Waterborn
Shared on Mon, 01/19/2009 - 14:09MMOG's (Massive Multi-player Online Games) have dominated the PC gaming environment in recent years. Led by the mammoth popularity of World of Warcraft (WOW), which boasts a mind-boggling 7 million plus unique players since its debut in 2004, gaming franchises such as Everquest, Star Wars Galaxies, Guild Wars and LOTR Online have led the computer gaming industry, both in terms of sales and gamer loyalty. However, MMOG's have not faired as well in the realm of gaming consoles like the Xbox 360 and the Playstation 3. Upcoming titles such as the much anticipated Huxley promise to blaze trails into new territory by combining the leveling mechanics of traditional RPG's (Role Playing Games) with the vastly popular world of the First Person Shooter (FPS), creating persistent environments where gamers can develop characters, join clans and build long-term relationships, both in-game and outside via online websites, message boards and communities such as 2old2play. However, no console franchise has come close to the success exhibited by WOW via the home PC market.
The big question is this - Why not? What are console game developers missing? With resources such as Xbox Live and the Playstation Network to drive gamer connectivity and involvement, why have we not seen MMOG's capture gamer imagination and more importantly, the community longevity enjoyed in the PC gaming market by WOW? One thought is that the majority of console gamers are less "hard-core" than PC gamers, less likely to spend massive (there is that word again) amounts of time "grinding" through the hours of campaigning that are often associated with leveling up characters via MMOG (and more so MMORPG) titles. However, anyone who spends more than one minute here at 2old2play (or any other online community web site dedicated predominantly to console gaming) will know that there are plenty of "hardcore" enthusiasts who have chosen console systems as their primary conduit for video gaming goodness. (No offense intended to our PC brethren here at 2old2play, you know we love you too - we just want to enjoy the same MMOG goodness that you currently do).
What about the "fanboy" mentality often attributed to console gamers? Could this be a contributing factor? In the early days of the "next gen" war (way back in 2005), the key to winning over fan loyalty frequently depended on exclusivity with regard to major game titles. Were you a Halo fan? Well then welcome to the Xbox 360. Final Fantasy and Metal Gear Solid your thing? The Playstation 3 was the only system for you. This environment was very different from the world of PC gaming, where, provided you could afford the hardware and computing muscle needed to play the latest releases, it really didn't matter if you owned a HP, Dell or Alien Ware machine. If you had a computer, you could play the game. But as developers have begun to realize that multi-platform releases make better business sense, console-specific exclusive titles are far less frequent. When I realized that I could play most new game releases on a console (full disclosure - I currently own a Xbox 360) and not have to worry about "keeping up with the Gateses" with regard to constant hardware updates, I left my PC gaming days behind me and really haven't looked back (with the exception of Diablo III - PLEASE Blizzard, bring this title to consoles!). Modern video game consoles pack more than enough power and software flexibility to bring great MMOG's to their owners. Whether that machine was developed and manufactured by Sony or Microsoft is an issue for few gamers these days. We just want great games and will follow the console (or more often these days consoles) that can provide them to us.
So then, what is the missing link that will allow some developer to connect with console gamers on a level comparable to that enjoyed by games such as WOW on the PC? The key to answering this question is to understand what sets MMOG's apart from the FPS, tactical shooters, sports and platformer games that currently dominate the console market.
What makes MMOG's unique can be summed up in one concept - Persistent Worlds. Logic would dictate that Persistent Worlds should lead to Persistent Communities, but this is not always so in the gaming universe. This ability to foster an ever growing, ever vibrant online community outside of the confines of the game itself is what keeps the WOW environment teaming and consistently growing with dedicated players. By creating a world with its own history (outlined in the 1994 release Warcraft: Orcs & Humans in 1994) and then facilitating player investment by giving them the tools they need to take the reigns and write their own stories, the folks at Blizzard tapped into something other developers have found elusive to date - A Persistent and dedicated Community. Through Player Vs. Environment (PvE) - and to a lesser (and often hotly debated) extent in most MMOG's, Player vs Player (PvP) - interactions, gamers build friendships, take on quests and create lasting memories born of the adventures that they have shared. As we all know, good stories are best enjoyed in the retelling, among friends or clan mates, usually not in-game, but later via message boards, blogs and online chat sessions. What good is slaying a dragon in the forest if no one hears the tale?
In essence, a given game franchise is only as good as the community to which it gives life. So the question remains - Is there a game developer out there with the chops to create a MMOG environment that will not only take advantage of the physical and programming resources available inside modern "next-gen" consoles, but one that will succeed where others have failed? Is there a game development studio that can succeed in creating and sustaining a persistent community of dedicated gamers capable of supporting a console MMOG? I think there is - Red 5 Studios.
Why, you ask, do I think that Red 5 Studios can succeed where others have failed thus far? Well, to get my answer to that question you will have to wait for the second installment of this two-part article. 
In the meantime, do some homework on Red 5 Studios. See if you can figure out why I think this developer has what it takes to slay the WOW dragon and bring a successful MMOG to a console near you. You can start at their web site - http://www.red5studios.com/en . Let me know what you think and stay tuned for Part II - Coming your way this Friday.
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Comments
Submitted by Spooky on Mon, 01/19/2009 - 14:22
Submitted by TANK on Mon, 01/19/2009 - 15:42
Submitted by Waterborn on Mon, 01/19/2009 - 17:26
Submitted by h8z_u_all on Mon, 01/19/2009 - 17:36
Submitted by Waterborn on Mon, 01/19/2009 - 18:23
Submitted by Waterborn on Mon, 01/19/2009 - 21:41
Submitted by Avalant on Tue, 01/20/2009 - 08:10
Submitted by velvet396 on Wed, 01/21/2009 - 09:29
Submitted by Waterborn on Wed, 01/21/2009 - 23:06