Some proof that a HDD should be required

BrokenDesign

Shared on Tue, 08/21/2007 - 14:25
I've been listening to the 1up podcast and they've shown just how disruptive the lack of a HDD can be in the console space. At some sort of a conference there were some announcements made regarding MMOs on the 360. Apparently, there's been the decision that an MMO title should reserve 4gb of disk space on a hard drive for patches, extra content, etc. Sounds cool, right? Well, MS is really shooting themselves in the foot on this one. 4gb is not only what a game should reserve, it's *all* a game can use. If a developer creates content that pushes the space necessary to 6gb, guess what? They're going to have to cut down on what's in there to fit within 4gb. Developers were told they need to plan to have a scaler in their games so that when the 4gb cap is exceeded, content of some sort starts getting cut out, whether that be texture quality downscaling, areas becoming unaccessible, character models losing polys, etc. They attribute this cluster to the fact that there are x amount of systems out there without a hard drive and how MS gauges a person with their absolutely ludicrous hard drive prices. The Core system is a device for MS to hit the $149 price point as soon as possible. And not only is it most likely to hit the low $$$ amount quick, it's most likely to take the gamer's experience down to all-time lows quickly as well. Good job, MS.

Comments

codemonkey's picture
Submitted by codemonkey on Tue, 08/21/2007 - 14:29
In all honesty, how many gamers failed to invest the price for a non-douchy Xbox 360 would actually pay monthly for an MMO? Their target for MMO's are those willing to spend more money to game than for coffee monthly. Granted, 4GB is a lot of space but a lot of MMO's pull down patch content on a weekly time frame, creating "bloat ware" over time. A few MMO's and you're looking at filling a standard hard disk quick. But, if you're paying monthly for more than one MMO you probably can afford a 120GB upgrade.
BrokenDesign's picture
Submitted by BrokenDesign on Tue, 08/21/2007 - 14:37
That's not the point, though. It's because there are gamers out there with Core units that have no hard drive (allegedly, they all very well may have purchased a hard drive) that MS is limiting hard drive size allotted to MMOs that developers have to figure out a way to cramp everything into. So basically, you're getting less of an experience the developer wanted because they have to cut whatever out in order to fit everything into 4gb of space. Imagine loading up WoW next time you want to play, downloading and update, then when you start playing you see all character models have been reduced to basic polys like squares and triangles because Blizzard decided the game's extra content should fit within a 4gb space of hard drive. It's an extreme chaos theory, but it illustrates the point well enough. Want a good real-world example? Download and play through the first level of Assault Heroes. When you beat the level and it zooms way in on your vehicle, the ground texture looks horrendous with how huge the pixels are. If there wasn't the size limit of 50mb per XBLA title at the time it came out don't you think the developer would've made the ground texture much better? I think so. I would've.
codemonkey's picture
Submitted by codemonkey on Tue, 08/21/2007 - 14:43
I guess, the real problem for me, is I think MMO's on a console are for lamers :-) When I want a full MMO experience, I get an upgradeable box called a PC. You don't have to rely on a rule smith like Microsoft telling you "no, you can't do that" - you do what the heck you want to do, free market economy :) Heck, you can even play WoW on a Mac (gasp!)
Rhysode's picture
Submitted by Rhysode on Tue, 08/21/2007 - 15:06
I have to agree with Code here. Console MMO's will probably go Korean on you and offer superior in-game items for a price. The consoles don't seem ready for an ideal MMO experiance. Sony still has alot of 20GB out there which probably have a limit like the 360 ones of the same size. Neither one of these console makers want to give you a very large game. They want to break it up and sell it seperately (DLC). I'm more of a PC gamer anyway but the 360 has been getting away from me more and more. The BS about Mass Effect being on 1 disk when the devs said a long time ago "No way, its too huge". Now it fits and they rest will be pushed on us as DLC. Mass Effect on the 360 will be like Oblivion. Basically a 85$ game. Well, I'm getting off topic...
BrokenDesign's picture
Submitted by BrokenDesign on Tue, 08/21/2007 - 16:03
True, MMOs don't seem like they'd so much fit on a console, but I think that Huxley will be awesome (I hope, at least), the Marvel and DC MMOs coming to consoles could be awesome since they're developed with the console in mind and not like a game such as WoW that's heavily dependent on the keyboard for key binding. And yes, the PS3 has a 20gb model out there, but you can easily and economically upgrade the hard drive yourself for almost pennies on the GB, vs the MS hard drives that cost at least $100 for only 20GB. And it's a standard hard drive so they don't have any potential limitations that exist on the 360.

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