
Mrs_Doublefire
Shared on Thu, 10/18/2007 - 12:50Also known as The Covenant crater. Whichever name you know it by, it's that big snowy half moon where you traverse down the cliffside and then battle a couple Scarabs. I worked on this pit and the trench that leads to it. It was a very similar process to what I did on The Ark. However, the geometry wasn't nearly as finished as it was on The Ark. I did quite a bit more modeling on this terrain. The trench went through a big change in that I had to make it 30% longer while maintaining visual occlusion. This was a time based change because the space was used as a loading zone. So it had to be long enough for the fastest vehicle you could ride through the space to not be able to see what hadn't loaded yet by getting there too quickly. I hope that made sense. There are similar loading zones throughout the game. You might remember that series of zigzaggy hallways on The Storm, after you kill the first Scarab. As with my work on The Ark, I am not responsible for the Forerunner stuff, nor the trees, nor sky. I modeled, UV unwrapped and did initial shader work on the terrain.
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Submitted by Gatsu on Thu, 10/18/2007 - 12:54