 
      Waterborn
Shared on Mon, 08/30/2010 - 19:43Sadly, I will not be attending as originally planned due to work obligations (long, pisser of a story). However, if you are planning to head out to Seattle at the end of this week, be sure to say hello to Eka and the Uber Entertainment Team, makers of Monday Night Combat. Now that everyone has had a chance to download this game and play it, you damn well know it rocks (just like I said it would). Well the Uber Team has some special SWAG waiting for those who make to PAX this weekend. Check these out.

MNC Figures that will be on sale at PAX

MNC T-shirt designs for PAX
Also, the Uber Team is ready to roll out their first MNC patch, which will include a slew of features. Details are below.
Connectivity and Multiplayer:
- Reworked the way we handle parties in the pregame lobby 
 to avoid splitting them up.
- Fixed several issues where host migration would fail 
 immediately.
- Decreased wait time after a successful host 
 migration.
- Lobbies will now host migrate and not kick you back to 
 the main menu.
- If the host leaves during the end of match sequence, 
 the host will migrate and players will return back to the lobby and not the main
 menu.
- Optimized the time it takes to migrate hosts, 
 shortening the time to migrate.
- Improved weapon hit detection in high lag 
 situations.
- Fixed endorsements being incorrect after a host 
 migration.
- Fixed getting into private matches without an 
 invite.
General Gameplay:
- Fixed players being able to damage the Moneyball’s 
 shields.
- Fixed visual effects staying on the player after the 
 effect has worn off.
- Reduced the amount of increased damage the Moneyball 
 takes in Overtime, thus reducing the effectiveness of “Juice
 rushing”.
- Fixed Ringouts, Headshots and Grapple Kills not giving 
 the proper amount of money. Balanced Ringout money to reflect the change.
 Message now displays correct total amount of money earned.
- New “You Win!”/”You Lose!” UI for the end of a 
 match.
- Fixed juice benefits ending early if the player 
 grapples during juice.
- Fixed juice bar getting stuck full.
- Fixed deploying on or near active jump 
 pads.
- Fixed controller sensitivity of 10 not 
 saving.
- Fixed messaging for kill streaks. Ultra and Uber 
 streaks will now be named properly when popping up above your
 cursor.
- Fixed an instance of the player’s skill pick UI going 
 away unexpectedly.
- Fixed an issue with bots walking by enemy turrets and 
 bots without engaging them.
- Fixed upgrading a turret that has been hacked to the 
 opposing team.
- Fixed turret collision not going away after being 
 destroyed.
- Normalized time between a grapple miss and the ability 
 to grapple again for all grapples. The biggest change is the Assassin not having
 as big of a penalty for a missed grapple.
- Fixed the "Team Leader" and "Team Player" highlights 
 from being reversed.
- Fixed players being able to mute 
 themselves.
- Fixed idle kicking when standing still but still 
 looking around and/or shooting.
- Fixed players who cheat and hack their profiles from 
 being able to apply multiple gold endorsements.
- Optimized main menu ticker for players with large 
 friends lists.
- Fixed HUD showing Moneyball shields as up during over 
 time even though they are down.
- Reduced announcer talking for kill streaks to help 
 reduce the repetition of announcements.
- Various performance optimizations.
Support:
- Reworked Support’s bot aura so that it doesn't make the 
 Jackbot appear overhealed.
- Fixed Support’s Firebase skill from recharging while 
 the Support is dead but the Firebase skill exists.
- Fixed being able to use the Heal/Hurt gun while 
 taunting.
- Fixed some instances of the Support’s Firebase not 
 appearing when thrown.
- Fixed Heal/Hurt gun not being affected by rate of fire 
 endorsements and reduced it’s overall healing/hurting ability to compensate for
 the change.
- Fixed Supports being able to use their Hack skill 
 through walls.
- Fixed Supports being able to throw their Firebases 
 through the wall.
- Fixed Air Strikes sometimes damaging enemies under 
 cover.
- Supports can now only Hack enemy turrets at Hack level 
 3.
- Increased the time to Hack enemy turrets.
- Decreased duration of Hack on a turret for levels 1 and 
 2.
Assassin:
- Fixed Assassins from being able to get permanent sprint 
 and super speed.
- Fixed Assassins getting a double smoke bomb allowing 
 them to jump higher than intended.
- Fixed Assassins being able to cloak during a 
 grapple.
- Fixed Assassins from being able to use her smoke bomb 
 during a lunge.
- Retuned damage done by dagger after a 
 lunge.
Tank:
- Tank’s Jet Gun alternate fire damage is now reduced 
 depending on the percentage of ammo left in the clip. Increased the full clip
 damage to compensate.
Assault:
- Fixed an exploit involving the Assault’s 
 Fly.
- Fixed Assault’s bomb audio lingering after bomb is 
 gone.
Monday Night Combat Live Update System:
- Pregame Lobby is now 45 seconds.
- Min Number of Players to start Crossfire is now 
 6.
- Increased player bot spawing from 5 seconds to 10 
 seconds.
PAX plans
Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.
- Waterborn's blog
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