TMCC - H2A Lockout announced

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#1 Thu, 08/28/2014 - 10:27
DEEP_NNN's picture
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Thu, 08/28/2014 - 13:18
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How Dare 343 change the spawn location of the plasma.  That spawns there for a reason.

Thu, 08/28/2014 - 15:07
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We'll see how they tweak it to make it different. 

Thu, 08/28/2014 - 15:28
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The article also mentions that the "dynamic elements" added to the maps can be disabled in Forge. 

I like Lockout and all of the announced H2A maps just as much as the next guy but I was kind of hoping we get some maps that weren't remade in the other Halo games. Oh well, if it's a good map, then it's a good map.

Thu, 08/28/2014 - 15:49
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It's going to be a terrible map. Serious map flow problems that can't quite be fixed by Forging. Halo ultra-skilled players are going to desert it faster than rats on a sinking ship. Something to look forward to. wink

Fri, 08/29/2014 - 08:17
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http://youtu.be/TtcTwVhfLQY

Looks like one of the "dynamic elements" is dropping a huge chunk of ice on BR3...frown

Fri, 08/29/2014 - 11:55 (Reply to #6)
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DarthTabasco wrote:

http://youtu.be/TtcTwVhfLQY

Looks like one of the "dynamic elements" is dropping a huge chunk of ice on BR3...frown

 

I saw something about some cover on elbow as well, as a dynamic element.

Fri, 08/29/2014 - 08:23
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I wonder if it resets during the game. They didn't in Waterworks, did they?

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