
SGreth
Shared on Fri, 09/22/2006 - 12:12Being the hacker I am, I've been making modifications to the source code of the Torque Game Builder engine. The *huge* downside is that whenever they come out with a new release that I want to upgrade to I have to merge my code back into the new stuff.
I was running TGB 1.0 and upgraded to TGB 1.1.1, which was a huge change. The only reason I wanted the upgrade is because they got rid of the very difficult to use and aesthetically disgusting tile editor and put it inline with the normal world editor. There are a bunch of other changes that were made too but that was the big one I wanted to pick up.
I've done the merge, tested out the game, and checked all the changes into the tree....now back to feature development!
I didn't think I was going to be able to test out a build last night (lack of testers) but gamerchicklet was able to hop in and give it a spin. The crash that I was hitting last week with DSmooth has been resolved so we were able to roll with it for more than 60 seconds. There were two bugs found that I need to fix though
- When player 1 fires, player 2's weapon energy goes down...d'oh.
- When you die, I don't restore your weapon energy back to full.
After I fix those two bugs I'm going to cook up an "in-game" menu so that you can exit/disconnect without quitting the game.
Random Picture of the day -

I was running TGB 1.0 and upgraded to TGB 1.1.1, which was a huge change. The only reason I wanted the upgrade is because they got rid of the very difficult to use and aesthetically disgusting tile editor and put it inline with the normal world editor. There are a bunch of other changes that were made too but that was the big one I wanted to pick up.
I've done the merge, tested out the game, and checked all the changes into the tree....now back to feature development!
I didn't think I was going to be able to test out a build last night (lack of testers) but gamerchicklet was able to hop in and give it a spin. The crash that I was hitting last week with DSmooth has been resolved so we were able to roll with it for more than 60 seconds. There were two bugs found that I need to fix though
- When player 1 fires, player 2's weapon energy goes down...d'oh.
- When you die, I don't restore your weapon energy back to full.
After I fix those two bugs I'm going to cook up an "in-game" menu so that you can exit/disconnect without quitting the game.
Random Picture of the day -

- SGreth's blog
- Log in or register to post comments
Comments
Submitted by Anonymous (not verified) on Fri, 09/22/2006 - 12:24
Submitted by SirPoonga on Fri, 09/22/2006 - 12:27
Submitted by SirPoonga on Mon, 09/25/2006 - 14:54
Submitted by Anonymous (not verified) on Fri, 09/22/2006 - 12:32
Submitted by SGreth on Fri, 09/22/2006 - 12:36
Submitted by SirPoonga on Fri, 09/22/2006 - 16:34
Submitted by SGreth on Sat, 09/23/2006 - 08:50