SGreth
Shared on Thu, 01/04/2007 - 12:32Thoughts return to GalX
A few months ago some 2o2p'ers helped me test out my first incarnation of GalX using the Torque Game Builder engine. Things went relatively OK but in the end, the technology just wasn't good enough to accomplish what I wanted. I had to hack in networking which only worked on Windows (I'd like a Linux-based server) incorrect collision detection, and crashes in the TGB core code which I had to hack fixes for that *sometimes* worked ;)
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Long story short - core graphics libraries in C# aren't so awesome. I *could* go the route of DirectX / OpenGL but at that point I'd just rather write some game code. I learned lots about C# on this little adventure so it wasn't all for nothing.