WoW loses over a million subs, SR4 seems like Volition has learned...

CrypticCat

Shared on Fri, 05/10/2013 - 06:32

Over the last three months, WoW has lost over a million subs and is now stable, it seems, at a little over 9 million players worldwide. They're expecting a further decline in their playerbase. I don't think ill of Blizzard, for a company that's given me so many hours of fun over the last 8 years, they deserve some loyalty. They're still not pulling Biowares afterall, it's not like they took a great RPG and turned it into a point&shoot with little player-choice afterall.

Yet, it's without question that they too fell in the trap of trying to cater to everyone... to end up catering to nobody.

At some time in a studio's life, they come to feel like they should try to keep their player-base at all costs and lose sight of who they were. The first two Diabloes were not meant for everybody, RTS' like Starcraft and Warcraft aren't meant for everyone, yet all tree franchises seem to be developed now with an eye to keep everybody on-board by lowering the standard to win.

As in; let's give the inept some game.

I'm the first to admit that I absolutely stink at SC or WC. The computer rapes me on easy, it's that bad. That doesn't mean that I want Blizzard to come up with an expansion to those franchises that makes it possible for SC/WC idiots like myself to win, eiher local or online. I'll just get some soda and popcorn and watch prof-matches and be totally, utterly devastated by discovering how frigging awesome those games are. And how bad they suck when I play them. It's all good.

But please, don't code in an option so that I can play and feel like a pro, because the people that can actually play these games will be cheated.

SR3 was a fiasco and heralded the end of THQ (sadly, I might add). It also made Volition the Obsidian of sandbox-games. SR3 was a bad game, not fun and actually pretty pointless. In my opinion, SR2 is still the absolute high-point in sandboxing and I still can't get enough of that game. Might have to do with Shaundi as a homie, lol. It's a shining example of how teambot-ai should be handled.

As an aside to that, I sense that same awesomeness in Liara's ai in ME3, Liara makes it possible to play ME3 on the hardest level. It's as if Volition and Bioware somehow spent extra time on the ai's for those two iconic characters.

SRIV seems to be looking up. Slated to drop in august (probably kicking off the winter season for triple A's), SRIV seems to build on SR3. The story is now totally forgettable. You're the leader of the Saints and you're the president of the US. And then a lot of shit happens. In SR3 that was it. Nothing to came back to after the initial hour of play and quite probably the first game ever to see zero-day pick-ups returned to the shop the very same day... in bulk.

It was so bad in the Netherlands that major retailers stopped accepting returns a day later. Used-game chains like Game-Mania also rejected SR3 turn ins for a long time. Yes, SR3 was that bad.

In SRIV however, Volition has added more costumization, the player now has super-powers, minigames are tiered and there's an alien-invasion going on... Though Volition stuck with the SR3 engine (why?), they seem to have put that engine on a torture-rack and squeezed every ounce of awesomeness out of it. The developer gameplay vid looks very promising and despite myself, I find myself... tentavely interested.

Once bitten, twice shy though. I'll be following SRIV very closely up to release and then I'll be allover the let's plays on you tube. I'm so not interested in wasting a small fortune on a coaster again.

Comments

NorthernPlato's picture
Submitted by NorthernPlato on Sat, 05/11/2013 - 10:15

To be fair to WoW, most of its sub losses were in Asian, where free-to-play reigns.  In North America and Europe, subs drop and increase with patch cycles, so they (Blizzard) decided to increase the rate at which they could develop new ("free") content.  Now the "casuals" to which Blizzard is accused of catering are quiting because the data suggests that content is coming out "too fast".  It boggles my mind.  Someone playing a game is upset enough that there's more content for them to do, but they feel "overwhelmed" by the thought of doing it on an alt?  It's like giving someone cake and telling them that they can eat it too, and still have more cake, and the person complaining that it's too much cake, even though they can choose not to eat it...or do eat it and there will be more cake when they're ready for more....they don't have to eat it all right away..  Gah!  The stupidity of people never ceases to amaze me.

CrypticCat's picture
Submitted by CrypticCat on Sun, 05/12/2013 - 01:24

Yeah, I've been thinking about that myself too, but in the case of WoW they do have a point. The heroclass, the Death Knight, seems like a good alternative to skip a large part of the content (the old world), but still leaves BC, Wotlk and Cata before you get to MoP. On top of that, you get launched without any secondary skills.., so that means that you start your DK at a major disadvantage.

By now, Blizz should offer a service in which you can spec-fill a blanc slate and launch into MoP from there. It isn't about being lazy and being entitled in this respect, but about avoiding being forced to sit through content for three weeks at minimum before your alt is current. Especially for long standing subs like me (March 2005), a service like that would most certainly be welcome. Blizz could easily tier it to sub-history, have at least two toons at 90 the hard way, whatever.

I have kicked the Lich King enough by now, let me skip it.

My reason to quit for now is that I puke of MoP. I can't stand those pandas anymore. My crafting only yields PvP stuff, so my PvE stuff is serously lagging and the end-game is about cooking and farming. Cooking and farming. WTF. BC and Wotlk were about cracking skulls! So let me crack skulls! Nao! lol

 

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