Fetal's blog

Fetal

Shared on Tue, 11/27/2012 - 16:01

Blops 2 improvement guide preview...

O.K. I've done these in the past as many of you know. I'm going to do one for this game as well, but I'd like it to be complete and concise, so I'll wait to post all of my findings.

 

The series will be composed of 1 blog for weapons, 1 blog for attachments, 1 blog for questions, and 1 blog for gameplay. Maps will not be mentioned. There are plenty of videos on yourtube which explain maps much better than I ever could.

 

Fetal

Shared on Thu, 02/23/2012 - 02:35

MW3 Improvement #12 Lethal and Tactical Equipment

OK, It's time for another addition of MW3 Improvements. Last week we did all of the secondary weapons and today we're doing lethal and tactical equipments. So, without further ado...

Lethal Equipment:

Fetal

Shared on Mon, 02/20/2012 - 03:33

MW3 Improvement #11 Secondary Weapons

O.K. We're now done with the primary weapons. If you missed any of these, just go back to blogs 6-10 and they'll be waiting for you. On a side note, I have never really used the LMG class in the past because I never liked the lack of mobility it gave you, but I've found that on certain maps they're actually quite fun and easy to use.

Today we're going over the secondary weapons. I know most of them seem easy enough to figure out, but there are some subtle differences between them and which ones are better for certain situations.

Fetal

Shared on Thu, 02/16/2012 - 20:10

MW3 Improvement #10 Sniper Rifles, LMGs and Shield Set-ups

OK, we're on the last section of weapons. Since the snipers and LMGs are both two of the under used classes in MW3 I'll be lumping them together along with the shield class, then we'll go on with future editions.

Some things to know before we go into the sniper rifles. I suggest you always run the following perks with each and every one of these weapon. Run blind eye, assassin and marksman. You want to stay alive longer and without being noticed and with the ability to spot targets at long range. All three of these perks allow you to do this.

Fetal

Shared on Thu, 02/16/2012 - 00:35

MW3 Improvement #9 Assault Rifles and Set-ups

It's time for another installment of Improvements and today we'll be talking about the Assault rifles. Sorry it has taken me a couple of days to write this one, but I have been busy. So let's get on with it.

Here are the different assault rifles and the best set ups for them:

Fetal

Shared on Mon, 02/13/2012 - 13:54

MW3 Improvement #8 SMG Set-ups and Weapons

It's time for another Modern Warfare 3 Informational guide and today we'll be focusing on SMGs, the best ones and the perks/proficiencies to run with them.

Fetal

Shared on Thu, 02/09/2012 - 14:44

MW3 Improvement #7 Shotgun weapons and set ups.

Welcome to another edition of Modern Warfare Improvement and today we'll start the first of 5 weapon subsets of my improvement blog. We'll begin with shotguns.

From here on out I'll list each shotgun, the proficiencies to use with perks and attachments and if I think using the weapon is worthwhile or not:

 

Fetal

Shared on Wed, 02/08/2012 - 17:08

MW3 Improvement #6 Capture the Flag and Demolition

Welcome to another daily edition of MW3 improvement strategies. Today will be the final day of speaking about gametype strategies. Future blogs will focus on more specific loadouts, killstreaks and weapons. But for today, we're talking about Capture the Flag and Demolition. We'll be doing 2 because both are relatively simple and alone neither are long enough to constitute a single blog.

First we'll start with Capture the Flag.

The parameters of this game are:

1.) 2 rounds, each 5 mins in length

Fetal

Shared on Tue, 02/07/2012 - 13:04

MW3 Improvement #5 Headquarters Pro

We're doing another installment of improvement guides and today we'll be talking about Headquarters Pro. This is by far the longest blog of this type that has been done, and will be done. There is a lot of information in here to be digested, but it is all neccesary for understanding how to win in this gametype.

I'm not a huge fan of this gametype because winning can often be determined by only one factor, but there are ways to help you improve your odds of winning a HQ match.

Once again we'll begin with the parameters of the game:

1.) time limit is 15 mins

Join our Universe

Connect with 2o2p