo gametype. Wish there were enough people still playing reach to bring back Team Flag! The MLG flag gametypes still rock IMO!
Ah, the solution to the problem: stop playing with randoms.
The only valid point I think he made was the idea of having a smaller time limit, and earning more time per capture. At least that might help cut down on people just holding the flag and camping for kills. I would also suggest not tracking kills at all in objective modes. If you want to go 35-2, go play slayer. And maybe have the flag return instantly when dropped. Make teams actually defend the carrier instead of letting him flag jump his way back.
In some maps, on some gametypes, it makes some sense to have the flag return immediately, or to have a shorter duration to make it respawn. Not on all of them, though.