
ErinAS was primarily a PS3 gamer, but picked up a Kinect last November. See what she thinks about this platform transition and a few of the motion games she tried out.
A few months ago I finally broke  down and acquired an Xbox with a Kinect.  I was a PS3 woman but after the second  hardware fail in less than 90 days and losing all our saves AGAIN, I was open to  giving Microsoft a shot.   As luck would have it, I happened to score a good  deal on a complete system at a local charity auction in Boston for www.monkeyhelpers.org  (so you can say my Xbox acquisition helped the helper monkeys).

I was slow to move platforms and was not a fan of the controller compared to the PS3, so I mostly play Kinect games.
Let the Gaming Begin!

One  of the first titles I picked up was The Gunstringer, since I’m a sucker for  skulls and terrible puns.  I’d highly recommend it as a good one to start off  with.  It’s a great use of the controls (you use your left hand to move the  puppet and right to fire his weapons) and a fun story.  My only complaint is my  arms get tired after a few levels (though according to my husband I’m  gesticulating far more than is strictly necessary so that’s probably my own  fault).
Twisted  Pixel chose an interesting way to tell this sordid tale in giving the story an  omniscient narrator who is telling the story to a live theater going audience  who are watching the gunstringer progress through each level.  The audience  provides oh and ahs and a laugh track almost as if you were playing along to a  sitcom!  The game brings you through several different types of levels including  shoot ‘em ups and platforming on your quest to destroy the gang of outlaws who  set you up and left you for dead.  One of my favorite game play mechanics is  when it incorporates boxing and you get to air punch your opponents as you run  up platforms.  There are also several different shooting techniques that range  from running around guns a blazing hitting anything that moves, duck and cover,  and shoot while you are riding a vehicle, all of which mix things up just enough  so the levels don’t get too repetitive.  All and all a solid effort that makes  natural use of the Kinect controls.

Next  up was Dance Central as I’m a huge Harmonix fan girl.  I love the menu system  they created, as it seems to be the only way I can navigate with any accuracy so  far. I hope more games adopt it.  I’d highly recommend the game for fitness and  getting you moving. The music is fun even if it’s not quite the genre I’m  normally into.  “Santa” brought me Dance Central 2 for Christmas, which improved  on an already fun game.  Harmonix updated the fitness mode so it’s a lot easier  to keep track of how much you’ve worked out . They also improved the parts that  were annoying about Break it Down mode (where it teaches you how to do the moves  properly) so you can do things like only work on moves you fail or record and  watch videos of yourself.  They’ve also done a neat job integrating the voice  control commands and incorporating a much more fun 2 player simultaneous dancing  experience.  I’d recommend picking up both DC 1 & 2 since you can import the  songs and just have a bigger library of songs to choose from.
Christmas Games Round Up
Santa  also brought me two more games for Christmas,  Carnival Games: Monkey See,  Monkey Do and Raving Rabbids: Alive and Kicking.

Monkey  See, Monkey Do I clearly neeeeeeeeeeeeded because of my love of monkeys but  after my first few playthroughs, it’s not really one I’d recommend.  For the  highlights they did a good job selecting games you’d actually find at a carnival  like dunk tanks, skee ball, and ring toss.  The interface is cute in that the  menus to chose games are like sign posts different parts of the park including  Coaster Corner, Launchpad Lane, Carousel Junction, Whirling Way, and Teacup  Court.  It’s also the first game I played that actually uses your Xbox avatar  and puts your friends in the game as well (like they took a page from their  previous Nintendo titles that incorporated miis) . The biggest deterrent to my enjoyment of the games are the actual controls.  While  they attempted to utilize the Kinect controls and the instructions seem  intuitive they end up being clunky and sometime the games just seem to  altogether not respond to my motions.  Overall I’d recommend waiting till its  super cheap in the bargain bin and even then probably only if you have  kids.

Raving  Rabbids: Alive and Kicking on the other hand is my showcase game for when  someone wants to see what the Kinect is all about.  Ubisoft did a great job  translating the franchise over to the Kinect controls.  I love their use of the  “window” in a building the rabbids have taken over that turns the camera on you  and your living room so it seems you are peering in.  The games are clever and a  good work out too.  One of my favorites is a crazy version of whack-a-mole where  you have to stomp around on rabbids as they pop-up through your actual floor in  the mirror image of it on the screen.  It never ceases to get my heart rate  pumping and the “audience” of people not playing are always howling with  laughter.  My biggest complaint with the game is I am awful at navigating the  menus and am constantly scrolling and swiping trying to actually select what I  want.  The party game interface is also a little tedious to setup so I’ve  instead stuck with Quickplay mode when showing it off to  friends.
The Honeymoon Isn’t Over

All  and all, I’m still in the honeymoon phase with my Kinect, since I just got it in  November.  Call me a romantic, but I’d like to think we’ll last. I do like the  fitness aspect of the games and while I wouldn’t want every game ever to have  motion controls, I really enjoy the games that make good use of the technology.   It may be one of those fad peripherals, but I hope game studios continue to  throw some of their R&D budget at making unique games that innovate the use  of motion controls.
About the Author
Erin is a born and bred Masshole  gamer who started at a young age watching her dad play Atari. She currently owns  all three major platforms as well as has a home arcade cabinet and 2 pinball  machines (Erin has games instead of children). Erin is actually pretty terrible  at a lot of video games and continues her trend of watching her husband play  games and “managing” him from the comfort of the couch sans controller. Her  favorite type of games are point and click adventures, platform, and rhythm  which fits nicely with her love of prog rock and live music.
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