Taking The Plunge: Writing My First Flash Game

codemonkey

Shared on Sun, 03/16/2008 - 16:34
It's been something I've been contemplating for a long time and as my wifes casual gaming website starts to pickup steam and get lots of visitors looking for specific styles of gameplay it seems like a good time to start... my own flash game development studio :)

I've been kicking around many ideas for ways to build a new website for games (not like 2o2p mind you, but for casual gamers to hang out) and their are a lot of unique ideas I had, some that could potentially make money. However, I think the way to go is to stick the stuff I already know and that's programming.

So, I've spend USD $109.00 on an ActionScript 3.0 book and an Adobe Flex book now I must sit down and absorb it and start working on some basics. I've done indy development before with my buddy Sgreth and I've done many years of object oriented development so I'm not really too concerned about any learning curves.

My first goal is a simple casual style RPG game which will mix the styles of Wizardy's "dungeon crawl" with a Final Fantasy style battle system (original FF of course) using my excessively dorky D&D background to come up with the rest. It will be simple enough to develop quickly and complex enough to hopefully make people feel challenged.

Anyway, if anyone wants to create artwork for my project let me know. I'm gonna need some cartoon style art for orcs, kobolds, trolls and such. I'm thinking a total of 16 standard "storybook" style monsters, a "map" for the town, user interface and other misc. art assets.

I'll put your name(s) in the credits :)

Now, off to do some reading...

CodeMonkey (soon to be Adobe ActionScript Monkey)

Comments

rabbmasterflash's picture
Submitted by rabbmasterflash on Sun, 03/16/2008 - 16:37
I suck at anything creative, but if you need a tester let me know. I think it's great bud!
TANK's picture
Submitted by TANK on Sun, 03/16/2008 - 16:50
You should try some XNA stuff. I'm going to attempt to write an XNA game, i such at the art part but the mechanics and overview i think i can pull off. Might be stick figures with guns running around but it'll be all mine :)
OrzoKhan's picture
Submitted by OrzoKhan on Sun, 03/16/2008 - 16:54
Sweet Tank! I was going to suggest XNA also. Make sure you blog your progress on the game.
codemonkey's picture
Submitted by codemonkey on Sun, 03/16/2008 - 17:37
XNA is more complex then I want and not cross platform. I'm coding this on a Mac, that's issue 1, secondly, I want it available to everyone and perhaps downloadable as an app using Adobe AIR.
Rock's picture
Submitted by Rock on Mon, 03/17/2008 - 07:33
Need more MURLOCS :)
codemonkey's picture
Submitted by codemonkey on Mon, 03/17/2008 - 07:45
I don't wanna be sued :)
Sacrelicious's picture
Submitted by Sacrelicious on Mon, 03/17/2008 - 12:32
If you are familiar with C#, I think learning AS will be relatively easy, the syntax is very similar.
codemonkey's picture
Submitted by codemonkey on Mon, 03/17/2008 - 12:58
Yep, me gots 10+ years in C++ and I'm cruising through the book at record pace!
SirPoonga's picture
Submitted by SirPoonga on Mon, 03/17/2008 - 14:44
I tried to make a Flash game a couple years ago. I hope they fixed the issues. ActionScript and flash were really limiting and I couldn't do what I wanted.
codemonkey's picture
Submitted by codemonkey on Mon, 03/17/2008 - 16:18
ActionScript 3.0 is a huge jump in terms of optimizations and code compliancy. I'm not out to build an MMO here, it should be good for my needs.
DarthCestual's picture
Submitted by DarthCestual on Mon, 03/17/2008 - 17:40
I'd be happy to pitch in, as I have a fairly nerdy background in D&D myself. :) Who knows, maybe once you get it all nice & polished you can try to get it on XBox Live Arcade.

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