24-hour impression - Assassin's Creed

BalekFekete

Shared on Thu, 11/15/2007 - 10:43
As anyone can tell from the flavor of my recent blogging activity, I was one person who was seriously amped up for the release of Assassin's Creed. I've, for all intent purposes, enjoyed titles coming out of Ubisoft, most notably those mixing action and stealth (e.g. the Splinter Cell series). During it's 4 years construction and production, Assassin's Creed came and fell off my radar in fairly regular intervals, but in the final year made it stick allowing the anticipation to slowly grow and crest at flood-stage levels. Now, the release has come and gone, and I have spent some honest, personal time (about 5 or so hours) with the title and will quickly give some initial impressions for the masses.

Now, skipping the whole “twist” so as not to spoil anything, I’ll talk about the graphics. They are simply jawdroppingly (if that’s a word) good. The first time I started walking around the streets, or even more so the first time I saw Damascus from afar, I was floored. The level of detail is outrageous, and the view distances extreme. However, that doesn’t come without a price. There are instances of clipping or slow loading textures from time to time, but far and away infrequently enough to barely be even a distraction, let alone a full fledged gripe.

With the graphics comes the sound. The 5.1 is very well done, and makes the cities and countryside come alive. The voice acting, which was a bone of contention for some reviewers, was more than adequate for my tastes or needs. Is it Oscar-worthy? Well, no. But given what it is, and what it needs to be, it makes you feel that you are right where the scene is taking place, from an audio perspective.

Speaking of setting…the towns and cities are extraordinary, both in design and appearance. I actually felt like I was in the middle of a major metropolis of the times, with a living, breathing city around me. The crowd presence and AI is like nothing I have ever seen in a game. I couldn’t pick out any repetitive or blatant “paths” that the AI was walking. It seemed all very organic – which is a HUGE step forward and one of those things I think this game will go down for truly innovating for the industry.

A quick note on the story, which will be the hardest thing to give a real ‘rating’ on until I’m much farther into it. So far, it’s been acceptable. Is it BioShock-good? No. But it does have me interested in what is happening with the main character and the plotline, so that’s good enough for me. I’m not intimately caring about the characters yet…but I stress yet. I’m hoping it continues to work itself out, throws some twists and unexpected turns in at some point, and makes it more than just a “go to X, kill Y” rinse and repeat activity (even tho’, as I’ll talk about next, that wouldn’t be 100% bad).

Finally, mechanics and controls. The control scheme that the game uses, in the form of a pseudo-puppeteer layout, is brilliant. One button manages functions your feet would do, in a contextual manner. Another button, your off-hand. Another, your weapon. But each of these buttons do something different dependant on where you are and what you are doing. It is both intuitive and still extremely powerful. It allows for the free-moving roof antics that we have all see in the preview videos, and it feels as good as it looked when we saw it. Running and climbing over all the cities, at least for me, may never get old. I won’t even mention the Leaps of Faith (high dives into the hay bales/wagons) … those WILL never get old.

So in (not so) short, so far so very, VERY good. Will this be Game of the Year – I doubt it … there’s too much competition out there already, let alone what else is due in a few short days or weeks. However, I can say without hesitation that I’m looking forward to the next chance I get to play in a huge way, and that anticipation – for me – is a mark of a good game.

B.

Comments

BalekFekete's picture
Submitted by BalekFekete on Thu, 11/15/2007 - 12:08
@tank - of note is that the same could be said (with regards to going back and playing it again) of BioShock. However, in the week before AC went to market, I started playing BioShock on Hard for the achievement, with the intentional change of plan in how I progressed (e.g. less shock+pistol/crossbow and more chemical thrower+incinerate). Guess what? IT ROCKED AGAIN. I see the same potential for variability in playstyle with AC - and hope it pans out. If so, I will gladly play through it again. :)
BalekFekete's picture
Submitted by BalekFekete on Fri, 11/16/2007 - 10:47
@BrodysDad46 - Not a problem. I didn't post up the "48-hour impression" today, even after clocking another 5ish hours last night. I'll probably dedicate Monday's blog to the feelings after a few more evenings, but so far, so good. While I can *see* where it *could* get repetative, somehow I think the act of taking on guards that vastly outnumber you won't ever get old for me. :)
ImaginaryEngr76's picture
Submitted by ImaginaryEngr76 on Thu, 11/15/2007 - 14:22
If that guy at Gamespot thought that this was one of the most disappointing games of all time, he must have expected this to be the second coming. You might not dig on this kind of game, but I can't see it being a soul crushing disappointment unless you expected it to be something completely different. Something like Lair would be something I would call a disappointment. This game was probably going to loose out no matter what. I think for a long time everybody was so enamored by the idea (some sort of action/adventure taking place during the crusades) that no one actually gave much thought to what the actual game would turn out like. If it turned out to be just an typical action/adventure game with pretty graphics, everyone would have been disappointed, too. The game definitely has some idiosyncrasies and is unlike pretty much anything out there on the market (weird concept, weird controls, unorthodox gameply), so I can see how it can polarize people. It's got "flawed masterpiece" and "cult classic" written all over it. Most people will either love it or hate it.
BrodysDad46's picture
Submitted by BrodysDad46 on Fri, 11/16/2007 - 08:32
Balek, I am really curious to hear your opinion after a week of playing or after you finish the game. You seem willing to point out the game's shortcomings, which tells me you are being objective (too many gamer reviews seem like attempts to justify their purchase rather than honest assessment). The one refrain that I keep hearing in the reviews is that the repetition of the assassinations gets tedious as the game goes along. Please let us know what yoou think as you have more game time with this title. Thanks.
Devonsangel's picture
Submitted by Devonsangel on Thu, 11/15/2007 - 10:46
Really B? I had no idea you were into this:)
JeepChick's picture
Submitted by JeepChick on Thu, 11/15/2007 - 10:49
I;m a sucker for hoodies...and I think the main character is HAWT....
TANK's picture
Submitted by TANK on Thu, 11/15/2007 - 10:53
Gamespot had this to say about it : Hilary: “I would go on to say that Assassins Creed would be the top 5 most dissapointing games of all time.” and “…this is a rental, there is no need to go back to play it more than once…in fact, you probably won’t even finish it once.”
pendragon's picture
Submitted by pendragon on Thu, 11/15/2007 - 11:01
Thanks for the review BalekFekete. I prefer a gamers review like yours to a Gamespot review any day. Thanks again. I am really looking forward to this game now.
MikeTheKnife's picture
Submitted by MikeTheKnife on Thu, 11/15/2007 - 11:07
Just in the 2 hours I played it I can shoot down the idea that it's one of the top 5 most disappointing games of all time.

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