Tower of Guns

 With most first-person shooters these days, you have to slog through a bunch of cutscenes, stripped-down tutorial sequences or even character creation that, for obsessives like myself, takes forever. Tower of Guns requires no such formalities. Tower of Guns knows exactly what it is. Tower of Guns is guns in a tower.

 ToG has that stripped-down indie vibe that is both endearing and slightly frustrating. The pacing, writing and gameplay mechanics are sloppy to the point of feeling satirical, and in a way it kind of is a satire of first-person shooters. The player is presented with little faux story hooks that mean nothing to the actual action you’re engaging with, it’s all winky and tropey with references to popular games.

https://www.youtube.com/watch?v=lE8dfwSRsW0[width=650,height=366]

 Really, it’s a great game if you want to sit down and just be immediately shooting at targets and not worry about how it will impact your global ranking, keep an eye out for collectables, or be listening for key plot elements. Robots fly at you, turrets shoot at you, you shoot back and run around. Nothing really seems balanced, things just kinda happen. It’s chaos.


 The randomly-generated levels and powerups make every run unique, but the palette they’re painting with feels awfully narrow. It’s hard to play this game for too long because you feel like you’re just on an endless track through samey obstacles and everything just gets a little boring.

 ToG comes off feeling like what it is, an indie project made by one guy trying to squeeze near infinite variety out of limited resources. He did an admirable job of that, but game jam-quality games are only interesting for, at most, an hour at a time. It’s cute, but you get the jist of it pretty quickly.

 You’ve got health, money, XP, a usable item and a weapon modification. XP will boost your weapon’s damage and shot type as it levels up, money lets you pick up weapon mods or other various powerups as you come across them, and the usable items give you some options when playing that aren’t always that useful.


 Tower of Guns is an enjoyable, but incredibly basic game. It feels like a lot of default settings in a 3D game-maker toolkit taken to their logical conclusion: a briefly enjoyable but overall forgettable experience. Not at all worth the $14.99 price tag, but I’d pick it up if it ends up on sale at $4.99 or so.

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