Forza 5 v. Gran Turismo 6 - Fight!!!
#1
Tue, 12/10/2013 - 18:11
Forza 5 v. Gran Turismo 6 - Fight!!!
I thought about doing a head to head comparison, since I have both games and have played them extensively, but then I stumbled across this excellent article on Destructoid, in which the writer compares both games. He is dead on correct on every point, although I do not agree that there is a huge gap in graphics between GT6 and Forza 5. Rather, although Forza 5 has sharper graphics, it is not a night and day difference over GT6.
http://www.destructoid.com/gran-turismo-6-vs-forza-motorsport-5-266972.phtml
Read and comment please.
He's got it just about right. The one thing I would add is that GT6 seems to be going in the right direction for sim racing fans, at least in terms of the near future.
Monthly track DLC and periodic updates. We are supposed to be getting the new BMW M4 coupe this month. They've stated tracks are a definite.
With T10, well, it's all a mystery. Unfortunate, really.
it's only a mystery if you don't read things. ;)
http://www.eurogamer.net/articles/2013-10-29-turn-10-outlines-forza-5-dlc-plan
That is not what he is talking about. Rather, what about track DLC and updates to the game? PD was updating and improving GT5 for more than two years after it was released in November 2010, beyond selling us car packs and new tracks. Is Turn 10 going to take a similar path, or it is going to simply sell us more cars, but otherwise devote all resources to Forza 6?
I also will say that PD's DLC policy is much more favorable to us gamers. When I buy a car in a DLC pack from PD, I get the car in my garage. With Forza, I simply unlock the car and then I have to buy it with in-game credits. That potentially means, for expensive cars, that they double dip. We pay for the DLC and then some of us will pay for the tokens to buy the car in game. I hate that. Charge me once, even more than they currently do, for the DLC cars, but then make sure I get the car in-game, without the need to buy the car "again."
Thanks Shadow but that info is nothing new. They did the same thing in FM4. They will never reveal what cars they are working on and as far as track DLC, well, that is still a mystery.
Great Article Zero...I agree with you Snappy about going in the right direction!
I like FM5 and don't regret my purchase. Don't have a PS3 so I know nothing about GT6. I do wish T10 would do a little bit more on the communication side of the house as far as what they are working on or what their thoughts are about the feedback in the forum. I think their biggest downfall has been the multiplayer aspect. Hopefully though it is something they'll work on.
If you say so...:)
First off, before I even opened the thread but having read the title I say to myself "here we go, what a fucken bad idea this is." and then I see the author and I think "what the hells gotten into Craig he should know better?" LOL But 10 minutes later I'm starting to believe the title is awesome...we're much too mature to let this degrade into a bitch fest so when that does happen hey...as advertised. Well done buddy!
Now onto more serious matters...Based solely on what I've read and heard of FM5 I'm not surprised at the comparison but as I read it I just got the impression this guy was pro GT and FM5 was never gonna win. Maybe it was just me or maybe because I didn't necessarily agree with his final argument that "more cars win" it left a sour taste in my mouth (figuratively, not literally) for the rest of the comparisons.
Maybe he's right about the career comparison??? but his first argument that GT sticks to its guns threw me cause quite frankly I hate the GT career (albeit GT6 definitely has some huge improvements over GT5) but if I compare the GT career to the Forza games that I've played its not even close, Forza wins in a landslide and not only because of the freedom to race what you want which is important to me.
As for the bullshit microtransaction comparison wouldn't Forza win because it does it better than PD?
Forza 5 certainly has better graphics, but that's not a fair comparison, like comparing a DVD to a Bluray. From here on out, when it comes to graphics, the upgrades aren't going to be as huge as they were in the past from gen to gen. It's just the same when it comes to audio. 8 track to cassette is a huge difference, cassette to CD is another huge jump in quality, but after that it becomes harder and harder to discern the differences. Not many people can tell the difference between a CD and a SACD, even though there is certainly a jump in quality there. Just as there are going to be people that cannot tell much a difference between PS3/360 and PS4/One or say for instance a 1080P TV and one that supports 4k (once we get there).
Without a doubt, however, Forza 5 has better graphics than GT6. To a videophile it's night and day, to the general public it's "meh, a little better".
The quality of your display and quality of cables used also plays a role. It is unfair for somebody to attempt to judge the differences between the two using a low quality HDMI cable and a $199 TV. Just as you would hear no difference between an MP3 and a SACD on a pair of Apple earbuds vs an audiophile grade stereo setup.
This is 100% off topic but does anyone else believe the part about a “low quality” HDMI cable? Any by no means am I saying “what’s this dickhead Nightfall talking about :) ”
Reason I question this is because a few years ago I watched a science show and they compared the quality of low and high end HDMI cables and found exactly zero difference in the quality of the signal and since I believe science before sales people I’ve been of the impression that this is a bunch of malarkey and quite frankly I don’t buy it. I’m sure some cables are made better in that they will last longer but better signal???
I'll buy that Parcells...Around here (Philadelphia Area) the signal that cable companies send fluctuate so much it is SIMPLY amazing. Watch sports and the resolution is crystal clear...You can see the people in stands like they were sitting next to you....You can see the color of their eyes....Sometimes watch ABC News at night and Diane Sawyer's face looks like a porcelein doll with no resolution at all. They dummy down the signal whenever they want. So the question is how are you going guage the quality of HDMI cables when the signal fluctuates. Now a scientific study should produce a better result with testing.
As written that's a trick question and not fair. Test the cable from a non-fluctuating signal is the answer.
If a signal is digital then the quality of the cable doesn't matter, not until resistances come into play with the length of the cable. I actually saw a cable today advertised as a "high speed HDMI cable" which made me chuckle!
Techradar article below...
http://www.techradar.com/news/video/why-you-don-t-need-to-spend-more-than-2-on-an-hdmi-cable-1071343
http://www.bluejeanscable.com/articles/speed-rated-hdmi-cables.htm
So, after all that, what I got was "buy a short cable"...this is nothing new. Printer cables had a max length where they could be used and the signal beyond that was useless. "Same difference" here, if you will. Might be some minor difference in materials causing degradation over a shorter span than anothers, but overall the claim that more $ equals better signal is somewhat unfounded.
Direct comparison of graphics at Bathurst:
http://youtu.be/4QPYXhZbzek
You cannot accurately compare differences in video quality using a compressed youtube video.
I have been told that the HDMI cables all conduct the signal equally, as in, that spiffy high dollar gold connector hdmi cable really won't make anything prettier. It might indeed give you a solid uncorroded connection longer.
The quality of the TV on the other hand is indeed important. As mines only 720, I dunno if it's super critical to me at the moment.
Or we could go whole hog and do a gage R&R....or does this warrant a DOE?
I don't regret my purchase of the XboxOne and Forza 5. The physics are improved but still familiar. I can't really put in words how. It's just a feel that I get. The new controller is very nice but it is not as advanced as I thought it would be. Ill explain: I thought that the input, particularly throttle input, would be more gradual - thus, smoother. Maybe i need more time with it. I like the rumble in the triggers because its helpful in telling me what is going on with wheel spin. The game plays great. The graphics are stunning. Silky smooth 60 FPS makes a huge difference. It's one of those things that aren't necessary for everyone but once you see it you can appreciate it. On day one I played FM5 for a few hours and thought the graphics were great. Then I went and got on FM4 and was surprised at how it looked. Still a beautiful game but FM5 is a considerable leap in graphical quality. So, in this regard I think FM5 is an awesome game.
My dislikes for FM5 are simple: reduced content, the apparent reintroduction of old content at a premium cost, the loss of some key community oriented features, the lack of response and inclusion of more gameplay features that have been requested by the community but that also would enhance the racing experience.
I have wondered aloud with some of the guys here about "Laser Scanning" tracks. Is it more costly and time consuming? Is t10's insistence on using Laser Scanning really helpful. To me, the reality is that most who play this game will never really pick up on he subtle differences. I've never been to any of these tracks and doubt I ever will. So there is no real way for me to tell. If laser scanning takes longer and costs more I would have prefered that T10 recreate the tracks the old fashioned way and put the resources to creating more tracks. Then there are the micro transactions. The change was too extreme in my opinion.
I will acknowledge this: T10 has created a NextGen racing game and I believe that this will pay dividends as time passes. For now, I'll have to wait and see what else they will do to improve the game.
As far as the Xbone, I am happy with it. I know that better and more advanced games are coming so I'm happy to be ready for it. My only complaint is with "parties". Why would I have to turn on party chat when I create or invite someone to a party? Seems bassackwards. The racing game that most excites me right now is Project CARS. If you haven't heard of it then go here: http://www.wmdportal.com/
GT6 is great so far. Tons of content and gameplay features that offer varied racing experiences. To me, that's what a racing game should contain. Whether the features cater to a particular user or not is, in my mind, irrelevant. Day/Night transition, drift circuits, variable weather, ovals, road courses, classics, muscle cars, karting, hill climbs, hybrids, prototypes, drag racing, endurance racing, etc. All of it is a part of motorsport and should be contained in a game with that word in its title. I'm still not sure about car soccer though. LOL
In terms of graphics, well, I think it's apples and oranges so I don't compare that. Graphics help with immersion in any game so they are important but they are not the absolute. They definitely shouldn't be two generations behind but I don't think GT6 is very far off and I'm excited to see what PD comes up with in GT7.
Really, two of the bestracing games for slightly different reasons. Two developers with slightly differing visions who have done a very nice job with their games. If your a fan of racing and sim racing you would be hard pressed not to enjoy either title. And if you an absolute SIM racing nut job, like me, then you'll have three consoles and a gaming PC. Not realistic for everyone but what can I say....? My wife is understanding. Thanks honey!
See you on the track!
Gentleman Racer aka SnappyDee
All good points Snappy, as usual. I want to expand on your comment about Project CARS.
As of now, I am focusing on three sims/racing games - iRacing, Forza 5 and GT6. Why? It is primarily because all three are great racing games, for different reasons to some extent, but also because they work!!! I have been doing the PC sim racing thing for a while now and I am getting burnt out on beta testing shit for sim racing software developers, whether it be rFactor mods, rFactor 2, Project CARs, Assetto Corsa, WRC 3&4 and/or NASCAR the Game 2013. All of those games are either still in alpha/beta and/or were released with significant bugs. rFactor was released years ago, in 2005, but even today, shit still breaks with many of the mods for it. I have lost patience for that. I bought rFactor 2 and Project CARS almost two years ago, in January 2012, yet neither are even close to done. Assetto Corsa is great, but it also remains in beta and who knows when Kunos will actually release it. WRC 4 is broken, I cannot use it with my USB separately connected Clubsports and who knows when and if Milestone will release a patch for such a basic thing in PC gaming. WRC 3 required a mod for triple screens and separate peripherals. NASCAR the Game was broken upon release for similar reasons.
Forza 5 and GT6 have their weaknesses, but they work when I turn on my systems and want to race. iRacing also has had the same functionality since the first day I downloaded it in 2011. Like Snappy, I am excited for Project CARS, but after almost two years of beta testing it, I am ready for it to be released as a final, polished product. I have no problem with SMS hitting me with some additional cars and tracks via DLC, but it is important that they release something I can play out of the box, so to speak.
I'm very happy with the X1 overall and really looking forward to what the future holds on it. I'd say The Crew is a race/car game that I'm really looking forward too. Hopefully with it being focused on multiplayer we can all get on there to mess around.
Just look at the Halo line for the 360 and how its graphics evolved. I think we are going to see some very nice graphics both on the X1 and PS4.
To expand on your comments Lawyer, I use to game just on the PC. Upgrading was getting expensive and with two sons now getting into gaming that was really gonna drive up the bill. My current PC has started showing signs of it dying, the screen gets dim over time then suddenly pops back to bright, random crashes and lock ups. I was looking at either upgrading or an X1. I'm happy with my choice, I put the game in and play, no more messing with settings to get the game to run. Anyways a little off topic but I know where your coming from about a game just working. I got rFactor2 when they first offered it and have since unistalled it. Nothing like a never ending beta while charging people and making money.
Ammo, that is perfectly rational to me. If I were in your shoes, and if iRacing were not my favorite sim, I probably would make the exact same decision.
I do not mind the cost of upgrades. I dropped $560 on a new GPU, an EVGA Nvidia Superclocked 670, in July 2012 and have never regreted the purchase. I have a rock solid three year next day replacement warranty and so I am set until at least July 2015. It allows me to run any triple screen compatible PC game, including new titles such as Battlefield 4, Call of Duty Ghosts and Assassin's Creed IV at 5760 X 1200 resolution, with at least decent eye candy.
I also do not mind fixing my gaming PC. I have now built several computers and so I have gotten pretty handy at diagnosing and fixing hardware issues. All of my critical personal files are backed up to the cloud and an external drive and my game save information on my gaming PC is similarly backed up to the cloud. Everything else, including Windows, iRacing and my Steam and Origin games can be re-downloaded and installed.
I DO mind dealing with the constant bugs and problems with the PC sims I mentioned in my recent post, at least in part because many of those problems are out of my hands and/or can only be fixed after tedious research and tweaks. I understand that many folks are OK with that process, but I have grown tired of it. There is not enough incentive for the developers of rFactor 2, Project CARS and Assetto Corsa to get their products done and working correctly because they already have my money. Turn 10 and Polyphony Digital, on the other hand, only got paid by me after their products hit the market and were ready for regular use, online and offline, hence my enjoyment of both of their games.
Well, they did the same car packs with FM4 but from what I can see, FM5 has very little content (compared to FM4 on release) so I doubt a few car packs are going to draw me into spending £500 on a console and FM5!
For me it comes down to Quality vs Quantity. I'm completely happy with FM5, the X1 and my TX Wheel(with the T500 rims and T500 pedals). I think the physics, graphics and overall immersion for me set it apart from GT6 in a big way. I really applaud and support T10 for starting from Scratch and building the entire game from the ground up for the next gen. I do agree with some of the Multiplayer critizims but I have mainly been racing with my friends in private lobbies and loving every minute. I think the direction T10 took will really pay off. We will see a lot more DLC that will help and FM6 on will shine because of it. I think GT is going to have to step up to the plate and I have never been very happy with their numbers approach of taking models from previous GTs going back to PS2 and the whole Standard cars etc.
The new Thrustmaster wheel looks very nice. I have thought about selling my back up wheel, a T500, and instead buy a TX. The problem is that I have a Fanatec CSW and Clubsport pedals mounted to my cockpit as my main wheel and it would be difficult to simultaneously use the TX.
I do not understand the objections to standard cars in GT. We know that GT6 has at least 200, likely more, "premium" cars with fully modeled interiors and cockpits. I also know from playing many hours of GT6 that you rarely see the standard cars in the special events, etc. So, whats the downside of having standard cars from prior GTs in the game? We are not forced to use them. In our GT5 Thursday night events, we rarely used standard cars, except for shuffle events.
I am not disagreeing with anything you said, I just do not see the downside of having the standard cars in the game. They are there if you want them. If you don't want to use them, you do not have to in order to enjoy the game.
Just as with speaker wire and interconnect cables there are people that believe that as long as the gauge of the cable is sufficient for the length of the run there are no other differences that can be discerned and those on the other side of the fence are just drinking the koolaid. I'll just have to agree to disagree, these subjects have caused many battle royals on many audio forums.
True quesion is, can you see the difference when either cable is connected? Possibly side by side, but one at a time? other major problem is as the first write up said, no one puts the real info on the package, just "high speed" and you either trust or you don't.
Same with audio tech, there's some really awesome high dollar stuff out there, but most people can't tell the difference and prefer the cheap MP3... and there IS a difference.
It's all subjective. Is the person that cannot hear a difference between MP3 and a high dollar setup wrong? No. That is what they percieve, their reality of the situation.